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ilDuderoni

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Posts posted by ilDuderoni

  1. In response to post #55023428. #55028243, #55028883, #55030358, #55063573, #55066428 are all replies on the same post.


    RJ the Shadow wrote: I'm annoyed and impatient. But I've been waiting for what, a year now? Longer? Do I even know at this point?

    Just make sure it works well and it's fabulous, because I've been holding off on regular modding for a very long time now in anticipation (would've appreciated a warning that it'd take this long beforehand tbh, but hindsight is what it is I suppose) and while the opportunity has been invaluable in me exploring a vast amount of other games (even recently finished MGS: Twin Snakes), I'd like to be able to soon-ish test out whether modded Beth games are the kind of content that'll fit on my Twitch streams.

    I'm a mod junky and I've been surviving on minor dosages for a long while now. But if it works well and it manages to do (and perhaps more than) what Mod Organizer did, the wait will all be worth it for me. I know this whole writing is a little self-centered but seriously dudes...

    ...I want my fix
    Loveblanket wrote: Entitled much?
    Timmhaze wrote: Don't know if you've ever done any amount of formal work on a project of this scale but it takes a serious amount of time, troubleshooting and fixing. This isn't some overnight job the Nexus team is working on, its merging bleedin' NMM and MO (as far as I can tell).
    Be patient, lose the entitled attitude and release day will fly up, whenever it may be. Remember, all of this is being given to us for free.
    Augusta Calidia wrote: "I fall upon the thorns of life! I bleed! A heavy weight of hours has chained and bowed." (Excerpt from "Ode to the West Wind" by Percy Bysshe Shelley).
    RJ the Shadow wrote: Entitled, annoyed, impatient. I mean, I think I had two in there already but if you really wanna discuss semantics, I'll just clock out here and consider it a failed attempt at humor, or just the wrong audience.

    No, I don't have a clue how long projects like these take but an estimated distinction between "oh, a few months" to what, a year? Would've been welcome, even if it'd turn out to be incorrect. It's preferable to complete silence and uncertainty. It has had a consequence on the choices I've made and I've expressed that.

    Cheers.
    Unilythe wrote: As a software developer, people like you really annoy me. You don't understand what software developers do and how much time and work goes into it, so when you make assumptions based on your ignorance then really, that's all on you. If you make choices based on those false assumptions that it wouldn't take long, then that's your own problem.

    Especially when it's free and you're not entitled to a damn thing.


    Yeah, would've loved to have had actual solid information to base my decisions on but eh, guess those weren't available.

    I'm expressing my thoughts and criticizing, dunking it in a sauce of self-deprecation humor and a little bit of context. Free or not, critique is generally meant to help. You can be supportive of something and not resort to limiting yourself to nothing but showering people with praise and white knighting them. I express my thoughts and criticism and people can take it or leave it.

    If my opinion makes you angry, then you have better things to do than to read my words. I guess that's why you're a software developer and not in PR.

    p.s. Had to find out in a different thread that there was a blog post in March regarding Vortex. I'm not the only one who had missed that, but thanks for piling on anyway.
  2. In response to post #55023428. #55028243, #55028883, #55030358 are all replies on the same post.


    RJ the Shadow wrote: I'm annoyed and impatient. But I've been waiting for what, a year now? Longer? Do I even know at this point?

    Just make sure it works well and it's fabulous, because I've been holding off on regular modding for a very long time now in anticipation (would've appreciated a warning that it'd take this long beforehand tbh, but hindsight is what it is I suppose) and while the opportunity has been invaluable in me exploring a vast amount of other games (even recently finished MGS: Twin Snakes), I'd like to be able to soon-ish test out whether modded Beth games are the kind of content that'll fit on my Twitch streams.

    I'm a mod junky and I've been surviving on minor dosages for a long while now. But if it works well and it manages to do (and perhaps more than) what Mod Organizer did, the wait will all be worth it for me. I know this whole writing is a little self-centered but seriously dudes...

