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Everything posted by bigcrazewolf
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Corporate greed/control reigns supreme until the competition kicks you in the nut sack.
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AMA with Robin Scott - Tuesday 6th September
bigcrazewolf replied to TheTokenGeek's topic in Site Updates
Hi Dark0ne, I apologize if this has been asked or addresses, but will premium memberships be recognized after the website transfer? Thank you, wolf -
Fallout 4 modding already in decline?
bigcrazewolf replied to charwo's topic in Fallout 4's Discussion
Pardon my ignorance, but SSE? Skyrim Special Edition. It might have a huge draw from Fallout 4 modding for awhile since everything in SSE is going to be an upgrade but ehhh I don't think it'll hurt Fallout 4 modding in the long run. I think SSE will have a huge community around it but not big enough to really 'kill' Fallout 4 modding. Thank you my friend! So, SSE is really just a graphics upgrade then. -
Fallout 4 modding already in decline?
bigcrazewolf replied to charwo's topic in Fallout 4's Discussion
Pardon my ignorance, but SSE? -
Fallout 4 modding already in decline?
bigcrazewolf replied to charwo's topic in Fallout 4's Discussion
Well doesn't that mean I have point? Because Skyrim Remastered is going to be the next new shiny? As far as I'm concerned it's the same game, but if it's successful is drawing in people.... Mods for FO3 could fairly easily be ported to NV, crossover worlds, and until Chucksteel and the boys start working on The Tale of TESOUT(Chuck do I need to TM this lol) that won't happen. The remastered Skyrim will not have the same draw as FO4 for modders. It may detract some mod makers from FO4, but not to a large extent IMO. In all reality RM Skyrim as you stated is the same game, allbeit with better graphics mainly for consoles. -
Not sure if I should mess with the RR
bigcrazewolf replied to bigcrazewolf's topic in Fallout 4's Creation Kit and Modders
:happy: I just updated my sig between posts. -
I reinstalled Fallout 4 and NMM won't recognize it
bigcrazewolf replied to Speedyz97's topic in Fallout 4's Discussion
If I recall correctly you can choose the location as an alternative to the scan. Click the red X and a game path box should open so you can do it yourself. I'm sure this won't help though. -
Not sure if I should mess with the RR
bigcrazewolf replied to bigcrazewolf's topic in Fallout 4's Creation Kit and Modders
Yea Chuck is the man! I collaborated on NVInteriors with him, but I'm as rusty as a pipe gun with the CS/GECK now. -
I want to turn the RR near Sanctuary into a flat park-n-ride area to make for a more efficient building area. Is this a bad idea? The only relevant story material is meeting dog meat. I read through this thread https://forums.nexusmods.com/index.php?/topic/4793065-fort-strongto-delete-the-central-building-or-not/ which made me rethink the whole thing. I love the RR location and want to build a base there, and maybe start a settlement without having to go down the MM quest line.
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+1 I thought the same thing. Just like the Combat Zone, and East City Downs to name two off the top of my head. Edit: Diamond City should have been bigger and more alive.
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Fallout 4 modding already in decline?
bigcrazewolf replied to charwo's topic in Fallout 4's Discussion
On the decline, hardly. The numbers speak for themselves. FO4 will soon surpass FO3 in available files then NV. It has already surpassed FO3 in DL's, however, if what you're asserting were true, there are some possible reasons for a perceived slow down: 1. The CS (should still be called the GECK damn it!) has been out for four months 2. Good mods take time to make 3. It's summer 4. Could be more mods available than what Nexus hosts (I don't know because I won't use Bethesda.net, and really dislike . . . okay, HATE the new forums) 5. I can only speak for myself on this. I have some learning to do, as I haven't touched the GECK since NV, and some things are different/new. As for the game, Beth really could have done better considering how long they worked on it. I do like the new PA direction they went in, and the world seems so much more alive. On the other hand, the interactions/dialog are very weak compared to 3 and NV . . . even Skyrim (which I do like). The voice acting addition could have been better but it would have been more costly to bring it up to the level of NV or 3. The voice acting could be an immersion breaker when your character is speaking throughout the game until you start a quest mod that involves dialog, and suddenly you have nothing to say lol. The game is also lacking in varied choice beyond faction siding, but that's another paragraph I won't bore you with. I didn't fall in love with the game, and was somewhat disappointed on release. However, with some time and many mods it has grown on me (still don't love it) but NV is still my favorite :wub: In a dream Beth would hire on the team that created NV and give them time to give us another FO game. -
How To Make Mods For XBOX One?
bigcrazewolf replied to AlexTheHollow's topic in Fallout 4's Discussion
You cannot make mods on the Xbox, so yes you will need to purchase FO4 for the PC. -
I couldn't imagine using excel on a console, so maybe financial planning shouldn't be on the list. I'm not a PC master race dude, but consoles cannot keep up with PC's, never could. If the console makers allow them to be modular then maybe, but even the current consoles couldn't run the GECK/CK, or a fully modded game as they are old tech compared to what we can put in our rigs soon -----> http://www.theverge.com/circuitbreaker/2016/5/7/11615806/nvidia-gtx-1080-1070-pascal-specs-price-release-date
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I will not use the Bethesda Fallout 4 forums since they are s#*!. I know I'm not the only one, but holy cow could they have done a crappier job with them. Sorry to vent but I really hate them and Beth for the s#*! change!
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I need help with the CK (stops working)
bigcrazewolf replied to perroamarillo's topic in Fallout 4's Creation Kit and Modders
Does it crash, or stop responding? It may take awhile longer to load if you PC is not higher end.- 3 replies
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- creation kit
- stops working
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Okay, I started a small interior mod in which I have only connected the empty room I built. It was working correctly yesterday, but today it gone wacky. If I have my mod active I have no saves other than the two from my room yesterday, and all of my items are gone and I only have my vault suit on. Was this due to the NMM update? Thanks
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Okay, I found it but I still can't load the cell I need to.
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This may sound stupid but, how do I find the FormID?
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My goodness why did the heck did they do that . . . yea I know it's rhetorical, but god F off Beth lol.