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Drunkenm0nkey

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  1. I think i got it... in exterior cells like Tamriel world space u need to create/update the World LOD... look at this link http://fallout3.nexusmods.com/downloads/file.php?id=13676 its for fallout 3 tho, but it shows some pics of World LOD generation and the user uploaded pics show big static buildings that appear from far away just as they should. Tho havent found some informations about Skyrims WOlrd LOD creation, but i will try this out and give feedback the next days if it worked or not. Edit: found some more infos on skyrim lod creation: http://hoddminir.blogspot.com/2012/02/generating-lods-in-creation-kit.html
  2. no its not placed cliffs on someplaces in skyrim and all positions were buggy
  3. My problem is i modded some landscape of tamriel/skyrim gave it some cliffs, some walls, items and a dragon to test it. So i walked there ingame and some of the cliffs and walls were missing, when i walked near them they reapeared, when i walked some more closer they disapeared again and i could walk right through them like they never existed. okay so i reloaded the mod in the skyrim launcher, restarted the game, now the cliffs are still invisible ingame but they block the path so they are still "there", and the dragon i placed and the stone he sits on only appear when im very close to them unlike other/vanilla creatures or world objects. Tried the "is in LOD" option in the preference window of the cliffs, didnt work. So all in all the cliffs and some of the walls i added most of the time dont show up when i walk to my modded location from another location thats near to it (the dragon and his stone only show up when im relative close to them). When i fast travel directly to the mapmarker of my mod location, cliffs and stuff load as they should but only in a certain radius around the playercharacter, cliffs and walls beyond this range are still missing (most of them are invisble--> still block path, a few are completly missing). Checked mod in Creation kit again... objects are still there as intended. Any clues? Seems to me like its not really "loading" my mod objects into the skyrim world when im loading a game... btw i dont use any other mods right now... i did an armor mod befor with new armor models and it worked well...
  4. My problem is i modded some landscape of tamriel/skyrim gave it some cliffs, some walls, items and a dragon to test it. So i walked there ingame and some of the cliffs and walls were missing, when i walked near them they reapeared, when i walked some more closer they disapeared again and i could walk right through them like they never existed. okay so i reloaded the mod in the skyrim launcher, restarted the game, now the cliffs are still invisible ingame but they block the path so they are still "there", and the dragon i placed and the stone he sits on only appear when im very close to them unlike other/vanilla creatures or world objects. Tried the "is in LOD" option in the preference window of the cliffs, didnt work. So all in all the cliffs and some of the walls i added most of the time dont show up when i walk to my modded location from another location thats near to it (the dragon and his stone only show up when im relative close to them). When i fast travel directly to the mapmarker of my mod location, cliffs and stuff load as they should but only in a certain radius around the playercharacter, cliffs and walls beyond this range are still missing (most of them are invisble--> still block path, a few are completly missing). Checked mod in Creation kit again... objects are still there as intended. Any clues? Seems to me like its not really "loading" my mod objects into the skyrim world when im loading a game... btw i dont use any other mods right now... i did an armor mod befor with new armor models and it worked well...
  5. My problem is i modded some landscape of tamriel/skyrim gave it some cliffs, some walls, items and a dragon to test it. So i walked there ingame and some of the cliffs and walls were missing, when i walked near them they reapeared, when i walked some more closer they disapeared again and i could walk right through them like they never existed. okay so i reloaded the mod in the skyrim launcher, restarted the game, now the cliffs are still invisible ingame but they block the path so they are still "there", and the dragon i placed and the stone he sits on only appear when im very close to them unlike other/vanilla creatures or world objects. Tried the "is in LOD" option in the preference window of the cliffs, didnt work. So all in all the cliffs and some of the walls i added most of the time dont show up when i walk to my modded location from another location thats near to it (the dragon and his stone only show up when im relative close to them). When i fast travel directly to the mapmarker of my mod location, cliffs and stuff load as they should but only in a certain radius around the playercharacter, cliffs and walls beyond this range are still missing (most of them are invisble--> still block path, a few are completly missing). Checked mod in Creation kit again... objects are still there as intended. Any clues? Seems to me like its not really "loading" my mod objects into the skyrim world when im loading a game... btw i dont use any other mods right now... i did an armor mod befor with new armor models and it worked well...
  6. can anyone think of a way to make an NPC, which looks like the used PC, and has the same stats and inventory when u meet him ingame?
  7. okay fixed it my self, just opend the model via nifskope, searched for the texture paths of the missing parts, extracted the needed textures via Fallout 3 archive utility, works fine now xP
  8. So i want to use the StoneChurch from Fallout 3's DLC Point Lookout in my New Vegas Mod... What i did is: I exported the models of the Stonechurch via Fallout Archiver into my Data/Meshes/etc., created custom static item in GECK with those models, i can place both in the world without any problems, and visit them ingame... So my Problem is: the textures... originally the Stonechurch (or cathedral as it is called in fallout 3 geck) is covered with roots, leaves and some dirt (interior and exterior), but they are missing, instead their are glitchy ugly squares, the normal building textures are okay Pic of Model So my Question is: how can i export that models from fallout 3 and import them to New Vegaz corectly with all textures etc needed, i searched the texture files in the archive of Point Lookout with no success
  9. Adding the line to the .ini had no effect, but the ArchiveInvalidation Invalidated worked well, thanx :thumbsup:
  10. Hi Guys, i created a ghoul npc and set his face color very dark, nearly black with the geck facegen > Face Advanced sliders. So in the geck preview i have a ghoul with a "normal" colored body and a black head. Thats okay because clothes and gloves will cover the "normal colored" parts, but my problem is that ingame his head as the same color as his body "normal" and not black as i want it... :wallbash:
  11. Worked! It is the GECKCustom.ini to be exactly. THX
  12. I want to load all DLC to g.e.c.k. as once. When I do so it only says: Multiple Master files selceted to load. Loading aborted. Is it possible to load them all or to use all the stuff from different DLC in one mod?
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