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ComVlad

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Everything posted by ComVlad

  1. When I finish honest hearts by crushing the white legs after the last sequence ends and Joshua says "lets go see Daniel. there is much to do" triggering the transition my game crashes right after the loading screen. I've tried disabling ffdshow, changing visual setting, loading a new save from before i talked to daniel to make the last quest choice, disabling and renabling mods, and based on a forum comment tried instaling honest hearts extensions mod. I use poco bueno, wme, and eve. Game patched with dead money and honest hearts installed. Any ideas?
  2. You tease...You horrible horrible tease! Why must you torment us so!! On a less theatrical (scenery-chewingly hammy) note glad to see you are still working on this. I was getting depressed about the state of prnmods especially with SC officially putting wasteland player to rest
  3. Agreed, the new forum is gonna take getting used to (at least i assume you are referring to the forums). I do like the more organized tracking page though
  4. As mentioned this is more of a general idea for a future mod, mostly I see shackles as being a dialogue trigger/condition that allows more control of who and how propositions you. One idea I've had on the subject is to incorporate a collar/bracelet for the guards add-on where it would mark you as "working off" your fine. Obviously I have no idea what you will(hopefully) be doing for the guards but the above could lead to a system where if you rack up enough bounty and then get arrested you get a main "fade to black interaction" in which the guards immediate actions are described(and by immediate i mean anything form what happens in the next hour to how you spend the week) and then you get slapped with a collar/shackle that will mark you as available to guards you talk to (maybe a return to the random greeting chance of the original) and that can only be removed by an official after you satisfy the guards enough times.
  5. I was wondering are the piercings/shackles/etc going to have an effect on the topics used/available? This is more of a general idea rather then anything specific to the Slave add-on but I think it would be kinda neat to have a set of kinkier interactions if you go and proposition somebody while wearing shackles or the like, although I have no idea how to trigger that for an npc wearing the items (i believe the item dialogue condition only looks at your inventory). Still like i said would be kinda neat in the future particulary if you ever go and make a brothel for the pc to work in (*cough* unsubtle hint *cough*)
  6. Jeez has it really been almost a month? Sorry bout my lack of an earlier reply, a combination of school and a reborn interest in tabletop gaming meant that I haven't really been keeping up to date pc matters lately. And I definitely hear you about papers starting to add up now that midterms are approaching. Still any updates on slaves and/or guards? or any of your other projects for that matter?
  7. This wouldnt happen to be Infernal Rapture would it?(yeah i checked up on enmesherra's forum recently). On the upshot i noticed that FallenWarrior showed some activity earlier this month and his mod looks pretty interesting(on paper at least). Edit: Does the lack of SPS player as slave mod mean you won't be doing guards or is that project still potentially forthcoming?
  8. In regards to the force unequip command could you instead use force equip to cause the player to equip nothing? or is there a script command to remove something from inventory without dropping it so you can use force equip to equip a set of clothing and then have the next line in the script delete it from the player inventory leaving them wearing nothing?
  9. Sorry bout the lack of feedback on the new addons, life got busy quick this past week (I could have sworn college seemed like a good idea when i signed up last year). The script looks fine to me with the only noticeable change being that you moved the setPcCrimeLevel and the message box closer to the end but i don't think that affects anything. If i got enough time i'll try to paste the script into the esp for gs i already have and test it that way. so are you going to throw in different scripts for different levels of "pay" like in the main sps or are you planning to leave it as 1script with different text? In case of the former all taht gs does is simply use a smaller value for the temp Random Variable. The new addons are great as well, awesome to have the full "client" list available
  10. Having just looked at the post time in your release message I can understand (seeing as how you posted 2 hours after my post which i did at ~4am)
  11. Umm for some reason I get "This author has requested for this file to be blocked from viewing for the time being" when I try to get SPS.
