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Zaideros

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Everything posted by Zaideros

  1. So I've already posted on the GeForce forums about this issue, but I thought maybe I could get some advice here. I've been experiencing the infamous green water bug where my underwater experience is a solid block of color. I experience this issue only when running the game on my Nvidia GT 750m, which handles the game fine otherwise. I'm using the latest drivers, but have had this issue basically since I got my laptop. My integrated Intel HD 4600 does not experience the issue. Aside from waiting for Nvidia support, I thought I might be able to figure out if this is resolvable in the software. The Green Water Fix mod is only a workaround as it essentially removes the underwater effect entirely, no fog, no blur, no green tint. So far, the only thing I have found to work is that editing the UnderwaterImagespace added by Update.esm and changing the Sky/Blur Radius to include 'No Sky' will produce the same result as the Green Water Fix, in that there is no longer any underwater effect. Other than that, I have tested various DoF changes within Update.esm and changing the sky scale, all to no avail. The 'teofis' command also resolves the issue ingame but this is apparently a more global imagespace on/off switch which negatively affects image quality. The issue seems to be within the imagespace, yet removing the imagespace from the 'DefaultWater' entry also did nothing to resolve the issue. For reference, I have been testing the underwater effect at the lake surrounding the Lady Stone (console: doomstonepineforest01). My question is: Does anybody have an idea of a change to make within the imagespace or the water entries (such as 'DefaultWater') that might help to bypass this issue without destroying the underwater effect completely? Thanks! Edit: I've since found the 'No Sky' workaround has zero effect on the Intel HD version of the underwater view. It really does seem to be an nVidia issue, and I've submitted a bug report to their tracker.
  2. Now I've tried poking and prodding at my mods and .ini setups. I'm using Open Cities and whenever I am around any of the cities, especially my rate of CTDs, loads to black screen (no menu accessible) and infinite loading screens goes way up. I was wondering if perhaps anyone could point to some things in my modlist or whatever that might help me optimize my setup. I've used BOSS and a veritable truckload of patches. Uninstalling Skyrim 2k Riften, Towns & Landscape (Dungeons & Misc still present) did very little to alleviate the situation. I imagine my ENB isn't helping things, although it's fairly feature-light to maintain good FPS (no SSAO, Skylighting, Imagebased Lighting, Soft Particles). I hit an infiniload on easily 2/3rds of my loads upon exiting into Riften from an interior, occasionally interspersed with loads-to-black the occasional CTD (Both when walking around the city and on loading interiors, though not on loading exteriors). I understand Open Cities increases the ram usage and I have noticed that loading into Riften causes the RAM on task manager to go over 2,200,000k which I figure combined with my 1GB VRAM hits the engine limit I've read about. Turning on ENB's memory reducing has helped greatly with regard to reducing the number but my problems persist. I've been wondering about a Merged Patch but I read it mainly works for item mods, definitely nothing with scripts, and with 94 plugin files most of which are patches I'm not in a hurry to reduce the number. I hope someone can give me some tips on how to optimize my game. Thank you! Without further ado, obligatory load order, .ini settings and, for giggles, latest papyrus log. Skyrim.ini SkyrimPrefs.ini Papyrus log BOSS list
  3. If you are using ENB at all, I found my problem with over-lit bright interiors was due to the adaptation settings. If so, try setting EnableAdaptation=true to false in your enbseries and see if this fixes your problem. If it does, my experience was that this value: AdaptationMin=0.8 under the [ADAPTATION] header in the same .ini has a major effect on brightness / exposure levels. Make sure it is approximately between 0.5 and 1.0 If you are not using ENB, best of luck to ya figuring this out! Goodnight and Godspeed!
  4. Thanks for the suggestion! I tried the injector and while it did make things colorful, I missed some of the features of ENB. I've gone back and after a number of hours of tweaking the files have come up with a satisfactory ENB preset for me to use, with a very acceptable performance hit. Now to fix my CTDs when entering / infinite loads when exiting Dragonsreach. :laugh: EDIT: Fixed those too, damn HQLODs messing stuff up.
