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Lancars

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Everything posted by Lancars

  1. My issue is its the first instinct of the AI to toss a molotov. No matter the distance. And the fact they can hit you 100% of the time even if they can't see you. I've had them tossed over ledges and hit me in the face several time. The Ai is so basic.
  2. I want one for the weapon bench since for some reason your character has to dilly dally with the piece. Looking at it before putting it near the drill press before you can exit it.
  3. bShowTutorials=0 Does not work. I have found every ini file with the [interface] and i can't disable that little **** from popping up when i look in my pipboy or have settlements open. I am sick of seeing the vault boys smarmy face and i want to feed him his glasses. Google has failed me. No one responds on the discord. I have tried everything. This is my last resort. I don't want to overhaul my whole UI just to get rid of the little piece of **** but i might have to.
  4. I don't find quick block logical. You're not gonna flick a block and stop if you know an attack is coming. Plus it doesn't even do anything if you block as they can snap block you in return since its very basic AI with instant reaction and aimbot.
  5. I suggested remaking the SMMG in a thread i made in here. Like i said in it you can model it to line it up with the triple barrel missile launcher since you reload it with a box rack pulled out and slide back in.
  6. I just want to get this out there. If i could i'd hire a modder to make it but here we go. Prototype version so the model wouldn't be fully the same and you'd use the reload animation from the Triple Barrel missile launcher since you pull the missile rack out and slide another one it. Just have to say its a prototype originally made for power armor before the troop one was mode so power armor could bring heavy firepower to the field without the need of standing in the open with a minigun or have it attached to something. You can fire over cover with it. I know people don't like idea people and i'm not very good at modding myself so i figured i'd just let the public have this.
  7. A lot of times i will come across a mod. I think "Oh this is so cool i really like it" So i get it and use it. As i play i come up with ideas that i want to send the mod makers way and hope to help them improve it. So i make a request as nice as possible to not step on any toes and hope that they reply. But most of the time instead of a yes or no i get "Make it yourself" My problem is I've tried looking at the CK and other programs a like for this very purpose and as i stare at the program i have no idea what i'm doing. People tell me to look at tutorials and i have no idea what to look for or i get videos that tell me nothing. I don't know what i'm doing and i end up getting overwhelmed and i end up closing it all down. I don't find it easy at all. Is it really easy for everyone else to make mods? Am i the only one not capable of doing it? I'm not demanding mod makers add things to there mods but i just wish i wasn't swept under the rug when i make a request and then ignored. I mean i could ask the question "Why bother making the mod for the public if you don't take kindly to requests" But then i look like a jerk and i get ignored. I know not all mod makers are like this some do take good ideas but it just makes me wonder if its so easy for them why tell me to go make it? Honestly dumb when it comes to making them. I have many ideas for quality improvements and i try to work within the confines of the mechanics they have access to so i don't ask for the impossible. I'm sorry for ranting but i had to put this somewhere to get an unbiased opinion. What do i do?
  8. I don't know anything about modding. I open the things required for it and i just get overwhelmed. not everyone can mod. Does anyone know how to use the campfire dev kit and add in walls and stuff? From simple farm fences to small stone walls or those spike walls? I've been asking around and this is my last resort. And why i ask is cause if i'm camping out in the wild i get random critters showing up and since the tents don't have a hitbox they just sit there and chew on me through the tent and if i'm laying down its gotta take the time to do the wake up animation before i can fight. Can someone make some craftable and deployable walls? Barricades? fences? Anything to close gaps in areas to make them feel more safe?
  9. I want it to use the same raycasting method that the Campfire mod uses. I can't do mod making i just have no luck with it. Made of wood. From farm wooden walls to palisade and wooden spikey barricades.
