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ilDuderoni

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Everything posted by ilDuderoni

  1. Having the same issue. Can't remove Dark Souls 3.
  2. In response to post #55023428. #55028243, #55028883, #55030358, #55063573, #55066428 are all replies on the same post. Yeah, would've loved to have had actual solid information to base my decisions on but eh, guess those weren't available. I'm expressing my thoughts and criticizing, dunking it in a sauce of self-deprecation humor and a little bit of context. Free or not, critique is generally meant to help. You can be supportive of something and not resort to limiting yourself to nothing but showering people with praise and white knighting them. I express my thoughts and criticism and people can take it or leave it. If my opinion makes you angry, then you have better things to do than to read my words. I guess that's why you're a software developer and not in PR. p.s. Had to find out in a different thread that there was a blog post in March regarding Vortex. I'm not the only one who had missed that, but thanks for piling on anyway.
  3. In response to post #55023428. #55028243, #55028883, #55030358 are all replies on the same post. Entitled, annoyed, impatient. I mean, I think I had two in there already but if you really wanna discuss semantics, I'll just clock out here and consider it a failed attempt at humor, or just the wrong audience. No, I don't have a clue how long projects like these take but an estimated distinction between "oh, a few months" to what, a year? Would've been welcome, even if it'd turn out to be incorrect. It's preferable to complete silence and uncertainty. It has had a consequence on the choices I've made and I've expressed that. Cheers.
  4. I'm annoyed and impatient. But I've been waiting for what, a year now? Longer? Do I even know at this point? Just make sure it works well and it's fabulous, because I've been holding off on regular modding for a very long time now in anticipation (would've appreciated a warning that it'd take this long beforehand tbh, but hindsight is what it is I suppose) and while the opportunity has been invaluable in me exploring a vast amount of other games (even recently finished MGS: Twin Snakes), I'd like to be able to soon-ish test out whether modded Beth games are the kind of content that'll fit on my Twitch streams. I'm a mod junky and I've been surviving on minor dosages for a long while now. But if it works well and it manages to do (and perhaps more than) what Mod Organizer did, the wait will all be worth it for me. I know this whole writing is a little self-centered but seriously dudes... ...I want my fix
  5. I'm just hype, because I've seen through his Github that Tannin is a borderline savant on this kind of stuff. If I can achieve the same complexity of control and have multiple builds on the fly like MO does, NMM can only benefit as far as I am concerned. If there is a 'simple mode' that streamlines the mod process and UI for 'regular' users then the fact that MO's brilliant Virtual Folder design keeps Data uncluttered can only benefit the confused newbie as their mistakes don't require deleting parts of their install folder and verifying through Steam again. I see nothing but benefit. NMM has always tried to keep itself user-friendly and I am confident this team-up will lead to greatness.
  6. Small question: Do mods that explicitely require F4SE (and wouldn't function without) crash or otherwise expectedly not work on console? As shitty a solution it may seem, if that's the case, then that might be the first line of 'defense' for a mod. With that in place, it'll at least require the pirate to figure out how to not make the mod requiring F4SE (if at all possible). It won't solve it, but the best defense against thieves is to make the thievery as difficult as possible. Just a thought.
  7. I've said it three times already and I'll say it again, this is the work of saints. Bravo to you, sirs.
  8. Well, I'm happy this happened. Years ago I too often saw websites, with lowered head, serve ads they had no choice or control over because it was tough to get a deal on em as a starting website. With this now comes a sign I hope will become (or remain, if you're being really positive) a trend where ad providers (and hopefully in extent, ad creators) are the ones scrambling to cut a deal. My belief is that this direction will lead to better ads. And with it, I'll always believe Adblocking is a symptom of a bigger issue, and enjoyable ads are the cure to the problem Adblocking is a part of. I wouldn't consider it too late yet for us, not all hope is lost for free internet content. Now here's to hoping Youtube will stop serving me damned french ads just because I live in the Flemish part of Belgium.
  9. It's been, what, three years I've been enjoying Lifetime Premium? Very much worth it so far. Download speeds have been a dream. Priceless when combined with NMM or Mod Organizer. Yeah, some websites have gotten very aggressive with their approach against adblockers. Ranging from deceptive tactics like complicated code to circumvent Adblock, through annoying pop-ups or notices to rightout denying access to users. That's not a good way to do things. A non-negligible amount of new visitors to a website will always be adblock users. If you start off with the above as a first impression, it'll be a poor one indeed. It's one thing to adapt to the future, it's another to fight it like a stubborn old boar. As far as I'm concerned, Nexus is taking the right approach. Do not punish newcomers, but reward loyalty. The supporter system already was a good idea, and now this. Oh, also, a website giving a damn about the safety of the ads they serve? Sad that such a thing has become a rarity on the internet. The closest thing I've seen so far in the past was Google adding a button themselves to their ads to report it. Never felt it was super effective.
