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Chemist18

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Everything posted by Chemist18

  1. It THANK YOU THANK YOU THANK YOU This was happening to me al It's been so long since this happened, I haven't a clue what fixed it :).
  2. I feel your pain :). I swear I tried the INS toggle before and it didn't do anything :). It certainly works now though. Still see some glitches but I'll hide them with buildings since they are only evident from specific directions and specific spots.
  3. Thanks for the response :). You are right. Once I get the weapons I like, I don't switch. Though, I do tend to carry four. May or may no be overkill as the guard in Diamond City says :). As much as I've played I recently learned a lesson. I've never been particularly fond of the energy weapons. I decided to experiment with the Plasma Thrower. At close range it is catastrophic to ghouls :). I used to use mods that added the Desert Eagle, M14, and M82 but they were too good and made the game too easy.
  4. that glitch is caused by broken precombines most likely. as Such i strongly Recommend Place Everywhere for all your settlement building needs. Place Everywhere is the safest mod to use, use its Extra Object and it will allow you to scrap almost everything without breaking precombines. Place Everywhere: https://www.nexusmods.com/fallout4/mods/9424 Scrapping mods are risky. and Scrapall command is very risky. strongly suggest against using them. Place everywhere is all you need anyway, as it can do what they can do plus so much more. with place everywhere you will need to get used to its hotkeys however. but once you get used to them, you will never play again without it. it is Essential for any type of settlement building/ Homemaking. Broken Pre-Combines results in 3 things 1. Graphical Glitches, such as objects fading in and out of existiance. 2. Scrapped objects Re-Appearing 3. Massive hit to Framerate. 4. Severe Broken Pre-combines can result in CTDs. I have the place everywhere mod, I couldn't build a settlement without it. I'm not sure what you mean about the "extra object". The command list shows "INS - toggle extra objects selection." but I've not been able to make it do anything... Thanks
  5. Thanks for the info folks :). I've created a few mods for Fallout 3 and Skyrim but it's been a while.
  6. Hello All, I'm posting this question here because I figure that people that can troubleshoot mods might have an understanding of the issue I'm writing about. Okay. Often when you scrap something large, a house in Sanctuary or a tall shrub for example, you'll get graphics glitches afterwards when near where the item was. I've always assumed that this was because those objects had occlusion plans (correct term?) associated with them so graphics aren't rendered when looking through something that should be opaque. If you go to Sanctuary and you have the Scrap Everything or similar mod installed, then you open the console and type "scrapall" you are presented with a nice open clean slate. The problem is the graphics glitches, flashing between infinity and actual, etc. Is there a way to scrap without these glitches? If not and I can live with the glitches, will they cause the game to be more unstable? I once accidently scrapped a hole into infinity in Vault 88. I covered it up with some warehouse wall pieces. Thanks :)
  7. Hello All, This is intended more as humor than anything else. I find myself presented with a Quandary. How to balance getting Useful Legendary items with the quantity of Legendary items. Playing at "Hard" or "Very Hard" with a mod that increases the frequency of Legendary foes by a factor of 10. I found myself acquiring troves of useless Legendary items, for example: Poisoner's Boxing Glove Quickdraw Boxing Glove Quickdraw Boxing Glove (yes two) Relentless Boxing Glove Duelist's Walking Cane Irradiated Combat Knife Relentless Combat Knife Penetrating Knuckles Lucky Knuckles Instigating Knuckles Staggering Lead Pipe Lucky Machete Kneecapper Machete Instigating Pool Cue Powerful Pool Cue Junkie's Rolling Pin Bloodied Rolling Pin Troubleshooter's Switchblade (robot's run scared when they see this) VATS Enhanced Tire Iron Well you get the idea.... Oh, and I got a Wounding Lever Action Rifle sometime below level 10. I'm currently level 60 and I've yet to see any ammunition for it because I haven't been to Far Harbor. So I figured I'd turn on the Legendary Modification Mod and get Effect Chips. After all, it's balanced because to make one Legendary item you have to scrap between 4 and 16 right? Well, now I find myself completely outfitted with Legendary items Including a Two-Shot Gauss Rifle (I looted the Exploding Combat Shotgun). I've outfitted all my guards at Croup Manor with full suits of Legendary Armor and weapons. I have 149 effects chips in my workbench. I usually fortify Croup Manor because once the BOS is in the Commonwealth they like to fly their Vertibirds by there and I like to shoot them down. I'm of the opinion that the BOS is just a better equipped raider gang. Oh, I also have True Storms with the Ghoul Hordes form the Glowing Sea turned on. This is actually where I get some of the most fun battles. If I turn down the frequency of Legendary foes fighting becomes easier. I can't or won't switch to survival mode for the simple reason that FO4 is no where near stable enough. Thoughts? Comments? I mean, some fights are still a challenge. Any time you can surprise attack something with a Suppressed Two-Shot Gauss Rifle and the response is "Ow, my eye!", you could probably consider that challenging :).