    ...I want my fix
    Loveblanket wrote: Entitled much?
    Timmhaze wrote: Don't know if you've ever done any amount of formal work on a project of this scale but it takes a serious amount of time, troubleshooting and fixing. This isn't some overnight job the Nexus team is working on, its merging bleedin' NMM and MO (as far as I can tell).
    Be patient, lose the entitled attitude and release day will fly up, whenever it may be. Remember, all of this is being given to us for free.
    Augusta Calidia wrote: "I fall upon the thorns of life! I bleed! A heavy weight of hours has chained and bowed." (Excerpt from "Ode to the West Wind" by Percy Bysshe Shelley).


    Entitled, annoyed, impatient. I mean, I think I had two in there already but if you really wanna discuss semantics, I'll just clock out here and consider it a failed attempt at humor, or just the wrong audience.

    No, I don't have a clue how long projects like these take but an estimated distinction between "oh, a few months" to what, a year? Would've been welcome, even if it'd turn out to be incorrect. It's preferable to complete silence and uncertainty. It has had a consequence on the choices I've made and I've expressed that.

    Cheers.
  3. I'm annoyed and impatient. But I've been waiting for what, a year now? Longer? Do I even know at this point?

     

    Just make sure it works well and it's fabulous, because I've been holding off on regular modding for a very long time now in anticipation (would've appreciated a warning that it'd take this long beforehand tbh, but hindsight is what it is I suppose) and while the opportunity has been invaluable in me exploring a vast amount of other games (even recently finished MGS: Twin Snakes), I'd like to be able to soon-ish test out whether modded Beth games are the kind of content that'll fit on my Twitch streams.

     

    I'm a mod junky and I've been surviving on minor dosages for a long while now. But if it works well and it manages to do (and perhaps more than) what Mod Organizer did, the wait will all be worth it for me. I know this whole writing is a little self-centered but seriously dudes...

     

    ...I want my fix

  4. I'm just hype, because I've seen through his Github that Tannin is a borderline savant on this kind of stuff.

    If I can achieve the same complexity of control and have multiple builds on the fly like MO does, NMM can only benefit as far as I am concerned.

    If there is a 'simple mode' that streamlines the mod process and UI for 'regular' users then the fact that MO's brilliant Virtual Folder design keeps Data uncluttered can only benefit the confused newbie as their mistakes don't require deleting parts of their install folder and verifying through Steam again.

     

    I see nothing but benefit. NMM has always tried to keep itself user-friendly and I am confident this team-up will lead to greatness.

  5. Small question: Do mods that explicitely require F4SE (and wouldn't function without) crash or otherwise expectedly not work on console? As shitty a solution it may seem, if that's the case, then that might be the first line of 'defense' for a mod. With that in place, it'll at least require the pirate to figure out how to not make the mod requiring F4SE (if at all possible). It won't solve it, but the best defense against thieves is to make the thievery as difficult as possible.

     

    Just a thought.

  6. Well, I'm happy this happened. Years ago I too often saw websites, with lowered head, serve ads they had no choice or control over because it was tough to get a deal on em as a starting website. With this now comes a sign I hope will become (or remain, if you're being really positive) a trend where ad providers (and hopefully in extent, ad creators) are the ones scrambling to cut a deal. My belief is that this direction will lead to better ads.

     

    And with it, I'll always believe Adblocking is a symptom of a bigger issue, and enjoyable ads are the cure to the problem Adblocking is a part of. I wouldn't consider it too late yet for us, not all hope is lost for free internet content.

     

    Now here's to hoping Youtube will stop serving me damned french ads just because I live in the Flemish part of Belgium.

  7. It's been, what, three years I've been enjoying Lifetime Premium?

    Very much worth it so far. Download speeds have been a dream. Priceless when combined with NMM or Mod Organizer.