  10. They should have just asked me next time. I would've immediately suggested the optional part to payment and everyone would've been happy. I say that jokingly (especially the part about asking me specifically) but while Valve and Bethesda do show they've listened to the feedback leading to the removal of it, they probably should've asked us from the beginning regarding this idea and consider the feedback on THAT. Maybe they've learned now to just think of us as more than just consumers. Some of us are actually intelligently and can intelligent predict or perceive these things. Bethesda, Valve... talk to us. Please. Sh*t, just talk to Dark0ne (who some internetters love questioning the loyalty of) before you do anything, it's all better than not listening at all... or the guy who suggested this in the first place.
  11. In response to post #24729929. Yep, looks like Dark0ne can finally continue his vacation.
  12. In response to post #24565684. #24565749, #24565819, #24565874, #24565944, #24566139, #24566154, #24566189, #24566214, #24566264, #24566339, #24566349, #24566439, #24566459, #24566504, #24566524, #24566569, #24566579, #24566644, #24566769, #24566779, #24566819 are all replies on the same post. More like pay for the luxury of having it modded... sigh
  13. In response to post #24565684. #24565749, #24565819, #24565874, #24565944, #24566139, #24566154, #24566189, #24566214, #24566264, #24566339, #24566349, #24566439, #24566459 are all replies on the same post. Torn or not, if you join in the paywall game, the rules will change. Nothing guarantees you'll get a lion's share of those 2.3 million unique downloads to be turned into people paying. And you'll still be paying a huge part of the result to Valve and Bethesda. If this proves a successful venture (for Valve) in the end, there is very little stopping these companies from looking for ways to counter websites like the Nexus. Valve has proven well enough to happily chase after any angles that make money, consequences be damned. I know, I know. It's real easy for me to talk like this and not be in your position. It's very easy for me to say that taking part could set a worse precedent for the future. And I am, deeply, sorry that you are forced to find yourself in this position. But it doesn't make it any less true.
  14. In response to post #24565684. #24565749, #24565819, #24565944 are all replies on the same post. What I think is an option, and an error on Valve's part for not thinking of/considering this, is to make payment optional. Was there not a thing in the music market (with CD sales only suffering more as years go by) where some artists put up a "pay what you want, or nothing at all" for the mp3's and the sales made for them reached above what they had earned on previous works? A non-negotiable option should have been to have the mod for free, with payment a convenient option (ideal with Steam have it's Wallet). There ARE people out there who want to vote with their wallet. But they're not given the option. Instead, they are forced to offer their wallet or are refused the content. And as made obvious, Valve will paywall anything, not even trusting us to use our money to show thanks. It differs from Paypal Donations because the question is directly forced upon the user. Whereas a Donation button can be skipped or ignored. Being asked on the spot if you actually want to pay nothing for the content you're about to receive, plays on our sense of morality.
  15. In response to post #24564764. #24564899 is also a reply to the same post. I know of and am grateful that there will always be people like you who will just mod for the spirit of it, and not to further themselves in any material way. That said, I doubt that (if anything in the past has been any indication) that the cut being taken from these mod 'sales' will be enough for a modmaker to make a living. Maybe the nr.1 and assuming the Paid Workshop thing actually takes off. I won't divert further into this because doing so might cause a whole debate to appear which might leave a sour aftertaste to what was intended to be a word of thank and praise. Cheers.
  16. In response to post #23613924. #23632044, #23644849, #23647209, #23647479, #23781994 are all replies on the same post. If it's legal persecution that's the threat, then modding will return to it's underground roots. Possibly tagging along in the lines of how piracy functions, hiding out and spread over websites in such a convoluted way that no company can properly fight it with any legal force. As long as modding is a thing 'of the people' then 'the people' will seek to have it remain free, or at least unbound. The only way this can change is when deception is involved. And seeking prohibition is anything but subtle. A prime example: A decade ago, I don't think I can think of any company that approved of nudepatches on their game. And yet they are still being made, steadily. In fact, some companies are getting aggressive about them, to no avail I will expect. http://www.lazygamer.net/general-news/team-ninja-threatens-perverted-dead-or-alive-5-modders/
  17. In response to post #23672494. When you catch the spotlight on a social platform, it's only a matter of time before the strangest of connections are made. You don't even want to know how what kind of leaps Twitter has made/achieved in record time.
