Marrying a character basically robotizes them. I’ve been thinking about ways to undo that. Although I will be starting with one character, it would be preferable to design a more abstracted framework. That way it could be applied to other characters, mostly only changing data. There is a whole shopping list of features that could be included in a mod, but my focus here is gathering ideas and opinions on personality. Mechanically speaking I’ll be starting with preferences, what things she does and doesn’t like. These numbers can then inform and influence all sorts of decisions and behaviors. For smaller things like does she prefer horker meat over say venison can probably be simply rolled. But for the larger things she seems like she would have at least a few strong opinions. Some of which would likely cross paths with some decisions the character makes in game. The biggest example is which side does she favor in the civil war? I have yet to comb though the data to ferret out all her lines but I don’t recall that being a subject specify mentioned. She obviously has a strong Nordic identity, but so do the people fighting on both sides. Does she sympathize more with the stormcloaks, follow the leaning of the yarl or is she more ambulant wishing for it to be resolved quickly to reduce the bloodshed? In short I would like to know what or who you think she would like/dislike and why. Be they Quests, characters, items, locations or whatever.