     

    Yeah, some websites have gotten very aggressive with their approach against adblockers. Ranging from deceptive tactics like complicated code to circumvent Adblock, through annoying pop-ups or notices to rightout denying access to users.

     

    That's not a good way to do things. A non-negligible amount of new visitors to a website will always be adblock users. If you start off with the above as a first impression, it'll be a poor one indeed.

    It's one thing to adapt to the future, it's another to fight it like a stubborn old boar.

     

    As far as I'm concerned, Nexus is taking the right approach. Do not punish newcomers, but reward loyalty. The supporter system already was a good idea, and now this. Oh, also, a website giving a damn about the safety of the ads they serve? Sad that such a thing has become a rarity on the internet.

     

    The closest thing I've seen so far in the past was Google adding a button themselves to their ads to report it. Never felt it was super effective.

  8. They should have just asked me next time. I would've immediately suggested the optional part to payment and everyone would've been happy.

     

    I say that jokingly (especially the part about asking me specifically) but while Valve and Bethesda do show they've listened to the feedback leading to the removal of it, they probably should've asked us from the beginning regarding this idea and consider the feedback on THAT.

     

    Maybe they've learned now to just think of us as more than just consumers. Some of us are actually intelligently and can intelligent predict or perceive these things.

     

    Bethesda, Valve... talk to us. Please. Sh*t, just talk to Dark0ne (who some internetters love questioning the loyalty of) before you do anything, it's all better than not listening at all... or the guy who suggested this in the first place.

  9. In response to post #24565684. #24565749, #24565819, #24565874, #24565944, #24566139, #24566154, #24566189, #24566214, #24566264, #24566339, #24566349, #24566439, #24566459, #24566504, #24566524, #24566569, #24566579, #24566644, #24566769, #24566779, #24566819 are all replies on the same post.


    Brumbek wrote:
    Zaldiir wrote: Wait a little bit. See if the updated donation system here on NexusMods will make more people donate. :thumbsup:

    If it doesn't increase the amount of donations, then I don't blame you for wanting just a little bit of compensation for your hours of work. $1 or $2 is definitely not greedy - just a shock for a lot of people.
    athiust wrote: Your awesome you have caused alot of joy in alot of people and have created satisfaction and an echo within the community
    RJ the Shadow wrote: What I think is an option, and an error on Valve's part for not thinking of/considering this, is to make payment optional.

    Was there not a thing in the music market (with CD sales only suffering more as years go by) where some artists put up a "pay what you want, or nothing at all" for the mp3's and the sales made for them reached above what they had earned on previous works?

    A non-negotiable option should have been to have the mod for free, with payment a convenient option (ideal with Steam have it's Wallet).

    There ARE people out there who want to vote with their wallet. But they're not given the option. Instead, they are forced to offer their wallet or are refused the content. And as made obvious, Valve will paywall anything, not even trusting us to use our money to show thanks.

    It differs from Paypal Donations because the question is directly forced upon the user. Whereas a Donation button can be skipped or ignored.
    Being asked on the spot if you actually want to pay nothing for the content you're about to receive, plays on our sense of morality.
    Velgath wrote: My biggest problem with the new system as-is is it kind of screws with people using alternative modding tools like Mod Organizer. Your mod is very worth a fee, but I still wouldn't buy it if it were on Workshop... that said, I may have just clicked a button on your profile page.
    Brumbek wrote: Thank you for the comments. Again, I'm so torn. I view myself as an average person. I don't want to be greedy or unfair. Sadly, this new system will bring out the greed in many. Valve, itself, is already pushing $1-3 weapons/armor. Then there's my mod and others like it...so much effort and passion into it. I hate to say human nature is the real issue here...

