Jump to content
⚠ Known Issue: Media on User Profiles ×

TyrNetizen

Members
  • Posts

    6
  • Joined

  • Last visited

Everything posted by TyrNetizen

  1. I would change to a mod that lots you "scrap" ALL corpses.. like modify the cannibal perk to let you do it -lore wise- why do i asking for this change? well "story" npcs that die will usually NEVER despawn, this includes: the first corpse of an adventurer and the dog just outside sanctuary (i have thrown a nuke to blow all body pieces and at cell reset they are back with brand new loot like nothing happen) some take a LONGER time to reset but this are just the ones i have had patience to see other corpse that are trying to clog my landscape i end up 'disable'-ing them with the console command, and yes the corpse do despawn even if you visit the cell they are in.
  2. You can establish a trade route between settlements that renames the settler to provisioner and makes both settlement "linked" sharing the resources, however this also makes said settler inmortal unless you kill him/her, which of course causes the trade route to kinda ruin your own pace as they will trigger fights or events with any enemy/ally in their path if they are in your range, this already happens with any caravan wandering the same paths but as you discover more settlements it crowds the roads and the settlement you send them to. I hope there can be a mod so i can remove my trade routes and make a less crowded environment... less path-finding entities.. less random fights (aside the default caravans).. less memory used... etc... And yes you can send all of the settlers to one place and then just one to your own main base.. but still you will find them along the road or who knows where if their path glitches out.
  3. is it me or the water flows up? in part 2 @ 3:24 when he opens the gate, it seems to me it's flowing upstream o_O or i need better eyes already
  4. I prefer to old style this new one seems like one i saw in certain game sites years ago :( new style of downloads is worse, i can't chose a server to download from, and the pop up to download uses the whole tab page instead of the old open-in-a-new-window (tried in ff5 and ie9), which -in my case- was easier when trying to download one mod that had LOTS of options or fixes
  5. Ok, part of corrupted saves.. i have the issue that the internal save-counter of oblivion somehow skyrocket itself and after hitting the 25th save .. . . . poof.. every attempt to save is fail, every overwrite is deleted unless it's auto-save or quick-save (cause they don't have numbers), manual saves trough console "save XXXXXXX" work, loading from any of my saves works perfectly, just saving doesn't. i had save-games go for 50, 100 or more before, but this time it just doesn't work, and trying to load even from the save file i had before from 1 didn't fix the saving issue either. i had to backup my last good save of my character renaming the "saves" folders to "backup saves" to make oblivion restart from 0 (since loading works, but not saving from those), after this all saving works like normal and the counter did went back to 1 . . . can someone help to guide me in how to edit the save file just in the insane counter of oblivion? or plugin that can modify oblivion's nuts-of-save-number system?
  6. Next thing is to sue EVERY company for using "THE", "ELDER", "SCROLLS" (add scrolls and mixes with i upper case and single), should also add in the demand every paper-making company for making "scrolls" related products such as books, notes, sheets, etc etc etc, since all are -related- to which a scroll is made off and making a profit while not paying to them. seriously -.-" the only way they are winning over that word use is they buy the whole court.
×
×
  • Create New...