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AWMPerry

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  1. Heh - little to none in Fallout. ;-) But at least it looks like the code isn't a million miles removed from things like VB, so I should be able to wrap my head around it... basically I guess I'd just set up two procedures and run one if the perk's there and the other if it's not. Cheers!
  2. I have a decent general-purpose voice (male, 30s, defaults to baritone) and have done some voice work in the past. Variations in pitch can be accommodated without much trouble. Generally a fairly smooth timbre, but have sufficient military experience to get a proper Sgt Maj bellow if need be. ACCENTS: English Native British speaker, natural accent is RP (BBC English).Lived in Scotland for a quarter of a century, so can do a solid Borders/Galloway accent and a passable generic Scots accent (with variations for Glasgow and Edinburgh, but locals will catch me out on them).Passable Estuary English, Cockney, Mockney, Northern (Northumberland, Yorkshire), Welsh, Irish accents.Foreign accents in English: French (realistic or Hollywood), German (realistic or Hollywood), Swedish (realistic or Hollywood), Russian (varying), assorted Mediterranean, African and Middle Eastern accents with a greater or lesser degree of accuracy.Solid Afrikaans (South African) accent.Assorted comedy accents, plus character layers. Swedish Native Swedish speaker, natural accent is Stockholm. Relatives are from Småland, so have a decent Småland accent. Decent Northern accent from military service in Luleå.Foreign accents in Swedish: English (realistic), broad circle of local foreign accents to draw from. French Conversational French. Dutch Conversational to near-fluent Dutch.Natural accent is a blend of Randstad Dutch and Brussels Flemish, leaning towards Flemish. Other specialities Ex-military; can advise on terminological, operational and equipment matters in English (particularly UK and NATO use) and Swedish. Specialised in command and comms operations - can advise on order formulation and comms details etc. Special interest in aviation.Police enthusiast; can advise on terminological, operational and equipment matters in general, but particularly relating to UK police.National director of MUFON Sweden; can advise on terminological, operational and equipment matters regarding the UFO phenomenon, both from a scientific and pop cultural perspective, as well as astronomical matters. (Hey, maybe someone found a MUFON cap aboard Mothership Zeta...)Musician (drummer, pianist, bassist, trumpeter). Can assist with terminology and, depending on whether I'm at home or here in Sweden, provide instrumental recordings as appropriate.Trained operatic baritone, voice more suited to musical... and tastes more suited to classic rock & roll.Experience of audio editing and effects. I once recorded a set of in-universe radio transmissions for an airsoft game, including a faux BBC radio news segment where I played the newsreader and both interviewees (including a rather successful pastiche of John Prescott). For the same game I also produced a voice recording - orders for one of the teams - garbled to sound as if it had been heavily compressed and encrypted, packaged with a computer-generated vocal header. On another occasion I recorded a brushed drum solo for a short film, and recorded the narration for the DVD of a large airsoft event.
  3. I'm planning to have a go at modding - it's been a while - and as part of the mod I had an idea for a mildly amusing little trick associated with it. What I'm planning is a Vault, with five or six possible locations given as part of the finding quest. The real location won't be randomised or anything, it just won't be given automatically. For reasons I probably oughtn't go into (it basically boils down to a terrible pun), I'd like to make it so that people who don't have Wild Wasteland get directed straight to the Vault, while those with get the quest with the Vault and decoys. Is there any way of connecting it to WW?
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