Jump to content

QuestSolver

Members
  • Posts

    8
  • Joined

  • Last visited

Nexus Mods Profile

About QuestSolver

QuestSolver's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter

Recent Badges

0

Reputation

  1. Not sure I understand how you installed that mod for sky without making use of OBSE or any scripts at all? Did you only replace in game textures for sky and/or windows?
  2. Merry Christmas and Happy New Year Forli and everybody! Did you find out what caused this error message to happen in console for HSBE? I would like to know as I have the same problem. In testinghall I get the message: It is only when I de-activate HUD statusbar.esp that I get a normal message where console will show what esp/scripts that have been initialized as in last screen shot taken in game world. Disabling Batched Patch in WB doesn't help. I use BOSS for LO and game did run without those error messages in console for a long time with this setup of mods. It started first happen when after changed some fields in my HSB ini file to have the new QuickFunction and half-optimization included to improve my framerate somewhat. Not sure when this happened, but I know that at some stage it did start to show this message in console as I almost only use console to save my save games. My wild guess is that: A) I have mixed up which fields need to be a string or contain only numerical value B) there might be something in how script work within HSBE that is only being used when certain conditions are meet which trigger this error to show in console. This could be related to how popups, blink fields and those combinations of fields which add new features are rather complex both what they can do and what kind of strings or values they make use to work. Until I started to change ini file to make use of half-optimizations and those new features like QF I didn't see any error messages when I used console for creating my save games. Is there some way to check what this script 2d0009b8 is supposed to do or if I have didn't understand in reading documentation for what I need for a fields to get rid of this error message? Here is my HUD status bars.ini file: http://pastebin.com/ynshRhAn Link to screen shot from testinghall: http://steamcommunity.com/sharedfiles/filedetails/?id=827898887 Screenshot from when HSBE have been de-activated in WB: http://steamcommunity.com/sharedfiles/filedetails/?id=827898868
  3. Don't use NMM for Oblivion! First of all it have been in Beta stage for some time now and is now set in EOL: https://forums.nexusmods.com/index.php?/topic/5159340-nmm-is-currently-end-of-line-read-why-and-what-this-means/ Use Wrye Bash instead! It isn't hard to understand when you take a look in your Oblivion folder (same place you find Oblivion.exe and OblivionLauncher.exe (DATA is the main folder for where all plug ins [esp] should go). WB is a very powerful tool for managing Oblivion's mods, save games and to create packages which work for BAIN etc. Bashed Patch reduce some plug ins by merging those and also offer ability to tweak settings by building Bashed Patch plug in (esp). Use BOSS to sort your Load Order. BOSS is build from other user reporting their load orders and tagging plug ins (Master List), so you can imagine that BOSS contain a more complete list for Oblivion then LOOT which came later.
  4. Have you tried All Natural with its Natural Interiors and Real Lights? Those mods in that package work well with AWLS (Advanced Windows Lightning System). Windows light up from outside when it is dark depending on weather or time and with individual settings for each city (take some time to use Wizard in WB instead of picking one setting for all of Tamriel) this make it feel more realistic. AWLS do also add smoke from chimney, which adds to the feeling of a more vivid world. Real lights adds more realistic light sources like candle which actually look more alive, caves and outdoor have also another colour (depending on what one set up). Caves look much darker which make light sources like torches and candles stand out more, but it can also become a bit too dark to actually enjoy explore those dark places for several hours, so I "cheat" with Night-Eyes. There is also street lights in different places in cities and with Immersive Interior you have a more realistic view from windows. Immersive Interiors is a series of mods where those mods make it possible to look out of windows from inside and look outside with some limitation described in mods documentation. In some buildings you can see that they had to "close" that windows as it wasn't possible to create a realistic view as there was another building right behind etc, so in some places it will not look the same as vanilla Oblivion, but they have put a lot of effort to make those windows that show outdoor as much as possible. All Natural is also a weather mod which make it so you can see flashes when you are indoor during thunderstorm, hear rain while you are inside etc. All Natural and all those mods I mention have pretty good instruction for how to use Wrye Bash to install. Especially Bashed Patch is needed for importing cells (tweak) and to merge some of those plug ins. I use Oblivion Reloaded version 5 (no ENB) and have tweaked its colour setting among other, so it might be that you need to play around a bit with settings in OR or ENB if you use that to get the best mix from All Natural's colour and those two mods. There are some threshold where black look too dark (unnatural) and lights sources start too look odd. In OR you can enable/disable settings on screen, so it is possible to adjust settings on the fly. Don't forget to adjust settings on your monitor as you have both gamma there, in OR and in Oblivion as an example of at least three places where you can find the same setting.
  5. Since around 2006 when the first OOO went public I have been only using that mod those time I tried to play. At that time my hardware couldn't play at more the 15-30 FPS. This time when I looked at what OOO offer it seemed a bit overwhelming. Until now I had been using that exe option to intall OOO. Messing around with mods and have to start all over because something odd happens have made me a bit more sceptical to install very large mods like this. Instead I went with MOO which is rather simple to install with Wray Bash and it do offer new things like crafting, easy way to find your horse or even summon your horse, more unpredictable encounters where you also can pick side in factions and go treasure hunting or bounty hunting from bill boards in each city. There a will-of-whisp, insects/creatures and some are attacking in groups. In short I think MOO adds a lot to my game play which isn't changing it too far from its Oblivion original game play and the most important part: I don't have to spend more time in tracking down crashes or incompatible mods.
  6. NMM isn't working very well as Mod Manager for Oblivion. Get Wray Bash instead and learn how to use it. From what I can see you have at least two esp which can be merged into Bash Patch.esp. Check if Oblivion Reloaded might have something do with shaders for face. You should have a HTML in Docs folder which explains which ini to control skin for faces.
  7. Maybe you should post both of your ini (OblivionReloadedEsp.ini and OblivionReloaded.ini) for Oblivion Reloaded? Without more deeper knowledge about what you had enabled in OR when these problems started to happen there is not much enough information to compare with other that also have experienced similar problems. Which Mod Manager do you have? Don't forget to create a new clean save when you disable a plug in for your mods.
  8. How do I activate unlock spell from Open Lock Spells mod (modder: jwvanderbeck) when my elf mage already have finished the Nature of the Beast quest and now are in possesion of Arcane Warrior. Will I be able to activate these spell first after I have earned some more points to spend on skill point (or whatever they are called) for Arcane Unlock? This mod is working and I can see it in the skill tree, so it just a qustion about how to use these when you already have played for sometime and want to add these spell to avoid the hassle of having a rouge in your party. Tankful for suggestion how to solve this. EDIT: Forgott a link to mod: http://www.nexusmods.com/dragonage/mods/157/?
×
×
  • Create New...