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sirhobo14

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  1. Greetings fellow Nexus denizens and Skyrim fanatics! My latest frusteration in my constant quest for the "perfect" playthrough (you know the one we're all planning but never quite done with) has left me at quite the impasse. When crossing the bridge leading away from Dragon Bridge and towards the Ambushed Caravan my game freezes upon crossing the edge by the caravan. Similarly my game will also freeze if I attempt to run from Solitude towards Dragon Bridge somewhere around the 2/3rds mark. At first I suspected that my RAM usage was topping out. Several optimizations later and after many sessions of Skyrim Performance Monitor I've nixed that as my cause. The second theory was that something which edited exterior world meshes in that area must be at fault. Removing both WATER and ETaC resulted in no change. Next potential culprit was script bloat. But my logs showed no consistent errors and the game worked past all the errors at different times. For all of these tests I used new games. Either spawning near solitude (docks or proudspire) to run towards Dragon Bridge, or spawning at the Inn in Dragon Bridge and running either to solitude and back or towards the ambushed caravan. The only freezes I've had are when approaching Dragon Bridge from the north via the path (diverted a few times half way and swam the rest with no issue) and crossing the "bridge o' doom" from the north (aborting mission halfway across and swimming around the "meridian of sorrowful freezes" works fine). Something fishy must be happening when I do these specific actions and no when else. To make things weirder if I save game right in front of the "freeze zone" and then proceed to cross it, I DONT FREEZE. Any input into this situation would be appreciated as I tire of sending wave after wave of poor newbile dovahkiin to their imminent non-existence (RIP: fasadfadfadf 1-2xx). To help speed things along my process for ensuring stability is thus: BOSS ==> Tes5Edit ==> WryeBash ==> ProcPatches (SUM) Launchers used: ATTK, SkSe, ENB Injector Version (Project 0209). Occasionally Tridef3d and SkyrimPerformanceMonitor. Sometimes all at once. Mod list in spoiler tag, attached most recent papyrus log in case anyone was curious.
  2. Very informative post Dark0ne, Despite my 4 year tenure as a nexus member I've never really perused much past the download links. On a whim I decided to read this post and was shocked to hear that this entire site is run by only 5 devs! With the quality of both this site and the NexusModManager I always assumed that more people and money were involved. Just wanted to let you know that I really appreciate the time and effort you all have poured into this site. I'll be more mindful of the community activities from now on and be on the lookout for anything I can do to help improve this site and support the community it created. Couldn't imagine playing TES games without you all. (Thus ends my gushing, you'll hear from me again in another 4 years lol)
  3. Boss: These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action. Skyrim.esm Active Update.esm Active Imp's More Complex Needs.esm Active LorecraftESM.esm Active WARZONES - Civil Unrest.esm Active JSwords.esm Active Chesko_Frostfall.esp Active Improved Combat Sounds v2.1.esp Active Realistic Lighting - Addon.esp Active Note: Obsolete upgrade to latest version. Realistic Lighting.esp Active Realistic Lighting Patcher.esp Active Warmer Magic Lights v2.esp Active StaticMeshImprovementMod.esp Active 83Willows_101BUGS_V4_HighRes.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Bring Out Your Dead.esp Active Chesko_WearableLantern.esp Active ClamsDropPearls.esp Active Cowardly horses.esp Active Cowardly essential horses.esp Active Cowardly Frost.esp Active Cowardly essential Frost.esp Active Cowardly Shadowmere.esp Active Cowardly essential Shadowmere.esp Active Lorecraft - Vanilla.esp lt_camping.esp Active PilgrimsDelight.esp Active RabbitsPlus.esp Active Realistic Wildlife Loot - IMCN Realistic.esp Active Bash Tag suggestion(s): {{BASH: Delev, Relev}} Note: Use only one Realistic Wildlife Loot - *.esp SabreFurBag.esp Active ScenicCarriages.esp Active SMDropLitTorch.esp Active xgfPferdeKarren-en.esp Active Auto Unequip Arrows.esp Active DYNAVISION Dynamic Depth of Field.esp Active Note: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for 'bDoDepthOfField'. Make sure it is set to 1. Cloaks.esp Bash Tag suggestion(s): {{BASH: Relev}} Note: Use only one cloaks*esp Lorecraft - Cloaks010.esp Active Bash Tag suggestion(s): {{BASH: Relev}} Note: Use only one Lorecraft - Cloaks 1nivWICCloaks.esp Active Bash Tag suggestion(s): {{BASH: Relev}} Incompatible with: Cloaks of skyrim, get the compatibility patch in the WIC optional files. 