johnnylump, Yes, thanks for that i did find it yesterday, it took some time before i found the keyword i needed to find what i was looking for tho. BASE_DAYS_INJURED=168 ; max hours a soldier can be injuredRAND_DAYS_INJURED=2745 ; xxyy, where x and y control how days/research alters max injury timeout, d by x / (Days + y)RAND_DAYS_INJURED_TANK=5; %-based scaler for fatigue timeout; 100=100%; 0 should mostly eliminate except for adders Works great. Sry for posting in wrong thread.