    SMIM does accept donations on Nexus of course (much thanks to you and others who have donated), but in truth my total donations has been very, very low. So for Steam, I see why they want to force a price...people just won't pay if they don't have to, even if they adore a mod and wouldn't play without it. I'm not judging. I will continue to develop my thoughts. Thanks again to everyone who makes this a great community.
    heero328 wrote: Do what you have to do. I don't believe anybody would blame you for charging around $2 for SMIM. For what the mod does, that's incredibly generous on your part. I think many are more concerned with the long term implications this could have on modding and the adverse effects of it. It's not necessarily the issue of mod authors receiving money, but the fact publishers and developers are now trying to get a piece of the pie as well.
    1erCru wrote: Torn? Um, you have 2.3 million unique downloads. If you charge $2 bucks for the SMIM and take 25% of the cut thats over a million bucks bro.

    This is a game changer.
    A1Shareef wrote: Its not greedy but think about the modding community as a howl, i bet if you write this in the description of your mod people would be happy to donate you anyway. Its not worth for 25% killing this Community and putting Gamers out there into Electronic Slavery. Plz think about it.
    boulegue wrote: to be honest before the paid service for the steam workshop came out i have never even seen the donation button (im not using SMIM since i play on a potato) but you sir defnetly deserve donations or payment period.
    you can also set up your mod on both the steam workshop and the nexus and just see what happens
    ambria wrote: @ 1erCru
    That's presuming everyone who'd downloaded would pay though.
    As someone who's made music and put it on bandcamp I can tell you the drop off between downloading for free and paying is huge, even with a tiny paywall like $0.50
    I'll have 100 download for free, but only 5-10 with that paywall there
    Blademaster1215 wrote: All I'm going to say, while I very much love SMIM, and I appreciate the work you do. I would uninstall SMIM right now if you started paygating. I'd more than happily donate to you -- In fact I'll drop you 10 buck through the Nexus donation system if you don't do paygating.
    Psijonica wrote: what is the difference if I pay or donate? If people think that they will get donations then they might as well sell them.

    I will never donate or pay. I will sooner stop playing these games altogether just like I don't buy music any more... There will always be a way to get these mods for free...

    This is a sad sad day indeed... sadder still is that the Nexus sees it's future in begging people top donate money for their modders... this place lacks vision and the Nexus will fall apart if they don't change they way they conduct business.
    SirTopas wrote: Brumbek, I understand your position. You've put in a ton of work on SMIM and you certainly have kept it supported and working. You certainly deserve compensation for your work, but does Steam/BethSoft deserve 75% of the proceeds?
    RJ the Shadow wrote: Torn or not, if you join in the paywall game, the rules will change. Nothing guarantees you'll get a lion's share of those 2.3 million unique downloads to be turned into people paying.
    And you'll still be paying a huge part of the result to Valve and Bethesda.

    If this proves a successful venture (for Valve) in the end, there is very little stopping these companies from looking for ways to counter websites like the Nexus. Valve has proven well enough to happily chase after any angles that make money, consequences be damned.

    I know, I know. It's real easy for me to talk like this and not be in your position. It's very easy for me to say that taking part could set a worse precedent for the future. And I am, deeply, sorry that you are forced to find yourself in this position.
    But it doesn't make it any less true.
    EvilDeadAsh34 wrote: @1erCru

    You think that many people would download it if he charged? Think again.

    Don't get me wrong. I love what he did and i have made compatibility patches for one of my mods to work with his, but if he charged i wouldn't use it. That goes for any mod.
    1erCru wrote: that wasnt my point. My point was simply that a mod like SMIM could generate enough money to make millions of dollars assuming that eventually all mods will be pay to play ( I'd bet on this being true after 5-7 years, its what happens when you monetize just about anything )

    Even a fraction of those numbers is hundreds of thousands of dollars. I was clarifying that this isnt about making some " extra coin ". Top modders will get rich off this.

    Free modding is dead.
    IgnacyOrder wrote: Im for rewarding a modder who did spend a lot of time on his work. Im not a fan of iddea that all mods will be charged. Especially before testing them out. I mean I saw a crowbar for 1$...

