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Volek

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Posts posted by Volek

  1. thanks, very nice ideas so far. Where would the Vigilantes of Stendarr start? Maybe in a temple?

     

    btw, already updated Thalmor and Bandit, other factions will follow soon.

    http://skyrim.nexusmods.com/downloads/file.php?id=4483

     

     

     

    edit: I think it is possible to have certain quests already started when beginning a new game, just requires a new line in the script.

     

    So another question is, what quests would be good starting quests for the different starts?

  2. Hello,

    I am currently updating my pre-CK mod "Alternate Starting Factions", and i'd like to have some feedback/ideas about what could be added or changed.

     

     

    edit: LINK TO THE MOD /edit

     

    The mod skips the whole execution scene and the Helgen Keep dungeon. You will start in an alternate location, with faction-related equipment and spells.

    The old version required the user to edit their skyrim.ini. In the new upcoming versions, that's no longer necessary, just install the esp of your choice and you're good. An optional file will disable the main quest.

    edit: as of v1.2, i included some dialogue scripts that make other factions members follow you around. /edit

     

    These are my current starting factions and their locations:

     

    Thalmor - Northwatch Keep

    Bandits - Fort Hraggstad

    Silver Hands - Gallows Rock

    Necromancer - Fort Snowhawk

    Witch - Witchmist Grove

    Forsworn - Druadach Redoubt Cave

     

    edit:

    The following have already been suggested and are in the making:

     

    - Hunter (with permanent dog follower if possible)

    - Vigilant of Stendarr

    /edit

     

    Now i need some input from other players (that's you!)

    - Tell me what could be done with the starting locations.

    - Are there any other factions that i should add to this mod?

    - Also, i need some info on faction relations. For example Thalmor are enemies of Stormcloaks, Silver Hands are enemies of the Companions, Bandits are enemies of Guards. Any ideas about the other factions?

  3. That mod you mentioned may be one of the more complex ones out there, but from a modder's point of view, it's quite simple. It isn't a real quest, it adds 4 items that you need to craft a 5th item. Still a very good mod, the modder certainly put much time and effort into the creation.

     

    I made all my Skyrim plugins with TESsnip (Fallout 3 Edition), nothing else, and i think 99% of the plugins out there are TESsnipped too. It requires a lot of guesswork and patience, but imho it's totally worth it. At least for me, i made all my mods for myself and my own gaming experience in the first place. I really like Vanilla Skyrim, but i love to try things and experiment. TESsnipping is kinda fun once you get used to it and know what you have to do to achieve certain things.

     

    I tried SkyEdit, but it doesnt work for many records and subrecords, for example you can't edit NPCs. There's also a Skyrim version of TESsnip called TESvSnip, it is able to read more records and subrecords than the old version, which saves you some guesswork. But i experienced one huge downside: after loading Skyrim.esm into TesVsnip, starting the game takes ages. Loading savegames and fasttraveling takes another two ages. Loading Skyrim.esm into Fallout's TESSnip doesnt slow down the game at all. Maybe the Skyrim version is bugged, or it's just because i got a crappy computer.

     

    Some people managed to create new Worldspaces and Cells with the Fallout 3 GECK, they somehow imported Skyrim resources to the GECK, built a dungeon and converted it back to Skyrim. I respect these efforts, however the GECK'ed dungeon mods i've seen so far are just empty tunnels and mazes. It's possible to make "simple" mods like Secret of the Dwemer with just TESsnip (basically copying&pasting existing stuff, then changing them to your liking), but for good looking dungeons and complex quests you'd certainly need the CK.

     

    I too am waiting for a tool that can analyze and clean esm/esps. Even the most simple mods may crash someone's game. It's a PITA to hunt down and eradicate bugs with TESSnip. But you can't always blame the mod-creator or the mod-user. The first thing that needs to be analyzed and cleaned is Skyrim.esm itself :P

  4. Hi, maybe it's a bit too late, but here's a simple pre-CK solution for your starting location idea:

     

    1. edit your skyrim.ini, and add the following line to the [General] section:

    SStartingCell=Riverwood

    2. Start Skyrim, it should automatically skip the main menu and begin a new game in Riverwood

    3. Save and quit, remove the line from Skyrim.ini

    4. Load game, type "showracemenu" in the console and create your character

    5. Type "setstage 4e50d 10" in the console, this will start the "talk to Gerdur" part of the quest. I don't know the code for the Alvor part.

  5. Good idea. I kinda miss good ol' Mr Sitebot. He could prove really useful for that purpose you suggested.

     

    But then again, mod authors can set their files to "hidden" before uploading files and screens. Since someone impatient complained about the lack of screenshots for a mod of mine, i hide all my uploads until everything's ready. It takes only about 2 to 10 minutes depending on the mod content, and it prevents the first comments from being just complaints. Doesn't really hurt to hide the file for that short time.

