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ComVlad

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  1. When I finish honest hearts by crushing the white legs after the last sequence ends and Joshua says "lets go see Daniel. there is much to do" triggering the transition my game crashes right after the loading screen. I've tried disabling ffdshow, changing visual setting, loading a new save from before i talked to daniel to make the last quest choice, disabling and renabling mods, and based on a forum comment tried instaling honest hearts extensions mod. I use poco bueno, wme, and eve. Game patched with dead money and honest hearts installed. Any ideas?
  2. You tease...You horrible horrible tease! Why must you torment us so!! On a less theatrical (scenery-chewingly hammy) note glad to see you are still working on this. I was getting depressed about the state of prnmods especially with SC officially putting wasteland player to rest
  3. Agreed, the new forum is gonna take getting used to (at least i assume you are referring to the forums). I do like the more organized tracking page though
  4. As mentioned this is more of a general idea for a future mod, mostly I see shackles as being a dialogue trigger/condition that allows more control of who and how propositions you. One idea I've had on the subject is to incorporate a collar/bracelet for the guards add-on where it would mark you as "working off" your fine. Obviously I have no idea what you will(hopefully) be doing for the guards but the above could lead to a system where if you rack up enough bounty and then get arrested you get a main "fade to black interaction" in which the guards immediate actions are described(and by immediate i mean anything form what happens in the next hour to how you spend the week) and then you get slapped with a collar/shackle that will mark you as available to guards you talk to (maybe a return to the random greeting chance of the original) and that can only be removed by an official after you satisfy the guards enough times.
  5. I was wondering are the piercings/shackles/etc going to have an effect on the topics used/available? This is more of a general idea rather then anything specific to the Slave add-on but I think it would be kinda neat to have a set of kinkier interactions if you go and proposition somebody while wearing shackles or the like, although I have no idea how to trigger that for an npc wearing the items (i believe the item dialogue condition only looks at your inventory). Still like i said would be kinda neat in the future particulary if you ever go and make a brothel for the pc to work in (*cough* unsubtle hint *cough*)
  6. Jeez has it really been almost a month? Sorry bout my lack of an earlier reply, a combination of school and a reborn interest in tabletop gaming meant that I haven't really been keeping up to date pc matters lately. And I definitely hear you about papers starting to add up now that midterms are approaching. Still any updates on slaves and/or guards? or any of your other projects for that matter?
  7. This wouldnt happen to be Infernal Rapture would it?(yeah i checked up on enmesherra's forum recently). On the upshot i noticed that FallenWarrior showed some activity earlier this month and his mod looks pretty interesting(on paper at least). Edit: Does the lack of SPS player as slave mod mean you won't be doing guards or is that project still potentially forthcoming?
  8. In regards to the force unequip command could you instead use force equip to cause the player to equip nothing? or is there a script command to remove something from inventory without dropping it so you can use force equip to equip a set of clothing and then have the next line in the script delete it from the player inventory leaving them wearing nothing?
  9. Sorry bout the lack of feedback on the new addons, life got busy quick this past week (I could have sworn college seemed like a good idea when i signed up last year). The script looks fine to me with the only noticeable change being that you moved the setPcCrimeLevel and the message box closer to the end but i don't think that affects anything. If i got enough time i'll try to paste the script into the esp for gs i already have and test it that way. so are you going to throw in different scripts for different levels of "pay" like in the main sps or are you planning to leave it as 1script with different text? In case of the former all taht gs does is simply use a smaller value for the temp Random Variable. The new addons are great as well, awesome to have the full "client" list available
  10. Having just looked at the post time in your release message I can understand (seeing as how you posted 2 hours after my post which i did at ~4am)
  11. Umm for some reason I get "This author has requested for this file to be blocked from viewing for the time being" when I try to get SPS.
  12. Hmm I am going to assume that "ban me" is the forums censoring system kicking in. Anyway as for the counter that actually doesn't require a new script at all since the game treats PCCrimeLevel as equal to the current fine. The existing "you've earned a death sentence..." greeting has only one condition "PC Crime Level >= 5000" now the bigger problem is that you have to edit a crap load of greetings to add the "offer to" line :verymad:. I also haven't got the faintest clue on how to set it up to forward time in case you wanted to add that, actually any effect from the standard jail sentence you wanted to transplant is a mystery since the toolset just has a "gotojail" result and thats it, couldn't fine a script or effect with that title either. Also very happy to hear about the possible Tuesday release, here is hoping the painting isn't too much of a pain. Edit: The death sentence also has class: guard set up as a condition, so its not just the fine level
  13. Hmm well if and when you do give it a shot the scripts are actually not as complex as one might think. I use a version of guard sex that was slightly modified by the same modder who made "for love or money" and the scripts for that are surprisingly simple BEGIN guard_f*#@60 ; fine reduced when player f*#@s with guard. Long fine Long temp set fine to GetPCCrimelevel set temp to Random, 30 set temp to ((fine * temp) / 50) set fine to (fine - temp) if (fine < 0) set fine to 0 endif setPCCrimelevel, fine messagebox "Fine reduced to %.0f!", fine (removed the end of the script since that's just the disease chances which look similar if not identical to yours) The only things that change is that some of the interactions modify the number in "set temp to Random, 30" and if some of your stats are high enough you get an interaction the script of which just sets PcCrimeLevel to 0. Mind you, you do need to alter some of the greetings to get the option to do the deed when surrendering to the guards but thats jsut handled like normal dialogue
  14. Hmm sounds fairly similar to the existing Guard Sex mod, but thats not a bad a thing since the current selection cosists of the fairly bland original and galgat's modified version (which is not to everyone taste), so I am going to say i like the idea. I'll be doing my best to keep an eye on this thread so as to be able to send you the files promptly should you need them. Also very happy to hear the status of the remade addons. :biggrin:
  15. Sorry for the lack of reply, I've been a bit distracted from rpg's lately (sword of the stars+readdiction to games workshop games). Great to hear about the progress. As for the barbarians add-on can't you just re download the version that's on nexus? Otherwise I do have a copy of the dialogue saved in notepad although that one has a bunch of extra data as it was a result of using the toolset's export function as well as a copy of the barbarian plug-in itself. If you need either one I'd be happy to email them to you.
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