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NuclearArbitor

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About NuclearArbitor

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    Total Annihilation

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  1. i actually probably won't be, simply because I'm using it for fur. although what you've said does bring up the issue of having a whole bunch of fur planes over lapping... might have to find a way around that. the armor looks pretty cool though, nice work
  2. very enlightening, now i need to get the model to a point i can actually use it in-game. ty all the same
  3. I am having major issues getting transparency to work in Max; alpha channels don't seem to work although I know that alpha masks do. While this isn't a major problem I'd like to get it to work. I have transparency set to best in the view port and Max is using directx9 because I've had issues with 10 but I can't think of anything else that would be causing issues. I have photoshop and I created a channel called "Alpha" put white on the part I wanted transparent and black on the part I wanted opaque, and then saved as a .tga. Max doesn't show the transparency at all. This isn't going to ruin my project as long as it looks fine in Oblivion but I'm not sure how .dds use transparency either. right now I'm assuming that they have RGB, R, G, B, and Alpha channels but I would like to double check that if anyone knows the answer. If anyone has any idea what my issue with max is please don't hesitate to tell me; i haven't been able to find anything on the web.
  4. I was wondering if the fur modifier from 3ds max works in oblivion and if so what the limitations are.
  5. Currently I'm working on a mod and using references from other mods. They appear fine in the CS but if I save and close they don't load when I reopen the editor. Do i have to combine the .esp or remake the references in or to use them?
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