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GorkusGorkusGorkus

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  1. Of all the requests I've seen today, yours is the most doable. I also wanted this, an adjustable stack size. The down side is that there are plenty more stack sizes than just the 9999/250 range for most substances. One would likely need to change many other types of stacks to balance out the substance size. You could probably do this on your own, if you wanted to try as it's not overly complicated, just a lot of repetitive entries.
  2. If you remove all the mods from your mods folder, does the game work then? If so, add one back one at a time and start the game. You should see a warning that you are using unsupported mods. If you get that msg, they're working. If you get the one you've been seeing (the error one), there is a problem with the mod and you simply can't use it. I'd also like to add that while I'm not new to modding, I am new to modding NMS. So I am no expert, just helping with what I've learned so far. Since an update came out recently, it's possible that Hello Games released new packed files. If your mods were based on older versions of these packed files, it's entirely possible they will never work until updated by the author. I am having a similar problem in another thread and am waiting on a rely to just that question. UPDATE: I'm learning as I go. I just learned that when HG releases an update, as they did a few days ago, it can break pretty much every mod and the authors then scramble to update their mods which relies on the mod tool author updating and distributing his tool first. Probably more than you wanted to know, but just wait a bit and get updated versions of your mods and I bet they'll work then.
  3. I believe what you want is not possible, perhaps someone with more insight will say different. But it seems to me the base limits are hard coded into the game and fixed due to memory usage.
  4. Hi. I'm not new to modding, but new to modding NMS and I have a question. I have created a mod pak file form the Inventory table that works fine. I wanted to add some changes to a second table, the Reality Product Table. But as soon as I load the file into the Modding Station project folder(aka copy to project path), any mod I pak crashes the game at startup. I don't even have to open the 2nd file let alone make any changes. As soon as it's in the folder, all subsequent pak files crash. If I take the file out of the folder and recompile, it works. I am clueless as to what's going on. There was an update not too long ago, so I thought to re-unpack the original files, but the utility that performs that task finished immediately as if there were no changes. Perhaps I need to delete all the unpacked files and start over? That brings up another question. If one makes a mod and Hello Games comes out with an update, does it invalidate everything you've already done to that point? Anyway, some advice would really help as I'm currently out of ideas on what is going wrong. Thanks in advance.
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