    But well it seems like many mod uploaders are not aware of the "hide file" feature...

  6. Hello, i have the same problem with my mod here: http://www.skyrimnexus.com/downloads/file.php?id=1882

     

    The site gave me several warnings and errors while i prepared and uploaded the file. Now the comment topic is inaccessible. I deleted the whole mod entry and tried to re-upload, with the same outcome. I don't wanna create another new entry cos i already got several downloads and endorsments.

     

    Can you please fix it? thanks! :)

  7. I had a similar problem with my Playable Greybeard Robe mod. I stripped all the enchantments from the items, the boots and hood were enchantable afterwards but the robe itself was not, but i had changed some other records to make it playable.

     

    Take a look at the KSIZ and KWDA records. Matching the KSIZ value to the size of KWDA fixed the issue for me. KWDA contains info about the type of the item, and it looks like KSIZ must match the count of types that KWDA contains. For example if the size of KWDA is 12 (ie. three formIDs), the KSIZ value must be 03 00 00 00, if KWDA size is 16, KSIZ must be 04 00 00 00 and so on. If it doesnt match, it won't work, at least in my experience.

  8. for the missing walls, floor etc in geck, go to your geck settings in :\My Documents\My Games\FalloutNV open GECKcustom.ini and look for bUseMultibounds=1 and change 1 to 0

    A large amount of statics will disappear after adding rooms and portals, and restarting the GECK. The solution above will fix it. ;D

  9. I like games that keep me motivated.

    When i first played Oblivion 4 years ago, i thought, "wow one of the best games ever" (in its genre). Then i soon realised that the main quest wasnt very elaborate.

     

    I went thru all Oblivion gates without the order to do so (i didnt know what was still to come), then some NPC came up and said, "go thru all Oblivion gates and close them". I thought, oh no not again, boooring! And i installed some mods, which kept the game interesting for another while. But i never finished the game, unlike Morrowind, which kept me motivated all along the main storyline, without any mods i played thru the whole game at least 3 times. Morrowind is still the best Bethesda game, imho.

     

    I can compare my FO3 gaming experience to Oblivion in many ways. I first thought, "wow uber-awesome game", but then soon my feet went back to the ground.

     

    The main quest doesnt motivate me in any way. I dont care for "Dad" and his problems. In fact he annoys me. He cannot be killed anyway, so why should i help him? Why should i protect him? Why should i clear out the Memorial for him? pointless.

    I understand that having main characters essential is a good thing for casual gamers, who dont wanna reload every now and then, but there are gamers like me who want a challenge!

     

    The main storyline doesnt seem to be important to the game world at all. Take a look at FO1, where you had 150 days to find the waterchip, if you dont succeed your village is doomed. You can actually loose the game! You cannot loose the game in FO3. It doesnt change anything if you decide to not help your dad.

     

    If it wasnt for the dozens of side- and miniquests, i would have un-installed the game after the Waters Of Life quest, i hated all the useless running up and down the stairs. This quest annoyed me so much (and still does, i'll never play the main quest again until some genius is able to re-program the whole quest-line).

     

    Dialog choices are a joke. Decisions dont have any impact at all. NPCs dont react any different whether you are Very Evil or Very Good. Go to RC or Megaton with a Very Evil character, they still greet you with "good to see you" instead of shooting you on sight. Having a low INT in previous FO games made you an idiot who cannot say one sentence straight. In FO3 it only affects how many skill points you receive for level-up. The few extra dialog options with a high INT are useless afaik.

     

    Radiaton was mentioned in some posts above, it is not threatening the player at all. There's so much radaway all around, i wonder why they need a water purifier. Firefights are never threatening the player, because Stimpaks and Food are cheat items which instantly heal to 100%. (Reminds me a bit of CoD 2 and later).

    All in all the game is too easy for experienced gamers. The only way to make the game a bit more challenging is set the difficulty to very hard, but the downside is your reach Level 20 even faster. Why?!?! Another game design flaw.

     

     

    I dont really care about graphical or technical issues like animations and all that, but the things i said above ruined some of my gaming experiences. So i am more than happy that Bethesda released the GECK. But on the other hand, Bethesda released 5 DLCs and i dont know how many patches, they did not change any of these issues. Nearly all of the game design flaws i ranted about are adressed by modders who dedicate their free time to the game.

    To make it clear, i like the game. Take all the flaws i mentioned above, and i still like it, there are still many good things to say about the game (but the thread topic is shortcomings).