  5. Having thoroughly enjoyed the use or URCENBP (http://skyrim.nexusmods.com/mods/18214/?) before, and having recently installed Climates of Tamriel, I tried a number of ENB presets, none of which offered the same fantasy aesthetic, always seeming more washed out and less vibrant, not to mention far more FPS-impacting. I was wondering if anyone knows of any ENB which is truly on par with URCENBP, and compatible with CoT (seems unlikely), or failing that, how I could go about customizing URCENBP to work with the latest ENB binaries and/or CoT. I am not entirely inexperienced with the ENB files, as I had gotten it to work with 1.98 before using Vorontsov's preset conversion guide, but now that I have CoT, I'd like to know, which changes are important to ensure compatibility? In fact, I am not entirely certain what incompatibility means since a brief foray with K ENB was not to my liking, but nothing particularly out of the ordinary seemed to happen. As a related question, are the latest binaries even recommendable to someone with an HD5870 (1GB)? My FPS takes an extra 10 fps hit (35 -> 25), even without SSAO, with the SkyRealism ENB (0.199) vs everything on in 0.113 (which is obviously down to expanded/more sophisticated features, but it felt worth asking). Disabling DoF as well yielded approximately an extra 5-6 FPS in SkyRealism ENB, still struggling and having given up much of the appeal of ENB. Unfortunately I did not compare my FPS between .113 and .198 but I believe it was still better. In conclusion, if I were to play with a non-CoT ENB, what outlandish things would I see and how would I prevent them? Are the latest binaries recommendable? If so, what settings are important to convert URCENBP's preset to a CoT-friendly preset as well? Thanks!
  6. All my other mods work fine now. Too bad they don't work for you, having all the new weapons that FOOK adds is really awesome. I hope you can get that working somehow. My load order has now changed slightly, as I have since added the DLC compatibility .esps for FOOK. Check status doesn't display anything about sleep, unfortunately for me. Thanks for replying, at least I know some people are reading. :thanks:
  7. I had a problem with missing files, I had FWE and FOOK installed and both add items so I killed the characters that had the bugged items, one of them was a cattle prod, and another I couldn't check, I first saw it with the nurse at the birth scene at the start of the game. Anyway, I used FO3edit to find out which mod added the prod, found it was FWE, and surprisingly found out I had had absolutely no prod.nif mesh for the thing, even though I'm sure I extracted everything the first time. So then I just re-downloaded and extracted the FWE Assets, which I did not find in my FO3 Mods folder, though I'm also sure I downloaded it, and that fixed all my problems with red angular things so far. Now if only the Primary Needs would work right.. :rolleyes: I had a similar problem in Oblivion once, where I was missing textures. A re-extract fixed that too.
  8. So FWE's primary needs tells me I'm getting tired. Alright, I think to myself, I'll just set up my portable bed in this abandoned power station and sleep for a couple hours. First, I try 10 hours. I am, apparently, still "getting tired". Next, I try sleeping another 12 hours. No change. I get annoyed, read the mod readme for RI- Primary needs which states 18 hrs should be enough for anything, reload to before I ever slept and sleep 18 hours. Still nothing. Then I decide to screw this -1 to four stats bullcrap and my almost completely depleted health, eat a bunch of Wanamingo meat to get my health up and go back out. About two ingame hours later, I find a nice hideout where a scavenger lives, and decide to set up my bed here. I sleep for a full 24 hours and NOTHING happens other than time passing. I am still "getting tired". Considering the mod makes S.P.E.C.I.A.L. stats more important, this is extremely frustrating and is really messing with my game (-1 per, -1 int, -1 ag, -1 cha) so I really need help with this. My load order is as follows: Fallout3.esm Anchorage.esm ThePitt.esm BrokenSteel.esm PointLookout.esm CALIBR.esm CRAFT.esm FOOK.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm Enhanced Weather - Rain and Snow.esm CRAFT - Activation Perk.esp FOOK.esp FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - Alternate Travel.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - FOOK Support.esp RobCo Certified.esp Wasteland Whisperer.esp Enhanced Weather - Rain and Snow in Fallout.esp Enhanced Weather - Weather Sounds in Interiors.esp Enhanced Weather - Sneak Bonus during Storms.esp WeaponModKits.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - FOOK.esp WeaponModKits - FWE Master Release.esp Mart's Mutant Mod.esp Mart's Mutant Mod - Feral Ghoul Rampage.esp Mart's Mutant Mod - Hunting & Looting.esp Mart's Mutant Mod - Natural Selection.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - FWE Master Release.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - FOOK.esp GalaxyNewsRadio100[M].esp Total active plugins: 41 Total plugins: 41 Between this and RobCo Certified being only semi-working until rank 3 of that perk I'm getting extremely annoyed at all these problems for a game that doesn't have that many mods active (lot of .esps, but most belonging to only a couple mods, extensive though they may be, nothing compared to my Oblivion load list). Please help.
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