    I hope donations will work better. Especially since modder will get 100% for his work than 25% only
    Uranium - 235 wrote: I think in part the reason donations are low is because Nexus has no unified, easy way to do it. Logging into a paypal and s#*! is just way too much work, not to mention Paypal is garbage in its own right.

    If I had a 'Nexus Wallet' or something where you could easily chip $0.50 or $1 in the direction of a mod with a single click of a button, that'd be one thing, but the other problem is you have to get people to fill their wallet.
    RiffyDivine wrote: Don't make me pay steam and I'll give you two dollars but since I paid for it I will expect support and updates since I now bought something. This adds expectations on you since you are selling a product now.
    Brumbek wrote: Thanks for the continued input. To be clear, SMIM will NEVER, EVER be removed from Skyrim Nexus. It will always be free here, ALWAYS. I've never enjoyed sharing donation info because it makes me seem like I'm pressuring people. But changes to Nexus to improve the visibility of donations would be fine of course.

    As for Steam, I understand people not wanting modding to die or something, but honestly I doubt that would happen. The type of people who overcharge or force people to pay are generally not the people we want in our community anyway. Also, there's no denying thousands of people on Steam way overspend on nonsense stuff. Just look at DOTA2 and CS:GO. Artists put out a simple skin and make lots of money. It pains me that people pay so much for so little...plus it tends to drown out the truly worthy content...and in my mind SMIM is worth $2 for the convenience of using Steam Workshop for casual users.

    For clarity, SW currently doesn't allow us to truly limit prices. We pick a default price and then the range of $0.25 to $99 always shows in the list. You can force a minimum but not maximum! I do not want to let users pay over $2 because I don't want to engage in extortion! But currently I can't limit it...hence why I'm undecided.
    Rigmor wrote: You will eventually isolate yourself, maybe not you IF all your work is your own. But take my mod, employs a team of over 12 voice actors, who pays them? never mind about the other mod authors works included, with their kind permissions, and I worked over 1300 hours in the CK, but I cannot (wont) charge a fee. It's untenable. So why should YOU make money, but not ME? Already the split is showing.

    It will eventually be greed wins the day, modders will change the way they do things cynically based of making money. The users, should speak with their wallets, and NEVER entertain this disgusting act Valve and Bethesda (shame on them) have unleashed, a pandoras box, endorse and donate yes. Pay to play NO!


    More like pay for the luxury of having it modded...
    sigh
  10. In response to post #24565684. #24565749, #24565819, #24565874, #24565944, #24566139, #24566154, #24566189, #24566214, #24566264, #24566339, #24566349, #24566439, #24566459 are all replies on the same post.


    Brumbek wrote:
    Zaldiir wrote: Wait a little bit. See if the updated donation system here on NexusMods will make more people donate. :thumbsup:

    If it doesn't increase the amount of donations, then I don't blame you for wanting just a little bit of compensation for your hours of work. $1 or $2 is definitely not greedy - just a shock for a lot of people.
    athiust wrote: Your awesome you have caused alot of joy in alot of people and have created satisfaction and an echo within the community
    RJ the Shadow wrote: What I think is an option, and an error on Valve's part for not thinking of/considering this, is to make payment optional.

    Was there not a thing in the music market (with CD sales only suffering more as years go by) where some artists put up a "pay what you want, or nothing at all" for the mp3's and the sales made for them reached above what they had earned on previous works?

    A non-negotiable option should have been to have the mod for free, with payment a convenient option (ideal with Steam have it's Wallet).

    There ARE people out there who want to vote with their wallet. But they're not given the option. Instead, they are forced to offer their wallet or are refused the content. And as made obvious, Valve will paywall anything, not even trusting us to use our money to show thanks.