1nivWICCloaksCRAFT.esp Active Warning: Use only one WICCloaks esp. 1nivWICCloaksNoGuards.esp Warning: Use only one WICCloaks esp. Incompatible with: Cloaks of skyrim (even with compatibility patch). To fix this use another WICCloaks esp or uninstall cloaks of skyrim. 1nivWICCloaksLorecraft.esp Active 1nivWICCloaksCRAFTLorecraft.esp Active daedric_phelm.esp dragonpriestmasks.esp Active hothtrooper44_ArmorCompilation.esp Bash Tag suggestion(s): {{BASH: Relev}} Lorecraft - Immersive Armors.esp Active JSwordsDistributionBalancePlugin.esp Active Lorecraft - JSwords.esp Active SkyRe_Plugin_JaySuSSwords_1.3D.esp Active Bash Tag suggestion(s): {{BASH: Delev}} Note: Remember not to load (or to simply delete) JSwords*.esp whiterunMarket.esp Active WhiterunFortified.esp Active WhiterunREVISION.esp Active RRBetterWhiterunInt.esp Active AddChoices01.esp Active Better Dynamic Snow.esp Active BetterQuestObjectives.esp Active ImprovedScImpUniforms - Main.esp Active masser Size x0.5.esp Active NonEssentialChilds.esp Active secunda Size x0.5.esp Active Soul Gems Differ - E.esp Active Realistic Running Speed.esp Active IMCN - Overrides.esp Active DeadlySpellImpacts.esp Active DeadlySpellImpacts - Two Fire.esp Active More Visible Soul Trap Effect.esp Active Realistic crime report radius.esp Active The Dance of Death.esp Active SkyRe_Combat.esp Active Crimson Tide - Blood.esp Active SkyRe_Main.esp Active Bash Tag suggestion(s): {{BASH: Relev, Delev}} Lorecraft - SkyRe.esp Active SkyRe_EnemyAI.esp Active SkyRe_EnemyScaling.esp Active Bash Tag suggestion(s): {{BASH: Relev}} SkyRe_StandingStones.esp Active Incompatible with: Standing Stones and Guardians SkyRe_Plugin_ImmersiveArmor_4.esp Active Note: Remember not to load (or to simply delete) hothtrooper44_ArmorCompilation.esp Note: Remember to install the original mod before activating a patch or skyrim will crash when it can't find the supporting files. UFO - Ultimate Follower Overhaul.esp Active Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on mod page. Height Adjusted Races with True Giants v4 - Morrowind Lore Heights.esp Active Note: Use only one Height Adjusted Races*.esp SkyRe_Races.esp Active Incompatible with: Gender and Race Heights (conflicts with skeletons) Animated Weapon Enchants.esp Active WATER.esp Active WATER - Get Wet.esp Active Save files are between 3 and 4 megs. Can't post full papyrus log without getting an SQL error. :confused:
  4. I recently re-installed skyrim on my new rig and got it up and running with my favorite mods. I was hoping a clean install and careful mod installation would result in a more stable experience. However I seem to have perfectly replicated the exact same problems I was experiencing on the old machine. I have random CTDs and general instability in the area between Riverwood and Whiterun (Extending from halfway down the path along the falls up to the area just past all the farms but before the stables). The most crashes happen at the falls and at the corner of the farm closest to the city (where you find the companions fighting a giant). Casting flames seems to have some effect on stability as well but won't always result in CTD. I have heard that the issue may be maxing out VRAM or reaching a critical mod count. However I suspect it has something to do with spawning NPCs as the crashes are different depending on the (in game) time of day. If it's any help I enabled error logging and the final error (of many) reads: [08/16/2012 - 05:27:52AM] error: Property BloodFX on script zbloodnpcbleed attached to Active effect 2 on (FF000D0B) cannot be bound because <NULL form> (0202DF26) is not the right type if that's any help at all.
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