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JareOFFICIAL

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  1. The looping ringing sound effect of the Celerity sigil sets off my tinnitus and is really annoying, would anyone that knows how to edit REengine sounds change it to something else?
  2. I'm trying to create a mod that uses keywords to make unique combat tracks play for specific factions like Gunners, Raiders, Minutemen, etc. But I've run into a problem where the game just cycles through the default combat tracks even if I put the unique tracks into their own music playlist, right now I'm testing it on Gunners at the Gunner Plaza. I have created my own batch of keywords for the Gunners (I added them to their actor templates) and I'm using them in conjunction with the "GetCombatTargetHasKeyword" function in the "conditions" tab, this for some reason is still being overwritten by the default combat music and if I just add the music to the default playlists it's just going to cycle through all of them, defeating the purpose of the mod. There are two images attached to give some idea of what I've done, I would add more but the upload limit is a bit limited. I have not found a single in depth tutorial on the music conditions in the creation kit and no one has tried to create a mod like this, so there isn't much information about this topic. Does anyone with knowledge of the creation kit and the music conditions have any ideas of what I can do to make this mod work properly?
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