    It differs from Paypal Donations because the question is directly forced upon the user. Whereas a Donation button can be skipped or ignored.
    Being asked on the spot if you actually want to pay nothing for the content you're about to receive, plays on our sense of morality.
    Velgath wrote: My biggest problem with the new system as-is is it kind of screws with people using alternative modding tools like Mod Organizer. Your mod is very worth a fee, but I still wouldn't buy it if it were on Workshop... that said, I may have just clicked a button on your profile page.
    Brumbek wrote: Thank you for the comments. Again, I'm so torn. I view myself as an average person. I don't want to be greedy or unfair. Sadly, this new system will bring out the greed in many. Valve, itself, is already pushing $1-3 weapons/armor. Then there's my mod and others like it...so much effort and passion into it. I hate to say human nature is the real issue here...

    SMIM does accept donations on Nexus of course (much thanks to you and others who have donated), but in truth my total donations has been very, very low. So for Steam, I see why they want to force a price...people just won't pay if they don't have to, even if they adore a mod and wouldn't play without it. I'm not judging. I will continue to develop my thoughts. Thanks again to everyone who makes this a great community.
    heero328 wrote: Do what you have to do. I don't believe anybody would blame you for charging around $2 for SMIM. For what the mod does, that's incredibly generous on your part. I think many are more concerned with the long term implications this could have on modding and the adverse effects of it. It's not necessarily the issue of mod authors receiving money, but the fact publishers and developers are now trying to get a piece of the pie as well.
    1erCru wrote: Torn? Um, you have 2.3 million unique downloads. If you charge $2 bucks for the SMIM and take 25% of the cut thats over a million bucks bro.

    This is a game changer.
    A1Shareef wrote: Its not greedy but think about the modding community as a howl, i bet if you write this in the description of your mod people would be happy to donate you anyway. Its not worth for 25% killing this Community and putting Gamers out there into Electronic Slavery. Plz think about it.
    boulegue wrote: to be honest before the paid service for the steam workshop came out i have never even seen the donation button (im not using SMIM since i play on a potato) but you sir defnetly deserve donations or payment period.
    you can also set up your mod on both the steam workshop and the nexus and just see what happens
    ambria wrote: @ 1erCru
    That's presuming everyone who'd downloaded would pay though.
    As someone who's made music and put it on bandcamp I can tell you the drop off between downloading for free and paying is huge, even with a tiny paywall like $0.50
    I'll have 100 download for free, but only 5-10 with that paywall there
    Blademaster1215 wrote: All I'm going to say, while I very much love SMIM, and I appreciate the work you do. I would uninstall SMIM right now if you started paygating. I'd more than happily donate to you -- In fact I'll drop you 10 buck through the Nexus donation system if you don't do paygating.
    Psijonica wrote: what is the difference if I pay or donate? If people think that they will get donations then they might as well sell them.

    I will never donate or pay. I will sooner stop playing these games altogether just like I don't buy music any more... There will always be a way to get these mods for free...

    This is a sad sad day indeed... sadder still is that the Nexus sees it's future in begging people top donate money for their modders... this place lacks vision and the Nexus will fall apart if they don't change they way they conduct business.
    SirTopas wrote: Brumbek, I understand your position. You've put in a ton of work on SMIM and you certainly have kept it supported and working. You certainly deserve compensation for your work, but does Steam/BethSoft deserve 75% of the proceeds?


    Torn or not, if you join in the paywall game, the rules will change. Nothing guarantees you'll get a lion's share of those 2.3 million unique downloads to be turned into people paying.
    And you'll still be paying a huge part of the result to Valve and Bethesda.

    If this proves a successful venture (for Valve) in the end, there is very little stopping these companies from looking for ways to counter websites like the Nexus. Valve has proven well enough to happily chase after any angles that make money, consequences be damned.

    I know, I know. It's real easy for me to talk like this and not be in your position. It's very easy for me to say that taking part could set a worse precedent for the future. And I am, deeply, sorry that you are forced to find yourself in this position.
    But it doesn't make it any less true.
  11. In response to post #24565684. #24565749, #24565819, #24565944 are all replies on the same post.