  10. My load order is this. I have no idea what would be doing this to me. I use mod organizer. And i don't have any custom race mods or body replacer mods. I need help i'm not savvy enough to know what i am looking for in TES5Edit. I only know how to clean the master files cause of a video and that is about it. # This file was automatically generated by Mod Organizer.Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espSPERG.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espSkyUI.espm_finnsword.espsweetrollmace.espimmortalconvictionring.espogmapotion.espportal2mod.espJKs Skyrim.espLegacyoftheDragonborn.espImmersive Weapons.espHothtrooper44_ArmorCompilation.espHothtrooper44_Armor_Ecksstra.espCloaks.espCloaks - Dawnguard.espDBM_IWIA_Patch.espkonahrik_accoutrements.espkonahrik_accoutrements_db.espDA_Skyship.espDBM_DASkyship_Addon.espRealShelter.espRealShelterJKLargeCities.espBlaze Of Eventide.espSPERG.espSPERG-DG.espSPERG-DB.espAetheriumSwordsnArmor.espBound Armory.espBound Armory Rebalance - SPERG.espaedric ritual remake.espImproved Artifacts - Complete Collection.espThane Weapons Improved - Hearthfire Patch.espEnchantmentOverhaul.espLost Dwemer Forge.espWrath Of Nature.espChampion of Kynareth.espReflectiveWard.espArcaneFist - SPERG.espThunderfury - Johnskyrim.espFinkles Lava Dredger - Johnskyrim.espSulfuras The Reclaimed Hand - Johnskyrim.espArcaneCleanser.espThe Huntsman.espBrevi_MoonlightTales.espWerewolfPerksExpanded.espAmuletsofHircine.espdD-No Spinning Death Animation Merged.espRun For Your Lives.espWhen Vampires Attack.espSlightly Reduced Distance NPC Greetings.espChesko_Frostfall.espRSPatch.espChesko_WearableLantern.espHunterborn.espHunterborn_Frostfall-Patch.espHunterborn_WearableLantern-Patch.espDwemer Certified.espDwemer SPERGified.espApocalypse - The Spell Package.espApocalypse - More Apocalypse.espApocalypse - SPERG Compatibility Patch.espSpellChargingFramework.espSpellComboV2.espBrighterTorchesBiggerMagelight.espDr_Bandolier.espThe Paarthurnax Dilemma.espAlternate Start - Live Another Life.espJaxonzEnhGrab.espBashed Patch, 0.esp
  11. Anytime i affix a mod to an energy weapon that EVE has modded i get a big Exclamation point. I have followed the load order from the convergence notcard to every detail. I'm going to try it one more time and if i keep getting this error then i know its something with the mods i'm using and the notecard is a faulty on its info. FalloutNV.esm=1CaravanPack.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1FOOK - New Vegas.esm=1FOOK - New Vegas DLCs.esm=1Project Nevada - Core.esm=1Project Nevada - Equipment.esm=1Project Nevada - Extra Options.esm=1Weapon Mod Expansion.esm=1WME - GRA.esm=1WME - DLCs.esm=1Project Nevada - Rebalance.esp=1Project Nevada - Cyberware.esp=1The Mod Configuration Menu.esp=1FOOK - New Vegas.esp=1FOOK - New Vegas DLCs.esp=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1FOOK-PN Convergence.esp=1The Weapon Mod Menu.esp=1jsawyer.esp=1FOOK - JSawyer.esp=1WeaponModsExpanded.esp=1WMX-DLCMerged.esp=1WMX-POPMerged.esp=1Weapon Mod Expansion.esp=1Project Nevada - WME.esp=1EVE FNV - ALL DLC.esp=1FOOK-PN-WME-WMX-EVE Convergence.esp=1 Here is what the card tells me---------------------------------------------------------------------------------- FOOK - New Vegas.esmFOOK - New Vegas DLCs.esmProject Nevada - Core.esmProject Nevada - Equipment.esmProject Nevada - Extra Options.esmWeapon Mod Expansion.esmWME - GRA.esmWME - DLCs.esmProject Nevada - Rebalance.espProject Nevada - Cyberware.espThe Mod Configuration Menu.esp FOOK - New Vegas.espFOOK - New Vegas DLCs.espProject Nevada - Cyberware Additions.espProject Nevada - Rebalance Complete.espProject Nevada - All DLC.espFOOK-PN Convergence.esp.........WeaponModsExpanded.espWMX-DLCMerged.espWeapon Mod Expansion.espProject Nevada - WME.espEVE FNV - ALL DLC.esp--> FOOK-PN-WME-WMX-EVE Convergence.esp <-- If anyone can help please do.
  12. I didn't install AWOP cause i see posts about it pulling more memory and having moments where you have rooms filled with many many enemies.
  13. Is the laser pistol ment to make the sound of a shotgun chambering a shell? (When i unholster it) I followed the load order on the recent notecard given by convergence. I just wanna know if this is a bug or is it ment to sound like this cause of some new sound effects.
  14. Fook and Project Nevada. I read the Readme because you are always told to and it helps when you want things to go right but... The readme a lot of times wants me to install 10 other addons for mods i didn't plan to install. To top it off its asking me to do steps like side to side and a jump back before going forward. What happened to the K.I.S.S method in things? Why do i need these things? Is your mod not complete when you create them? Why do i need more compatibility addons then mods themselves too.
  15. i'm using the NMM and i want to use Fook Project Nevada Weapon Mod Expansion+WMX Essential Visual Enhancements Jsawyer (Project Nevada has a FOOK-PN WME-WMX-EVE Convergence patch so i figured i'd get all 5 mods Issue is i don't know if the fook+jsawyer patch will allow me to use the PN multi patch) From what i see these mods will clean up a lot of things for me. I don't much care for super fancy bodies or anything i want to enhance my fallout experience. Plus these mods fix a lot of issues have with the normal game. I crashed less with fook installed so i want to see if i can have all of them. I'm not mod savvy i know what i need to know to get the game working with some mods but i want to ask for some guidance to make things easier. Directions to lead me down the right path.
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