Jump to content

subaverage

Members
  • Posts

    397
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by subaverage

  1. Ist dein Spiel von Steam? Dort ist ebenfalls eine Einstellung zur Sprache. Ich kann allerdings nicht genau sagen welchen Einfluss diese Einstellung hat. ----------------------------- Is your game from Steam? There is a setting for the language, too. Can't exactly say which influence this setting has. Oder Du löschst die drei Ini-Dateien, lässt das Spiel Neue erstellen und machst danach alle notwendigen Einträge erneut. ------------- Or you delete the three ini-files, let the game create new ones and make all necessary entries afterwards again.
  2. Hast Du mal die Fallout4.ini kontrolliert? Dort findet sich ein Eintrag zur Sprache. Normalerweise ist diese unter ....Documents\My Games\Fallout4. Es sei denn Du verwendest einen Modmanager welcher diese Datei an einer anderen Stelle hat. Was würde passieren wenn Du ein neues Spiel startest? Möglicherweise ist dieses Durcheinander in deine Spielstände eingebacken und dehalb funktioniert es auch nach einer Neuinstallation nicht richtig.
  3. I am also not aware about a mod that lets you lay pipes above walls, but normally I would say that most plumbing pipes lie within walls and not above. If you want a mod with working showers, bathtubs, toilets and sinks you could search for "CWSS Redux 4.1". Former versions had the little flaw that characters are grinning after using a bathroom object and I believe the flaw still exists. But you want to make your settlers happy, right? In case you want to reset the facial expression you could use this mod: https://www.nexusmods.com/fallout4/mods/22051?tab=files
  4. It's hard to dertermine what is a core mod, because every player has a different focus. When it comes to settlement building there would be the choice between realismn or, if you are not interested in nailing post war junk together, mods that bring pristine objects. So I, personally, would say that there are only a handful real core mods. Here on Nexus you have categories to go through. Always being aware about next-gen or pre next-gen. In addition there are graphics post processing tools like ENB and Reshade (I recommend to not use a newer one than 6.2....) which I think of as essential. Everything is a matter of taste, but some of the most important "core" mods for me are (pre next-gen): CBBE + Bodyslide and Outfit Studio (I know that there are other body replacers, but I will stay with CBBE) Photo Mode Screen Archer Menu Scrap Everything Place Everywhere Transfer Settlements and/ or Clipboard Resurrection Looksmenu Looksmenu Composing Compendium Better Console HUD Plus Plus Faster Workshop No mods, but important in my eyes: FO4Edit or XEdit The Creation Kit
  5. Only as a last attempt: "help sarah 4" gives back NPC_D4000f99 SARAH for you, right? So the game still finds her, but her prid is "D40035C1" and not "D400035C1". Is this only a typo you made here or did you enter the prid with one 0 too much in game console, too?
  6. There is a Mirelurk related quest on Spectacle Island. I don't know whether replacing the Mirelurks could break it.
  7. In case information is shown you could try to use "showinventory" or "openactorcontainer" in console or use the Screen Archer Menu. And unequip every clothing. What happens if you try to teleport you to her? Or did you perhaps switch off her ai? You could try to open the console and type "prid 4d0035c1" + enter and next "tai" + enter. Either her ai was enabled is now switched off. In this case you need to repeat the command to reenable. Or it was switched off and is now enabled again. With switched off ai you can't move the character with "moveto" commands. I know that this normally no good idea, but if nothing helps sometimes you have no choice, but to uninstall/ disable the mod in question. With making a save before. Addition: "I then gave up and asked another companion to join me, when i did that, I was asked where I wanted to send Sarah? That meant she was near and invisible..." This doesn't necessarily mean she is near you. Only that she is your actual companion. You could try to use the option to send her to a settlement. If she really moves over there you at least know where she is. Her ai has to be enabled for this.
  8. This is what I get when I click on Sarah with the mod Better Console. As you can see her ID is "E80035C1" and her baseID is "E8000F99". You need the ID. NPC_000d4cb5 SARAH of your post is from the base game and has nothing to do with "your" Sarah. So according to your post (with this result NPC_D4000f99 SARAH = baseID) her ID for you would still be "D40035C1". What happens if you simply type in Console "prid D40035C1" + enter? Does this bring up information on her?
  9. Maybe I expressed myself a bit awkwardly. I meant K-L-E-O's role as a weapon trader breaks outside Goodneighbor and as a result her dialogue options change. So I thought that whatever triggers K-L-E-O's and Magnolia's behavior is found in and maybe limited to Goodneighbor and the Third Rail and that hereami might not find what makes Magnolia sing in her properties. As I said I am no expert in this.
  10. Afaik moving K-L-E-O to a different location breaks "her" dialogues. Im no expert in this, but perhaps there is a script running that is not part of the actor, but of a location/ cell and only runs there.
  11. I assume that you buildt in Sanctuary again what is needed for the mod and when it works at Red Rocket I would believe the mod itself still functions. I could imagine that it is script controlled and perhaps in large settlements with a lot of scripts running it sometimes isn't loaded correctly.
  12. The load order itself for the mod might still be the same. But apparently you installed/ uninstalled other mods in the meantime and that give the position a different numer. I had it at the last position, too and my first digits where E8. You said you wrote down the prids of your companions. This could have happened with others, too and the first two digits are not the same any more. Maybe you could use "player.moveto AD0035c1" to teleport yourself to her or "prid AD0035c1"and in the next line "moveto player" to teleport her next to you. Perhaps she is simply stuck somewhere. If you still don't see her or the game crashes perhaps try "enable" or "disable and enable" again. Or (but this I would try as the last attempt and make a save before) "recycleactor". This would reset her state as she was at the beginning. Every command followed by enter and without the quotes. In case nothing helps and she is near you so that you can talk to her you could try to unequip her clothings through the barter menu and reequip them again. The same you could do with the the console or the Screen Archer Menu.