  12. Hmm I am going to assume that "ban me" is the forums censoring system kicking in. Anyway as for the counter that actually doesn't require a new script at all since the game treats PCCrimeLevel as equal to the current fine. The existing "you've earned a death sentence..." greeting has only one condition "PC Crime Level >= 5000" now the bigger problem is that you have to edit a crap load of greetings to add the "offer to" line :verymad:. I also haven't got the faintest clue on how to set it up to forward time in case you wanted to add that, actually any effect from the standard jail sentence you wanted to transplant is a mystery since the toolset just has a "gotojail" result and thats it, couldn't fine a script or effect with that title either. Also very happy to hear about the possible Tuesday release, here is hoping the painting isn't too much of a pain. Edit: The death sentence also has class: guard set up as a condition, so its not just the fine level
  13. Hmm well if and when you do give it a shot the scripts are actually not as complex as one might think. I use a version of guard sex that was slightly modified by the same modder who made "for love or money" and the scripts for that are surprisingly simple BEGIN guard_f*#@60 ; fine reduced when player f*#@s with guard. Long fine Long temp set fine to GetPCCrimelevel set temp to Random, 30 set temp to ((fine * temp) / 50) set fine to (fine - temp) if (fine < 0) set fine to 0 endif setPCCrimelevel, fine messagebox "Fine reduced to %.0f!", fine (removed the end of the script since that's just the disease chances which look similar if not identical to yours) The only things that change is that some of the interactions modify the number in "set temp to Random, 30" and if some of your stats are high enough you get an interaction the script of which just sets PcCrimeLevel to 0. Mind you, you do need to alter some of the greetings to get the option to do the deed when surrendering to the guards but thats jsut handled like normal dialogue
  14. Hmm sounds fairly similar to the existing Guard Sex mod, but thats not a bad a thing since the current selection cosists of the fairly bland original and galgat's modified version (which is not to everyone taste), so I am going to say i like the idea. I'll be doing my best to keep an eye on this thread so as to be able to send you the files promptly should you need them. Also very happy to hear the status of the remade addons. :biggrin:
  15. Sorry for the lack of reply, I've been a bit distracted from rpg's lately (sword of the stars+readdiction to games workshop games). Great to hear about the progress. As for the barbarians add-on can't you just re download the version that's on nexus? Otherwise I do have a copy of the dialogue saved in notepad although that one has a bunch of extra data as it was a result of using the toolset's export function as well as a copy of the barbarian plug-in itself. If you need either one I'd be happy to email them to you.
  16. Odd but well outside of my area of expertise so i am afraid i cant help with it (beyond suggesting reinstall anyways) and besides honesty compels me to admit I'd prefer you to be updating sps instead :biggrin:. BTW any updates on the next SPS release?
  17. GECK dialogue does get some getting used to but it has its advantages. I've only ever screwed around with existing material, so I have no idea how to set up a quest but it appears that the easiest way to add a SPS style mod is by creating its own quest and putting the dialogue there (you might want to take a look at Makumba666's prostitution mod or SNLT1111's Desperate Pleasures for examples). The dialogue itself seems to work sort of like morrowind but rather than allowing you to choose from entries associated with a particular topic when picking your responses you choose between different topics. Using SPS Nobles as an example once the quest is set up, open the quest interface, and select the "topics" tab. Right click in the leftmost white box and choose "add topic" in the window that comes up right-click and choose new, and name it something in this case "Pleasurable company", then select it from the list in the select topic window, after this it should appear in the left most window. Select it and look along the top of the window for the "Topic text" box, and type whatever you want to have displayed as your choice in the in-game conversation(lets say "Would you like some pleasurable company?" for this example), and since it should show up in the initial dialogue check the top level box just to the right. Below the Topic text is the info box which work similar to morrowind, just right click, select new and then type in whatever you want the npc say (copying from Nobles this would be "do you think you can satisfy me?) and then add conditions. If none of the npc responses to the topic are possible (for instance if you have it set up for female pc's only and the pc is male) the initial topic will just never show up in game dialogue. Now you have to set up and add 2 new topics same as you set up "Pleasurable company", for this example one would have yes and the other no as its topic text. Then add the 4 sex responses to the npc responses for yes and the "get lost" response to the no topic. After that go back to your original pleasurable company topic and select the response you added to it, to the right of the condition there is a box called Choices, right click and select add topic to see the same window you used to set up the topic in the first place, and chose the yes topic, then repeat for the no topic(it helps to check the current quest only checkbox in the topic selection). Hopefully this helps, and that it was even remotely coherent, there is some more info on the interface at the geck wiki http://geck.bethsoft.com/index.php/Category:Dialogue.
