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uphyrus

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  1. I bought two, i know they will be too small for drawing any big pictures but i dont plan on sketching too much. If you want to draw it might be ideal to just get a sketch pad and use that. To each their own, and im sure you can find a nice bound leather sketch pad out there.
  2. Like I said to the other guy, trace it dude. And mark the major cities already present on it. Also make maps of the regions of skyrim. From there on it's up to you to plot locations and whutnot Yeah ill try it, i just never was too good at drawing, now writing is another story in general. No pun intended.
  3. Well you convinced me im in...This actually sounds like a great idea, i always forget where i find things and on later playthroughs i can never find what i had found before. Got two of those journals cause they look awesome and i know i will mess the first one up. Cant draw a map if i had to, hopefully i get one with the game like all the other ones have come with.
  4. Hey thanks for that, ive been going through all of my mods since i posted. You are right about Project Nevada, im running it all right now and it seems fine. The two that i have come across that have conflicted with the new ammo have been a companion infinite ammo mod and a dead-money junk rounds redo. The prior completely negating the added rounds and the latter just bugging the shot shells. Thanks for telling me about FOOK, i havent turned it on yet and will just wait for the update. By any chance was the infinite companion mod LFox's Infinite Companion Mod? If so, were you able to work around it, or were you simply forced to ditch the mod in order for the new munitions to work? I was rather disappointed that my new ammunition types weren't working, but I think I'd be equally disappointed if I were forced to give up my companion's super magical ability to spray ammo forever and ever :\ Im not sure who was the author, i do know however that i was an .esm file not an esp. Another distinguishing thing about it was ".ESM" was in all caps. I did just ditch it, in truth i have no experience modding mods (lol) but i am looking into getting involved in doing things like that. I will miss Cass's fully auto Marksman Carbine, but for the sake of playing it immediately i can live with out it until another is made or updated. Im not sure if i helped but thats what i can remember about it.
  5. Hey thanks for that, ive been going through all of my mods since i posted. You are right about Project Nevada, im running it all right now and it seems fine. The two that i have come across that have conflicted with the new ammo have been a companion infinite ammo mod and a dead-money junk rounds redo. The prior completely negating the added rounds and the latter just bugging the shot shells. Thanks for telling me about FOOK, i havent turned it on yet and will just wait for the update.
  6. Hey guys, i downloaded GRA today and besides not being able to use the new ammunition it works fine. I run a few mods but the vast majority of them are just visual. I dont know if Project Nevada or FOOK would bother it. I have tried disabling the mods from FOMM and i never get any change. Any help or answer would be appreciated. Thanks in advance.
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