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I'd like to see the brotherhoods advice actually come to fruition and actually have to shoot a ghoul in a head to kill it. So lets say a certain archtype of ghouls got up after killing them, but to prevent them from getting up you had to blow their f*#@ing head off for good measure, and we keep this archtype hidden amongst the normal ghouls so you never know which one will get up and which ones won't.
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How do I make custom weapon mods?
Milacetious posted a topic in Fallout 4's Creation Kit and Modders
I've taken a good look at the Creation kit, and I still haven't figured out how the weapon modding system works, so that I can make my weapon mods and custom weapons with weapon mods. Anyone figured this out yet? -
I have a lot of crafting mods, like Armour Smith Extended and pretty much every mod it suggest and supports including compatibility patches they provide, however some of the items I should be able to craft don't appear and sometimes the crafting menu just screws up and only gives me one crafting category, I've noticed it's something to do with the loading order, does anyone know the right loading order to get all these crafting mods to work? I can't find any support on any of the mods nexus pages.