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About isawachicken

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Morrowind
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Do I need a specific script, or what?
isawachicken replied to isawachicken's topic in Oblivion's Discussion
Alright- It's working now. Thank you so much. Like...lotsandlots. :D -
Do I need a specific script, or what?
isawachicken replied to isawachicken's topic in Oblivion's Discussion
It didn't work. I buy the item, and nothing shows up. Poof- nada. :wallbash: -
Do I need a specific script, or what?
isawachicken replied to isawachicken's topic in Oblivion's Discussion
Alright, I'll do that- thanks a ton. :thumbsup: [i'm still confused why it requires it's own script. The other receipt-items for Deepscorn only have the furnreceipt script. :confused: -
I'm currently modding Deepscorn to add aguest room area. I want to be able to purchase it from Rowley. I have gotten to the point where everything necessary is marked as initially disabled, with the x marker as the 'copy enable state' parent. The x marker is set up with its own ref id. I have a scroll/item that is bought (it has the housefurnreciept script), it's even in Rowley's vendor chest thing. I have a feeling this isn't going to make it go 'poof- here's your furniture. The CS has no idea that that item is going to enable the x marker. So, how do I make it so purchasing the scroll enables the x marker, and subsequently enables all the initially disabled stuff? Thanks in advance.
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Serious Request! Please Respond!!
isawachicken replied to rdKnightmarez's topic in Oblivion's Mod Ideas
None that I have seen, and I actually use more mods than this, but for as long as I've been playing, I only crash about twice a week. My gaming week is about 36 hrs long too, so you can tell it's not that often- I usually f something up on my own. The ZUAmberMadness and MMM conflict, but there's a patch included in ZU. Artifacts and Armament and MMM need to be level list merged in Wrye Bash, but that's about it. -
Serious Request! Please Respond!!
isawachicken replied to rdKnightmarez's topic in Oblivion's Mod Ideas
I don't have links, but I do have a list of a few lots of mods you might find useful. A * means I don't know the author, but a quick search on tesnexus or planetelderscrolls should have you right at it. Actually, you could probably google any of these, and find them. Also: I'm actually really interested in where this video goes, I'll keep an eye out. I'm open to helping out too, and consider myself an experienced player as well, if you ever need help or whatever. :D Alive Waters by Windsurfer All Natural by Chong Li, Arthmoor, Brumbek, WrinklyNinja Alluring potion bottles* Alluring wine bottles* Armamentarium Complete by Trollf Artifacts by Trollf (This one has an 'add to leveled list' option. Use it. It adds a lot of variety to the armors simply with recolors and stat changes, along with new meshes. A really great mod.) Better Abandoned House by Khettienna (Good for realism with the DB questline) Better Dark Brotherhood sanctuary by Khettienna Bookjackets by Phoenix Amon Bruma Guild Reconstructed by Arthmoor (This should've been in vanilla oblivion, it rebuilds-through a quest, and over time- the Bruma mages guild hall) Clocks of Cyrodiil by WillieSea Cobl (you should have this one already. :L ) Crowded Roads by Bkwyrm13 (Immersion, and you jcan kill and loot. They are kind of hard to kill too. There's even travelling merchants!) Majority of DukePatricks mods Et in Arkay Ego by The Arcadians (Seriously. This questline is amazing. I absolutely love it.) Exnem Runeskulls by Exnem Immersive interiors by SomeWelshGuy MMM or OOO or FCOM, or whatever -I personally use OOO, It seems the most balanced to me. Oblivion Quest of the Week*Ren Guard Overhaul by Reneer The Elder Council (By Giskard, I believe. ...don't quote me.) The Lost Spires* (Honestly, another favorite.) Trade and Commerce* (Owning your own shop- with customizable income and tax. Can be a really epic immersion/rp thingy) Unnoficial Oblivion Patch by Quarn and Kivan Vampire Hunting - Order of the Virtuous Blood* ZU Amber Madness Overhau by Zu ZU Skeleton Key Staff by Zu Good luck~ :thumbsup: -
I was wondering if there'd be a way to make it so placing a piece of furniture/other stuff from this AMajor7's Furniture mod, and the renovation could not have the options box when activating them? I mod a house so that it's empty, and then use the mod above to completely furnish said house. I don't like how any time I want to sleep or open a container that I have to use the message box. Would there be a way to remove it permanantly? I don't even care if I can unlock said piece of furniture. I just really want the message boxes to go away. I'd be so grateful if someone else did it, especially since my excperience with scripts is nil. If someone told me how to do it, I'd do it myself though. Any help at all would be greatly appreciated!
