Jump to content
⚠ Known Issue: Media on User Profiles ×

Pararaptor

Members
  • Posts

    6
  • Joined

  • Last visited

Nexus Mods Profile

About Pararaptor

Pararaptor's Achievements

Rookie

Rookie (2/14)

  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter
  • First Post

Recent Badges

0

Reputation

  1. I'm trying to make a leveled list to dictate what condition you find a weapon in that's random, for example finding a magnum in 30, 50 or 70% condition. I've got all the weapons marked as level 1 but every time I pick them up, they're the same condition. Can anyone help me?
  2. it worked but i made a weap in geck and the droped model works bot not third or first and i cant even change the firstperson model You need to go into the "static" directory in your GECK & make a new static, "1stperson[name of weapon] & put in the model under "model", then find the "1st person Model object" under the Art & Sound section of the weapon editing page, & set it to the static model you made earlier.
  3. Can anyone take the power-armoured ghoul from this mod: http://www.fallout3nexus.com/downloads/file.php?id=7201 & retexture the armour with a rusty, dirty retexture?
  4. Me & some guy in Scotland are doing a mod loosely based on banter from the F3 wikia forum, & we need all the help we can get. The mod includes a bunch of quests based on major trolls, stuff like that. The Scottish bloke is good with Blender, we just need more expertise but mostly manpower. As an incentive of sorts, there's a whole lot of porn on the wiki, the concept started as fanon you see. http://fallout11ty.wikia.com/wiki/Fallout_Eleventy_Wiki
  5. I'm having trouble making a mod where a new item can be purchased for the safehouse. I'm doing the HD00QuestScript, which makes it so the items appear in the house after they've been bought, which requires a "Doonce#" command. I'm using Doonce12, but whenever I try & save the script it tells me doonce12 is an invalid command. Any way I can validate it?
×
×
  • Create New...