  8. Thanks for the responses folks :). I've just downloaded the Settlement Activity Markers. I think I'm probably a rather demanding General of the Minutemen. I insist my settlers clear all rubish and foliage out to the settlement borders to provide clear fields of view and fire as well as to discourage pests like mole rats from getting too close. There are several quarries in the wasteland so I also insist that much of the settlement central area be paved. I feel that to move forward from the current barbaric state, settlers much have pride and confidence in their settlements and the Minuteman model. Part of that model is that people contribute in the best manner they are able. One way a non-combatant can contribute is to behave in a manner that allows the Guards/Soldiers to do their job. PS. I've recently learned a hard (though at times funny) lesson. I like to use the combat shotgun as my default weapon as it works well when I blunder into an enemy. I recently looted an "Explosive Combat Shotgun". With increased Rifleman and Explosives perks, this weapon is VERY effective. That includes on settlers :).
  9. I really like #1. You are the General, why should you have to save everyone all by yourself?
  10. Hello All, I'm returning to Fallout 4 after an absence. To me, humans that are still alive 200 years after the bombs should be pretty savvy. The settlers wouldn't just attack any enemy, I mean, a Deathclaw come calling and all the Settlers go after it? What I'd like to see is a mod that allows: Appointed settlement defenders to level at some rate, related to how many attacks, number days working as a guard, or a percentage of my experience.All the remaining settlers would assemble in a "Safe zone" specified by me.Guards would work with the turrets and any defending robots rather than just willy nilly running around.Is there something like this and I've missed it? I'd try this myself as I've uploaded several mods. However, the one mod I am the proudest of https://www.nexusmods.com/fallout3/mods/7427 still has an issue for some people where my guards attack the residents they are supposed to protect. So if I can't get them to follow the proper factions, I'm sure I'm not going to be able to tweak an AI package.
  11. I have the same problem except I was only gone for about six hours. I've managed to get into the game but as soon as I try to change zones the game CTDs.
  12. I use Manufacturing Extended by Kentington. It allows the corpses or chassis of attackers to be scrapped for parts and components. As it works now, say you are in Sanctuary and you have a Rust Devil attack. Once the attack is over, you have corpses and broken robots laying about. Rather that the player running around to gather all the corpses and wrecks I thought it would be cool if settlers, existing robots, or even a new type of robot would gather the corpses. They could either feed them to the proper installation or just pile them next to it. I figured it would be pretty cool for a tracked robot to fetch the corpses. I haven't the foggiest idea how to get a settler/robot to recognize a corpse much less how to get it to transport that corpse to an appropriate location.
  13. Hello All, When a settlement is attacked the universal response is a Banzai attack by all settlers. This pretty much reduces assigned guards to eye-candy. I'd like to see a mod that allows for Farmers and Scavengers to run to a "safe spot" during an attack. The player would specify a location in the settlement where settlers could hunker down and wait for hostilities to end. If not location was specified then settlers could fall back on the old Banzai attack. Does anyone know of a mod that could perform this, or know of someone that might be able to build such a mod, or know of a place I can go to learn how to change the settler behavior myself?
  14. Sorry this is so long in coming... I told her to piss off and all worked out. I don't care for the cave so I don't use it, I just type "scrapall" which gives me all the rest of the power doodads and opens all the passages so I can go kill everything.
  15. I use the Spring Cleaning mode to help clean up all the stuff Bethesda though wouldn't need it, you know, bricks in the middle of the floor. Who would leave a brick in the middle of their floor? Anyway, I've noticed that if you scrap anything "vertical" such as the big hedges you can't walk through or one of the houses not scrapped that you immediately start getting graphics glitches. I'm wondering if anyone can explain why this happens and if they know a way to stop it. As an example, I scrapped the first house on the left as you enter Sanctuary, started getting the glitches (being able to temporarily see through the Earth and such). I thought perhaps once I replaced the house with my own building that this would possibly fix the problem. It didn't. I could stand on one side of the room I added and not see the other side. I've modded some for Skyrim and Fallout 3 but not Fallout 4. I don't remember building any occlusion planes (I think that's the correct word) to match small areas. Any ideas?
  16. I find settlers to be foolishly brave and stupid at the same time. As a general rule when a settlement is attacked if there are any settlers near me I just let the turrets and settlers fight. I generally try to stay centrally located when defending a settlement which means I use a scope. There's nothing quite as frustrating as zooming in, waiting for the shot, fire, only to blow the head off a settler that ran in front of my gun barrel at exactly the wrong time. The raiders can't kill them but I can...
  17. Thanks :). My main concern was if it actually paid off to improve the settlers equipment. I usually give my settlers assigned to guard duty Heavy Polymer Combat Armor (Chrome colored) over a nanosuit (one that can as an extra in a mod that wasn't supposed to have it). Then I give them beefed up combat rifles, assault rifles, submachine guns, and miniguns as I get them.
  18. Okay Thanks :). Now if I can just find a way to let the defenders fight and the rest stay under cover...
  19. Hello All, Something I've always wondered about but haven't found an answer for is does the quality of equipment I give my settlers really matter? For example; Settler One gets nothing new Settler Two gets Leather and a plain old pipe rifle Settler Three gets Combat armor and a plain combat rifle Settler Four gets Heavy Polymer Combat Armor with a Fully loaded Combat Rifle Is there really going to be any difference in the effectiveness of these settlers when they fight? In my current play through I'm repainting BOS power armor (I kill BOS on sight) and giving it to my guards, will it matter?
  20. Greetings! At what point do you get the ability to build the new structures added by Vault-Tec DLC? I find Vault-Tec to be despicable, more so than any of the other factions. Rather than treat settlers as guinea pigs I prefer to blast the overseer and leave. Actually I think the last time I scrapped the whole place and carried off the components... Thanks.
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