  18. In response to post #23644599. #23646929, #23648494, #23650844, #23650964, #23651009, #23651369, #23652049, #23654544, #23661549, #23665319 are all replies on the same post. Standing up and attacking parties would be the equivalent of being a vigilante here. I'll sarcastically note that that has worked well before. This place is not a Nazi regime and isn't even comparable to it. You are speaking of an extremist faction that was at the center of WW2. It's goal was to conquer and everything else that came with their lust for power. This is Video Games. Modding, in specific. Please do not make such silly leaps, thank you.
  19. In response to post #23644599. #23646929, #23648494, #23650844, #23650964, #23651009, #23651369, #23652049, #23654544 are all replies on the same post. Funny how a man I follow on Twitter, only a day ago, had an interesting thing to share about such a perspective. "Blaming a "community" only encourages hostility from the group that feels they are being blamed for things they didnt do as individuals." I've never demanded and pretended I could demand higher quality from a modder and in fact I am very content with the current quality available and was content with that quality 10 years ago. I'm a pretty grateful guy, I'd like to think. What 'I' am getting at is that you are blaming the actions and words (or yelling, more like) of the vocal minority on the entirity of the community. Please don't do that. It's not just once I've palmed my face to such a thing.
  20. In response to post #23644599. #23646929 is also a reply to the same post. I appreciate the response but I fail to see how it relates the piracy part I said.
  21. A few things I'd like to bring up as I read through this. If this new hire guidebook is to be trusted https://www.valvesoftware.com/company/Valve_Handbook_LowRes.pdf then ideas come when the staff get them and they can (?) find someone like minded to help make the change with them. That could suddenly explain why Valve hadn't taken a gaze at Skyrim for so long: Nobody had any ideas for it up until now. Again, that is based on assuming the guidebook is true. I've no actual idea if they run their company like that. Paid modding based on existing resources has actually existed for a LONG time and it was largely ignored because it wasn't a video game. IMVU is a social interaction platform (or whatever you call it) and has a system where you can edit existing items in their editor and re-sell it, giving a cut of your profits to the original creator. This has allowed experienced modders to sell their newly made meshes while allowing beginners to make their own products using texture swaps, all the while giving always a cut to the IMVU company. I've been out of touch with it for years, though. I am completely unaware on how it has evolved or changed. But that's how it used to be, long long ago. And that's how it handled editing based on existing assets. I'm not going to pretend this answers how these things would affect a community such as ours or more complicated video games. But I figure any data I can provide might be useful. There is one aspect, about paid mods that become substantial in size, that worries me: Piracy. If you put modded content behind a paywall (one that would be perceived as superior to what's available for free) scoundrels may set their sights into sharing this content with their 'friends' for free. That seems like a whole new can of worms to open. Not only would Piracy then affect game devs, but also modders that aren't officially part of a game dev team. There's so many angles and issues to think of. How would a modder (doing paid modding) protect themselves from that? Devs can already barely work with it, and they tend to have a legal team. All in all, I consider it a scary future and personally I believe there should always be a strong core modding community that offers mods for free. Even if there'll be another community that offers mods at a price. Simply because it might preserve healthier communities like these. But I also have a feeling that free modding will always be strongly sought after. TF2 has mods that replaces meshes of existing things in the game. Not to mention that money has a strong chance to stifle imagination. Why experiment if doing the relatively same thing would yield you more money? And as we know, ingenuity is nothing without imagination. The smartest inventors of our time did not stand out because they had a high IQ. They had a lot of imagination and dreamed of the world beyond the existing boundaries and creations. (If you want to know more on where I got that idea about imagination, here's a free Ebook on Nikola Tesla that might interest you https://play.google.com/store/books/details/Sean_Patrick_Nikola_Tesla?id=3ijnYElSgB0C&hl=en ) So there's my rant for this week. Sorry for the long one, but I've always had a deep passion for modding, even if I'm not skilled in making mods and aren't as commonly vocal as I should be. Fact of the matter is that, while obviously improved from the past, communities outside of established modding communities are less likely to have an interest in modding. So it's harder to appeal to them... but I try. And I'll keep trying.
  22. In response to post #21916334. #21935659 is also a reply to the same post. That's... basically what MO does, isn't it?
  23. So basically 0.60 is going to function like Mod Organizer? What if I recently moved from NMM to MO? What would be the differences between the two managers? How (in)convenient would a move be from MO to NMM 0.60 ? I hope these questions get answers when 0.60 comes out, because I'm fearful that experimenting for myself while both 0.60 and MO are installed might seriously mess with things. I truly feel concerned.
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