  18. That 95% done is the most evilly taunting things I have ever seen. Let the f5 mashing begin!
  19. WHEE the rebuild is out! Barely had a chance to try it out, as i can barely keep awake but i did notice 2 problems. First and most important, whenever you enter an area with a prostitute in it for the first time the game tries to do something with wtsqcon.dds, btsqcom.dds, wtsqexp.dds and not finding them(checked my download while the nif files with hose names exist there is no corresponding dds in the texture folder) that being said the girls still appear in the clothes(or lack of them) that seem to match the screenies you posted earlier and everything else seems to work -you just get a few error messages concerning the files i mentioned and nif files of the same name. Secondly during a quick look in geck(wanted to see what you did for the male pc version) lead me to notice that you got all but one of the male pc interaction set for a male npc so they will never show up in-game, the exception has no npc gender condition. Other than that keep up the good work, cant wait to see what the trainers and merchants do since i haven't had a chance to talk to one yet.
  20. Just glad I could help, especially since my morrowind modding knowledge is limited at best(pretty much what I could glean from looking at others mods and browsing thorough the variables). On the subject of modding knowledge and please just ignore this if you are already familiar with it, I recently found Morrowind Mod Maker's Manual on PES. It contains no tutorials but the author went through and explained every function,setting and possible variable in the construction set, really great piece of reference material and its got links to a whole lot of other morrowind mod sites in the appendix. You need word for it but I believe somebody posted a link to a pdf file in the comments section on PES. Edit damn it quit teasing us, friday is gonna involve mashing f5 as it is
  21. Got a possible solution to that one, add a new line of dialogue along the lines of "no cash no service" to the topic and set item->gold_001<x(where x is the girls fee) as a condition for it, then add item->gold_001>x as a condition for the existing lets screw response. As a test I modified your nobles plugin so that if you have less then 5000gold the noble says "you can use the money, can you please me enough to earn it" instead of your existing "can you please me" line and everything else is identical to whats already there, and your original line displayed fine if you had more then 5000gp. While on the subject of setting "not-allowed" conditions, any plans to add restriction of prostitution as a result of the pc being sick? Edit: forgot to mention but leaving the original dialogue line without the greater then condition resulted in the new line never showing up-apparently morrowind prioritizes dialogue on the basis of how many conditions the line has
  22. I must say I generally found the depth of a 1-10 system preferable to a simple yes or no system, and would prefer to see it reinstated. However I recognize that the 1or10 phenomena does exist and in fact do generally tend to rate higher then I probably should particularly with some of my first posts, and I also realize that there is also the problem with voting for the idea vs voting for the execution which was an issue i seem to recall being brought in the earlier "banning cause you cant read" discussion. As a compromise is there a chance we'll ever see a system that combines a yes or no endorsment with an actual indepth rating system, something like endorse/don't endorse for the idea side of the discussion and then a 1-10 for the execution with the top 100 list then based on the execution rating perhaps? I do like the download requirement and the subsequent wait time as this at least prevents kneejerk ratings(something i myself will admit to being guilty of). Additionally, I thought that the ability to shut off rating I noticed some authors use was great since in my opinion it allowed the author to trade off having to worry about ratings for giving up on a spot on the top lists.
  23. Hmm on the one hand hand I absolutely love how much info you are providing on the mods progress, but on the other all these details are making me that much more desperate to get my hands on it :( . On a serious note though I am once again awed by the amount of work you are doing on this thing, and am very glad to have seen this plugin go from its original 4 paragraph incarnation to what it is becoming now. p.s. I don't spend much time on forums/online chat, so would you mind explaining what ttfn means?
  24. Holy crap i don't check the forums for a day and you post a detailed update AND SC posts news on Wasteland Player maybe there is something to that whole "watched pot never boils" idea. And boy when you expand you really expand. I knew you were gonna be adding plenty but more then 40+ NPCs and a multi-level system for them (so does the dialogue differ for the different levels or is a different stats effect?) as well as custom clothing and models for those npcs, is freaking impressive. Cant wait to try it out.
  25. I actually prefer having prostitutes as independent operators as well as opposed to being part of an existing faction. What I meant by vice trade was more of a general control/overseeing (so pretty much the merchant/trainer approach you described) as well as just more general evidence of being outside the law and of antisocial behavior. Particular for the CT with their anti-imperial leaning and fairly blatant racism/nationalism but I thought that the thieves guild was a bit too clean as well...the blades might not have minded them that much but they were still criminals damn it!!
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