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RandomBoar

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  1. How do I make it so a piece of equipment, lets say, a helmet, adds a spell to the player's magic menu when it's equipped and removes it when unequipped?
  2. I created a new race based on one of the vanilla races and set it's height to 1.2, now my characters who use this race have incorrect hitboxes. Did I miss something or is it supposed to be this way? I've heard people say that if you change the scale in the race record instead of the actor, then the hitboxes will scale too, but it doesn't seem to work.
  3. I created a more powerful version of Telekinesis which is basically Vampire Grip, but without health absorption and I added it to an NPC, but he doesn't use it - he just equips it and flees like NPC's do when they don't have a weapon. Is it possible to "teach" an NPC to use this type of spell and create a guy who can pull you from a distance or drag you off a cliff with it, for example?
  4. I created a shout that uses a powerful area effect spell that staggers and knocks down nearby characters and gave it to a follower NPC, now he sends me flying with the enemies if I happen to be close to him when he uses this shout. Is there a way to make him use that shout only if he's surrounded by enemies and there's nobody else inside of the spell area?
  5. Already done that and it doesn't change that they run away when low on health.
  6. Is there a perk or a magic effect that I can attach to an NPC so they never run from combat or beg for mercy and always fight to death?
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