    Brumbek wrote:
    Zaldiir wrote: Wait a little bit. See if the updated donation system here on NexusMods will make more people donate. :thumbsup:

    If it doesn't increase the amount of donations, then I don't blame you for wanting just a little bit of compensation for your hours of work. $1 or $2 is definitely not greedy - just a shock for a lot of people.
    athiust wrote: Your awesome you have caused alot of joy in alot of people and have created satisfaction and an echo within the community
    Velgath wrote: My biggest problem with the new system as-is is it kind of screws with people using alternative modding tools like Mod Organizer. Your mod is very worth a fee, but I still wouldn't buy it if it were on Workshop... that said, I may have just clicked a button on your profile page.


    What I think is an option, and an error on Valve's part for not thinking of/considering this, is to make payment optional.

    Was there not a thing in the music market (with CD sales only suffering more as years go by) where some artists put up a "pay what you want, or nothing at all" for the mp3's and the sales made for them reached above what they had earned on previous works?

    A non-negotiable option should have been to have the mod for free, with payment a convenient option (ideal with Steam have it's Wallet).

    There ARE people out there who want to vote with their wallet. But they're not given the option. Instead, they are forced to offer their wallet or are refused the content. And as made obvious, Valve will paywall anything, not even trusting us to use our money to show thanks.

    It differs from Paypal Donations because the question is directly forced upon the user. Whereas a Donation button can be skipped or ignored.
    Being asked on the spot if you actually want to pay nothing for the content you're about to receive, plays on our sense of morality.
  12. In response to post #24564764. #24564899 is also a reply to the same post.


    Schmornoff wrote:
    Schmornoff wrote: btw getting money for your mods would mean the realy good modders with millions of downloads would be able to "live" of it for some parts which would mean they would have more time for the actual modding and even awsomer mods would come out.


    I know of and am grateful that there will always be people like you who will just mod for the spirit of it, and not to further themselves in any material way.

    That said, I doubt that (if anything in the past has been any indication) that the cut being taken from these mod 'sales' will be enough for a modmaker to make a living. Maybe the nr.1 and assuming the Paid Workshop thing actually takes off.

    I won't divert further into this because doing so might cause a whole debate to appear which might leave a sour aftertaste to what was intended to be a word of thank and praise.
    Cheers.
  13. In response to post #23613924. #23632044, #23644849, #23647209, #23647479, #23781994 are all replies on the same post.

    If it's legal persecution that's the threat, then modding will return to it's underground roots. Possibly tagging along in the lines of how piracy functions, hiding out and spread over websites in such a convoluted way that no company can properly fight it with any legal force.

    As long as modding is a thing 'of the people' then 'the people' will seek to have it remain free, or at least unbound.
    The only way this can change is when deception is involved. And seeking prohibition is anything but subtle.

    A prime example:
    A decade ago, I don't think I can think of any company that approved of nudepatches on their game. And yet they are still being made, steadily.

    In fact, some companies are getting aggressive about them, to no avail I will expect.
    http://www.lazygamer.net/general-news/team-ninja-threatens-perverted-dead-or-alive-5-modders/
  14. In response to post #23644599. #23646929, #23648494, #23650844, #23650964, #23651009, #23651369, #23652049, #23654544, #23661549, #23665319 are all replies on the same post.

    Standing up and attacking parties would be the equivalent of being a vigilante here.
    I'll sarcastically note that that has worked well before.

    This place is not a Nazi regime and isn't even comparable to it.
    You are speaking of an extremist faction that was at the center of WW2.
    It's goal was to conquer and everything else that came with their lust for power.

    This is Video Games. Modding, in specific.
    Please do not make such silly leaps, thank you.
  15. In response to post #23644599. #23646929, #23648494, #23650844, #23650964, #23651009, #23651369, #23652049, #23654544 are all replies on the same post.

