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TheAdoringFan1

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Everything posted by TheAdoringFan1

  1. I didn't look through that big long list but if I had to guess there is a mod in there where there is a dawnguard/dragonborn capability option, but at the time of the install you didn't have those installed so you chose vanilla. Now that the DLCs are installed, however, you need to uninstall that mod and reinstall it with the dlc compatibility option.
  2. Steam sync just uploads your saves to the steam cloud so if you play skyrim on a different computer then you have your saves on the game.
  3. Do none of your saves work? Try opening some old saves and see if it crashes then.
  4. Oh, that worked fine. Thanks a lot! Still, I wonder why my original script wasn't working? Oh well, this solution works just as well.
  5. So the new code looks like ths: Game.GetPlayer().RemoveItem(Alias_Journal.GetReference(), 1, false, Alias_ModCassius.GetReference()) Game.GetPlayer().AddItem(Gold001, 1000) SetObjectiveCompleted(30) Still nothing. The journal is not removed from the player and not given to the npc.
  6. I have quite a few mods installed, but it is a brand new character, yes.
  7. Nope, didn't work. I did everything like you said, but when I complete the quest I get my reward, but the journal isn't removed from the players inventory and no journal is added to the npc's inventory.
  8. To start with, it was a vanilla book that can be found in a vanilla dungeon on a table. The player must grab the journal to advacne the quest, and upon completion of the quest it should be transfered from the player's inventory to the mod-created npc questgiver's inventory (Cassius). After that didn't seem to work, I duplicated the vanilla journal, gave it the same scripts, and then removed the vanilla journal from the dungeon and added the new one to the inventory of the enemy the journal belongs to. I then changed the quest alias accordingly so it now refers to the new mod-created journal.
  9. That will probably work to remove it, but then it still doesn't add it to the npc's inventory.
  10. Ok, so to eliminate the vanilla book from being the problem, I duplicated the book and replaced the new one with the vanilla one. Then instead of having the journal sitting on the table, I added it to the enemy the jounral belongs to. Then in the in/at section of the alias, I chose in and enemy(the alias of the enemy npc). Now there should be a unique book being transfered to a unique npc, but it still doesn't work. What is this about assigning it to the alias using forcerefto()?
  11. Nope, adding the player alias and adding the code didn't work. Here are the screenshots of the code that I currently have and also of the quest alias of the journal. Does anything stand out ot you? http://i.imgur.com/v0BnwiM.jpg?1?9794 http://i.imgur.com/TwNhbOt.jpg?1
  12. I didn't add the journal manually, shouldn't it be removed from the players inventory and added to the npcs from the original script I had? Also I will try what JetSteele recommended and report back.
  13. Hi, I'm trying to make a simple quest mod in the creation kit, but I've come accross a problem I cant seem to fix. Basically, the quest is to find a guy, kill him, take his journal, return it to the quest giver and get your gold. When I return to the quest giver and complete the quest, however, the gold is added to my inventory but the journal is not removed. Here is the code that I used in the completion stage (stage 40): SetObjectiveCompleted(30) Alias_ModCassius.GetReference().AddItem(Alias_Journal.GetReference()) Game.GetPlayer().AddItem(Gold001, 1000) I think that everything in there is right, so that leads me to believe that something in the Quest Ailases is messed up. Right now, for the journal I chose "Create Reference to Object", selected the object, and chose none for the at and in section. Does that seem right? Also, the journal is a vanilla object, and I didn't create it with my mod. I am fairly new at modding and I still need to get a feel for things. Thanks for the help!
  14. For some reason whenevr I get near the city of dawnstar, my game crashes. Earlier I was installing and uninstalling some mods when my last save was in Dawnstar, so could that cause it? The rest of skyrim is fine, it's only the exterior cell of dawnstar that's affected. Any ideas?
  15. For some reason whenevr I get near the city of dawnstar, my game crashes. Earlier I was installing and uninstalling some mods when my last save was in Dawnstar, so could that cause it? The rest of skyrim is fine, it's only the exterior cell of dawnstar that's affected. Any ideas?
  16. Do you already own this pc or are these just the specs that you haved picked out?
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