  13. Out of curiosity I installed the mod and it works well. Disable/ enable, etc so I can say that at least the last 6 digits of the prid are correct, but when you type in console "prid d40035c1" + enter (without the quotes) and nothing happens or you get an error message it is possible that the number in your load order has changed as the first two digits are the position. Maybe you installed new mods and soupdragon1234 is on the right path. Typing in console "help sarah 4" --> enter (without the quotes) should at least bring up her baseid with a bit of scrolling. Something with .....F99 at the end. The first two digits of the id are the position in load order. If you don't find Sarah with this command maybe the mod is not running correctly, but perhaps you will notice that the first two digits are not "D4" anymore. The syntax for teleporting her to you would be: prid XX0035C1 --> enter (XX = the positon in load order) moveto player --> enter or teleporting the player to her: player.moveto XX0035C1 --> enter Addition: For "placeatme" you need afaik the baseid and you would only get a copy.
  14. Or you have an existing save where she still was visible and can click on her with open console (I would highly recommend to use "Better Console"). So you get her prid and could write it down. Then load your latest save and try to get her back.
  15. In case she is really invisible, but still around you could look around and see whether you get an option to speak to her. So you would approximately know where she might be. Then open the console and click around. With a bit of luck you find the right spot and get the prid. In case this does not work (maybe because she is not near you) you can open the plugin file of the relating mod in FO4Edit or XEdit, search for Sarah and on the left side in left column you find the FormID. This is what you need to enable/ disable, moveto player or player.moveto. Btw. from which mod is "your" Sarah?
  16. The setting seems to have to be done in both ini-files with the same value and is the Fallout 4 default. So in case your game crashes with these settings you have one or more mods installed that need the higher fps. Capping the framerate via ENB micht crash these mods again. Regarding LL you are right, but if you go through the adult mod download section for FO4 you find OCBP on page 3 and OCBPC on page 6 atm (I am still not sure whether it's ok to post direct LL links here). And there is a general technical section.
  17. Wasn't it so that the iPresentInterval=1 setting in Fallout4 and Fallout4Prefs.ini limits the framerate to 60 fps? Or did Bethesda change this next-gen? As I use a different physics mod I can't say much to OCBPC except that it is F4SE dependent and let's you make a lot of settings in it's ini-files. I believe that you can get support on LL.
  18. Your information is a bit too vague for saying something. So it might be senseful to post the list of mods you want to work with. Besides your game version (pre next-gen or next-gen). What do mean with game won't start? A crash? Or an endless loading screen? Do you want to start a new playthrough or are you mid game? Some general thoughts: If you want to start a new playthrough do this without any mods enabled (except F4SE and if needed F4SE Address Library) until you left Vault 111 the first time. Make a save then and don't let it be overwritten. This would be a working base to which you can always return. Enable mods at best one by one beginning with the master mods. Check whether you have mods in your load order with missing masters. Check whether you exceed the limit for mods that use a full mod slot (full ESMs and ESPs). Maybe you even exceed the BA2 limit.
  19. Perhaps you could write which Enb you are using and which effects? E.g. Lumasharpen. Or do you use Reshade in addition?
  20. I believe with a higher uGridsToLoad you increase the payload for the game engine. Maybe what you see are the lod textures that don't switch to high-res. What would happen if you make a save in this moment, quit he game to main menu and reload? You could perhaps try to open your Fallout4Prefs.ini and search for "iTexMipMapSkip=". Set it to -1. If the value doesn't exist you can add it under [Display]. This value is not persistent. Every time you make changes with the FO4 launcher it might get resetted and you have to change it again.
  21. Perhaps it might be senseful to look for videos of mods you might be interested in istead for videos of settlement building with mods in general. E.g. the "Snappy Housekit". You find long videos creating hole cities with it. Some mods are so big that you could literally write books about.
  22. walrossmaus2 uses the setting bPreCulledObjectsEnabled=0. Maybe it has even to do with that. I am still convinced that precombines/ previsibines can cause such trouble in interior cells, but of course conflicting or even uninstalled mods might cause this. I had this with several mods in the past.
  23. Normally you install one for each being. Like one for females, one for males, etc. Exception would be skins as Looksmenu overlays which can be swapped during gameplay. Or if you use "Unique Player and Followers Redux" you can have different skins for what the name says. But you have to pay attention to resolutions between body and face textures. These have to match. Otherwise you will get the brown face bug.
  24. The most likely reason for the white walls are broken precombines. Because it is not clear which mod(s) are responsible sometimes a new install is the better choice. With a lot of testing. Good luck.
  25. You are not on Steam? That means you can chose game version? Like on GOG? So you could try to start a new playthrough even after new install without mods and save after you left Vault 111 the first time. Afterwards continue.
×
×
  • Create New...