    I guess what I'm getting at is that the community is bringing this on themselves.


    Funny how a man I follow on Twitter, only a day ago, had an interesting thing to share about such a perspective.
    "Blaming a "community" only encourages hostility from the group that feels they are being blamed for things they didnt do as individuals."

    I've never demanded and pretended I could demand higher quality from a modder and in fact I am very content with the current quality available and was content with that quality 10 years ago. I'm a pretty grateful guy, I'd like to think.

    What 'I' am getting at is that you are blaming the actions and words (or yelling, more like) of the vocal minority on the entirity of the community.
    Please don't do that. It's not just once I've palmed my face to such a thing.
  16. A few things I'd like to bring up as I read through this.

     

    If this new hire guidebook is to be trusted

    https://www.valvesoftware.com/company/Valve_Handbook_LowRes.pdf

    then ideas come when the staff get them and they can (?) find someone like minded to help make the change with them. That could suddenly explain why Valve hadn't taken a gaze at Skyrim for so long: Nobody had any ideas for it up until now.

    Again, that is based on assuming the guidebook is true. I've no actual idea if they run their company like that.

     

    Paid modding based on existing resources has actually existed for a LONG time and it was largely ignored because it wasn't a video game.

    IMVU is a social interaction platform (or whatever you call it) and has a system where you can edit existing items in their editor and re-sell it, giving a cut of your profits to the original creator. This has allowed experienced modders to sell their newly made meshes while allowing beginners to make their own products using texture swaps, all the while giving always a cut to the IMVU company.

    I've been out of touch with it for years, though. I am completely unaware on how it has evolved or changed. But that's how it used to be, long long ago. And that's how it handled editing based on existing assets.

     

    I'm not going to pretend this answers how these things would affect a community such as ours or more complicated video games. But I figure any data I can provide might be useful.

     

    There is one aspect, about paid mods that become substantial in size, that worries me:

    Piracy. If you put modded content behind a paywall (one that would be perceived as superior to what's available for free) scoundrels may set their sights into sharing this content with their 'friends' for free.

     

    That seems like a whole new can of worms to open. Not only would Piracy then affect game devs, but also modders that aren't officially part of a game dev team.

    There's so many angles and issues to think of. How would a modder (doing paid modding) protect themselves from that? Devs can already barely work with it, and they tend to have a legal team.

     

    All in all, I consider it a scary future and personally I believe there should always be a strong core modding community that offers mods for free. Even if there'll be another community that offers mods at a price.

    Simply because it might preserve healthier communities like these. But I also have a feeling that free modding will always be strongly sought after. TF2 has mods that replaces meshes of existing things in the game.

     

    Not to mention that money has a strong chance to stifle imagination. Why experiment if doing the relatively same thing would yield you more money?

    And as we know, ingenuity is nothing without imagination. The smartest inventors of our time did not stand out because they had a high IQ. They had a lot of imagination and dreamed of the world beyond the existing boundaries and creations.

    (If you want to know more on where I got that idea about imagination, here's a free Ebook on Nikola Tesla that might interest you https://play.google.com/store/books/details/Sean_Patrick_Nikola_Tesla?id=3ijnYElSgB0C&hl=en )

     

    So there's my rant for this week. Sorry for the long one, but I've always had a deep passion for modding, even if I'm not skilled in making mods and aren't as commonly vocal as I should be.

     

    Fact of the matter is that, while obviously improved from the past, communities outside of established modding communities are less likely to have an interest in modding. So it's harder to appeal to them... but I try. And I'll keep trying.

  17. So basically 0.60 is going to function like Mod Organizer? What if I recently moved from NMM to MO?

    What would be the differences between the two managers? How (in)convenient would a move be from MO to NMM 0.60 ?

     

    I hope these questions get answers when 0.60 comes out, because I'm fearful that experimenting for myself while both 0.60 and MO are installed might seriously mess with things.

    I truly feel concerned.

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