     

    I just hope Obsidian will learn from the mistakes Bethesda made.

  10. To make a NPC stay where you place him, delete all his AI packages. Then create a new package, set Type to "Guard". Set location to "Near editor location", radius to 0. You can also set the "Remain Near Reference to Guard" flag.

    That should work, well at least it works for my NPCs in a navmeshed environment. Having no Navmesh at all may prevent NPCs from spawning where they should, so create a complete Navmesh for your base, if you havent already done it.

  11. that is really strange. Is the quit button in the menu not showing anymore, or does it not react when clicking? Do you have any UI mods installed, or maybe mods that include xml files?

    I dont know a cure, sorry, but you can avoid ctrl-alt-del by opening console and typing qqq. That quits the game to desktop immediatly. Not a solution but less annoying.

  12. I find it quite interesting that on many forums incl this one, the "currently listening to" thread is mostly visited and discussed by metal fans.

    Are metal fans the only true music lovers out there? Are other people ashamed of their musical preferences and therefor dont post it anywhere?

     

    Anyway, i love metal too, here are some the bands im currently listening to:

     

    Carnivore

    Ministry http://www.youtube.com/watch?v=494XLoEKxgI

    GWAR

    Operation Mindf*#@ (grind, not the HC band of same name) http://www.youtube.com/watch?v=9PiFBj-ZQOY

     

    Recently i discovered this finnish Viking metal band, Turisas - epic sounds i like to hear when drunk ;)

     

    But i also love DUB music haha:

     

    Dub Trio (a mix of metal and dub)

    Metastaz

    Zion Train http://www.youtube.com/watch?v=tjtU4d2EzPs

    Vibronics http://www.youtube.com/watch?v=gnztIjamZTM

     

    For chillout & ambient listening pleasure, i prefer:

     

    Mark Morgan (creator of Fallout 1 + 2 soundtracks)

    Aphex Twin (who actually provided some sounds for the FO1 soundtrack)

    Loituma

     

    and finally, my current ska and punk favorites:

     

    Bomb the Music Industry!

    Harnleita (german punkband with english lyrics)

     

    oh and lets not forget Sublime, i cant stop listening to them, best band in the world! http://www.youtube.com/watch?v=jMhcfcnXokg

     

     

    EDIT: i just checked out Wintersun, wow they are awesome. I like epic melodies & guitar solos, and they got loads of it. This song is great: http://www.youtube.com/watch?v=9ziAsMTs9sg&fmt=18

  13. I also had this bug with one of my characters. I simply loaded a savegame outside the garage, and entered it again, then it worked...

     

    If it doesnt work for you, try this console command: movetoqt

    it should teleport you to your quest destination, but i cant say if TL is the quest destination in this case.

  14. These methods helped me with my own savegame crash issues:

     

    a) Use CASM. It substitutes Vanilla game saving and generally works a lot better. http://www.fallout3nexus.com/downloads/file.php?id=3729

     

    b) Locate your savegame folder and delete all quicksaves, and savegames you don't need any longer. Then load a game a few stages earlier than your last save, and try Saving. If it works, try loading a later game until you find out which savegame is corrupt, and continue playing from the savegame right before that. You may loose a lot of progress of course.

     

    c) This method may not work, but i fixed a broken savegame with it: load game, equip grenade, and throw it to your feet. Or open console, type "player.kill". When your char dies, some animations will be reset. After that, saving should work. The downside is, you may have to repeat it everytime you start the game.

     

    d) http://amito.freehostia.com/Fallout/FO-tips.htm#Clean_Save

  15. Broken leg?

     

    did you read the post?

     

    PS! I'm not crippled, hurt, radiated, only an addiction to smoking

     

    Dwarf,

    I have a similar problem, but only from time to time.

     

    Sometimes, after switching weapons in a firefight, my movement speed slows down to about the 50%. The movement animation is still the running animation, but its slo-mo.

     

    I could always resolve it by opening the pipboy and switching weapons and clothes a few times. I dont really know what causes this, but i think its one of the mods which use FOSE scripts, or FOSE itself. Maybe you can narrow it down by deactivating FOSE or installing another version.

  16. Wow thats quite a bunch of mods. And quite a weird bunch of errors you got there. Well i once experienced similar problems, so i hope these tips help:

     

    Disable ALL mods and DLCs, keep only Alternate start. create character, type tmm 1 in console, warp to Megaton and see if it works.

    If not, then you gotta re-install i think. If it works, save your game, exit and enable some mods. Load your game. If it works enable more and more, and so on. You could also start a new game every now and then and warp to Megaton just to be sure if it works with a new char.

     

    With this method i could get my fubar fallout back to work.