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I believe that's a part M.O.E. It's a big mod with a bunch of modular parts, check Planet Elder Scrolls. I do believe there's a copy there. I also suggest you check out some of the other mods in M.O.E. It's a very nice set, a lot of awesome overlooked bits.
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I'm guessing that this is where I go? This is a problem that seems to appear at the TES files page. [i have no idea about the other sections of the nexus, I don't use 'em since I don't have the other games. XD] I tried to rep a tag in a file [not mine] I get the 'the author has already confi-...yadayada.' Then it did the rep up. [This was on a file with tags, but I up'd a tag that had no rep/votres/whatever.] Just uh, throwing that out there, since it seems to be an error.
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I have digged. Repeatedly. For something like this. Either I can't use search, or there isn't one. Okay, you know that upright display case that's like a bookshelf? It has the blue fabric-y stuff? And the pretty doors that open and close? Ya, I want a way to actualyl be a ble to use it. The havok/collison on it is set so that item can only be placed like, halfway in. No idea why though. It fits gems and small stuf fine, but It's also the only display case big enough for weapons. So, basically I'm wondering if there's a way to alter the collison so that items fit all the way back. You don't even hafta do it, I will, if somebody tells me HOW! Pretty please, and thank you?
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That's not it. :/ The one I'm looking has nothing [that I know of] to do with the MDawn. I've actually played through SotD. That one makes you the bad guy, this one just...makes you emperer, and...other stuff I can't remember from reading the description.. Also- I think there's something about resurrecting Martin, or choosing to become the emp. yourself. And you're the one who gets to pick. I'm seriously like, digging for this thing. It has to be somewhere. :wallbash:
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Okay, I have scoured many, many places for this thing. :/ I think I remember seeing it on TESnes. Like...forever ago. It was a mod that continued the main quest, allowig the champion to end up emperer, or [maybe?] take Ocato's place. Something like that. You had to find the shards of the broken amulet of kings, then...do..something I can't remember from the description, then you get named emperer. I remember two specifics. And even then, they're blurry. :/ 'Shards' or 'Fragments' [Don't remember which] 'of the amulet of kings' Sorry for my lack of info. :/ [if you can't link it, I just need a name! D: I'll take anything here. I'm an avid follower of the internet philosophy of 'once on the internet, always on the internet']
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Gray Nothingness in a modded house-Nehrim
isawachicken replied to isawachicken's topic in Oblivion's Mod troubleshooting
Huh. I now have a working house. That's....really, really, weird. -
Gray Nothingness in a modded house-Nehrim
isawachicken replied to isawachicken's topic in Oblivion's Mod troubleshooting
Fog is 0, as are Ambient and Directional. Near and Far are both flat 0's, while clip dist. is 0.0001. [i think that's the one you change if you have a NVidia card to prevent the twitchy blackscreen] -
Okay, I'm still new at this. [kind of] I've made successful mods before on plain Oblivion and Morrowind. Since I've played both quite thoroughly, I decided to try Nehrim. Fun and frolick. Anywho~ That ONE house you have the option of buying is frightfully tiny, and so I went to the CS to make my own. [after twenty-thirty minutes of floundering before finding out you have to put the CS.exe and the dll file in the NEHRIM folder...] I made my house, all nice and dandy. Added a door, and an exterior. Here's where it got tricky. I clicked the little check-box. Then loaded up my saved game. Spell-travel on over the the Arcane Sanctum. [it's where I put the House] Went into said house. [The outside looked fine after a quick once-over, and there weren't any problems] Inside, there was nothing. Only gray. I didn't fall through a floor, or plummet through nothingess. I then spun around. Checked my map. [The active map showed my the house innards] [i even did togglefogofwar] Spun around again, and could activate the door. [i could also walk around, and activate/pick-up item and stuff in the house] I left. Now, is there a way to fix it, or should I leave forever?