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riven2000

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  1. Hi All, I have been pulling my hair out trying to get BF2 to run with the mod Arcade AI Remover, by Feicap. When I install it in Frosty, it gives me a big error. One modder told me it had the wrong offsets and was outdated. Feicap says it should work anyway. Solution #1 here doesn't work for some reason. Solution 2 pulls up a window in Origin asking me to register an Unknown Game. I'm not a programmer. Can someone give me some idea of what can be done? Any help is greatly appreciated!! Btw, that error I get in Frosty is this: An unhandled exception has occurred The requested operation requires elevation at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at Frosty.ModSupport.FrostyModExecutor.ExecuteProcess(String processName, String args, Boolean waitForExit, Boolean asAdmin) at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass28_0.<Run>b__0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<Run>d__28.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<launchButton_Click>d__13.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
  2. Hi All, I'm new here, and have been trying to run Arcade AI Remover with BF2. I keep getting this error: An unhandled exception has occurred The requested operation requires elevation at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at Frosty.ModSupport.FrostyModExecutor.ExecuteProcess(String processName, String args, Boolean waitForExit, Boolean asAdmin) at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass28_0.<Run>b__0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<Run>d__28.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<launchButton_Click>d__13.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) I've tried running it in Vortex with Frosty, and with Frosty alone, but no luck. The author says the mod should be good even if it's outdated. Am I doing this wrong? Any help is greatly appreciated!
  3. Hi All, I'm new here, and I've been trying to use Arcade AI Remover with Battlefront II, and it keeps giving me this error: An unhandled exception has occurred The requested operation requires elevation at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at Frosty.ModSupport.FrostyModExecutor.ExecuteProcess(String processName, String args, Boolean waitForExit, Boolean asAdmin) at Frosty.ModSupport.FrostyModExecutor.<>c__DisplayClass28_0.<Run>b__0() at System.Threading.Tasks.Task.Execute() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at Frosty.ModSupport.FrostyModExecutor.<Run>d__28.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at FrostyModManager.MainWindow.<launchButton_Click>d__13.MoveNext() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) I'm also new to using mods, and wondered if anyone has recently had success with this one. I've tried it with Vortex / Frosty and just with Frosty, but it's the same thing. The author says it should work even if the mod manager says it's outdated. Any help is greatly appreciated!
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