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hlp

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  1. The writer of the papyrus language explicitly stated on the old Bethesda forum that the reason for the small limit is so that mod author would not create huge loops through their arrays in their mods that could affect performances. :)
  2. None. That is inside the game binary. Use F4SE to make modifications.
  3. The changelog is inside the zip, and it is a bug fix to skse64 mostly. No reason NOT to update from
  4. Microsoft announced support for modding if the editor are ok with it. It should be mentioned on the game page if it is modable officially.
  5. There is no simple answer to this. It is entirely dependent on the DLL itself and which changes were made to both the game engine and the script extender. Last update was "easy" as "nothing important" in the game was changed. But that is definitively not the norm.
  6. And thank you for the update to 0.6.20 for runtime 1.10.163
  7. Thank you for the update to 0.6.18 for runtime 1.10.162
  8. Yes, because one random poster on the internet opinion is more important than decades of practice by the community!
  9. They update the exe because they add native script functions; There is no way to add native script functions without modifying the EXE.
  10. Thank you for the update to 0.6.17 for runtime 1.10.138
  11. Those are tools to extract information from plugin into text form. Primary use is for decoding new game info when it is published or updated.
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