     

    About your load order, i'll just post my ESM load order, try arranging your Esm files like this:

     

    [X] Fallout3.esm

    [X] Lings.esm

    [ ] HairPack.esm (currently not activated cos i use Lings Coiffure which is better, but i always loaded it right before the DLCs and it worked fine)

    [X] Anchorage.esm

    [X] ThePitt.esm

    [X] BrokenSteel.esm

    [X] PointLookout.esm

    [X] Zeta.esm

    [X] CALIBR.esm

    [X] CRAFT.esm

    [X] 20th Century Weapons.esm

    [X] Enhanced Weather - Rain and Snow.esm

    [X] Sharing and Caring Companions.esm

    [X] DCInteriors_ComboEdition.esm

    [X] ArefuExpandedByAzar.esm

    [X] Mart's Mutant Mod.esm

    [X] LingsFinerThings.esm

     

    Try arranging the DLCs in the order in which they came out.

    Try deactivating Hairpack.esm and all ESPs that use it, because you got Lings Coiffure which adds the same haircuts and more.

    Most of the ESP-only mods you have, well i never heard of them, so i cant help with that, sorry.

     

    Oh and i really hope you installed ArchiveInvalidation Invalidated, or use FOMM to apply Invalidation. Some of the errors you described sound like you didnt.

    And also check your FO3 folders, see if theres any textures or meshes folder, or bsa file that doesnt belong there. Happened to me that i accidently installed a mod's textures and meshes into the FO3 root folder instead of the Data folder.

     

    Thats all i can contribute, good luck!

    -Volek

     

    PS: please tell us which FO3 version you have installed. might help someone to indentify the problem. I updated to 1.4 and my game works like a charm with 160+ mods, no crashes, wierd errors etc.

  17. My weirdest experience ever was in the Arlington Library. It was really creepy. I was playing an evil character, and had already killed everyone inside the library.

    I stopped playing in the room where Raiders fought against BoS, after saving my game. In the next night, i loaded the savegame to play on, and then it started.

     

    All books and other random clutter in the library room where flying everywhere, like it was a bunch of Poltergeists throwing them around.

    Omg it first scared the poo outta me, i couldnt believe it. I reloaded the game and it happened again. Reloading any other game before that didnt produce this effect, but this particular savegame was bewitched. But that wasnt all. I heard a weird noise from one corner of the building...

     

    It was a corpse of a BoS soldier, which was stuck in a floor. The upper body was in the first floor, the legs were in the ground floor. It was dancing all around, and made a noise like hell. I tried to stop it by shooting at it, didnt work. I just left the place and never came back....

  18. Sorry for getting out of topic, but i know many people have trouble running TES:Arena. I gathered these infos from several forums and tuts all over the almighty google, and by trying and failing and trying again. If my files dont work, search for yourself ;)

    OK, if you can't get the game to run smoothly, you could try this:

     

    Run the game with these DOSBOX settings: http://dl.dropbox.com/u/4091016/arena.conf

    Start the game with this batch file: http://dl.dropbox.com/u/4091016/arena.bat

    Copy both files to your DOSBOX folder. You gotta edit the batch file and enter your Arena installation path. After starting the batch file, type "arena" to start the game.

     

    If the music doesnt run smoothly, try to decrease or increase CPU cycles. My standard value is 24000 cycles, and my game plays the music just fine with these settings.

     

    After a while the game starts to run very slow and laggy, especially in boss & quest dungeons like Fang Lair or Labyrinthian.

    In this case just press ESC and reduce detail to a minimum. . Then the game and the music run smoothly, I didnt notice big differences to the maximum detail setting.

  19. Morrowind was my first TES game, i just loved it. Imho it's still one of the best games out there, i played it a very long time. Until my character was able to fly from one end of the map to the other within a few minutes :)

     

    I played TES:Oblivion a long time too, it was fun, but i never finished the main quest. I went thru all oblivion gates before doing the main quest, after that it was kinda boring going to all oblivion areas again. My fault, but it ruined the game for me :(

     

    I currently play TES:Arena. I think it's a great game, the dungeons sometimes give me the creeps...

     

    I did not try Daggerfall yet, but i'll get it on after i finish Arena. IF i ever gonna finish Arena, it's an open world game ;)

  20. DOOM is one of my favorite games ever. I played thru it so many times, i can't count. I bought several CDs with new levels and mods. I made my own mods with Doom Construction Kit and HackEd. Currently i play DOOM 2 with the ZDoom engine, and with the excellent mod "Aeons of Death", which adds a lot of weapons and enemies from other classic shooters like Heretic, Hexen, Duke3D, Blood and Shadow Warrior to the game. :biggrin:
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