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gloowa

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  1. Which is (in my opinion) a terrible, terrible design. You effectively lock part of content behind worst wall of all: the time wall. In vanilla FO4, to check out how every perk effects gameplay one would need to sink countless hours into either grinding to level hundred or somehting, or sink countless hours into restarting game with different builds. And simply by creating a mod that gives multiple perk points per level you significantly reduce that, giving people with less time access to all the content while preserving (while diminished) the progression feeling (as opposed to "give all perks" mods or console commands). Anyone stating anything along "this is OP" has me flabbergasted. How can anything in single player game be OP?
  2. Because Fallout 4 has no level cap, you are going to arrive at that point anyway. All that does is reduce the time required to get there, while preserving the overall feeling of progress. Not everyone has time to tank 400 hours into the game to check out 10 different character builds.
  3. You'd like to think that, wouldn't you?. Every web server logs all communication in and out. For Apache (which is roughly 50% of all the web pages) it's just a text file with ip address and action performed. Which means it takes exactly 5 minutes to to figure out the ip address of file uploader, then the ISP is (in most countries) legally obliged to release information on who was assigned that IP on given date. So no, upload sites are not anonymous. Nothing in internet is REALLY anonymous.
  4. Actually home PC is enough. That's the power of torrent system. In theory, the original seed only needs to upload data once, then other peers wil re-seed that part of data, even not having rest the file. Granted, it will take more time in the beginning, but the time difference is non-existent after a while. The way data propagates with torrent protocol, it has exponential growth of upload capability, which means it doesn't matter if the original seed has 64kb or 1gb connection, after same time, the upload capability will be many, many orders of magnitude larger then upload capability of original seed, making the bandwith of original seed irrelevant. (think of the Chinese (i think?) story about filling each square on the chessboard wih x2 amount of grains of rice then the previous one. No matter what start condition (the first square) you select, (be it 100, 4 or even one grain) by the 64th square you have more than 18 trillion grains (in case of lowest start condition == 1 grain, the amount in 64th square is 2^64 >= 1.8*10^19) Not excatly true. My torrent client tells me ip's of every peer i connect to, and which pieces and blocks i download from him. Which means that you can just download that torrent, log the info and then contact authorities that are responsible for extracting the ip-usage data from IPS's. This has been done. It far from impossible. You touch many subjects here, and are mostly right but there are some issues you might not be awere of. 1) crakers. i dunno what EULAs you saw, but every single one i bothered to read explicitly prohibits any form of reverse engineering. Buth that's a moot point, as the EULA itself has to comply with laws of the country where the product is being sold/bought. Which means, that every single EULA i had displayed for me in my life was probably void because of how law works in my country. Here, every part the agreement or contract has to comply with the law. If any part of agreement is not in accordance with law, the entire agreement is null and void for legal purposes. As most companies do not bother to check how do copyright laws look here, they jsut use standard US EULA translated. Which most likely breaks the law due to very restrictive license clauses. See European Union Court of Justice verditct on Oracle vs UsedSoft GmbH case ( http://curia.europa.eu/jcms/upload/docs/application/pdf/2012-07/cp120094en.pdf ) and ongoing complaint vs Valve by someone from Germany about not being able to re-sell the game in his steam account. Also, the cracker, when he cracked the application, breaks the law by passing the cracked copy to distibutor. 2) Distribbutor breaks the law every time he uploads the file. So it's actually easy. 3) torrent sites. correct. 4) Downloaders. Depends on the country. Here, it's legal to download. It's illegal to upload. Simillar to cigarettes and under-age people. It's legal for under-age to somoke a cigarette. It's illegal to sell a cigarette to an under-age person. The issue you raise about those that pirated not being able to pay fines is correct. Which is why the copyright owner can't proove loss of income - just because someone pirated your product, doesn't mean he would have bought it if he had no way to pirate it. But THAT does not mean they should be no consequences. There are other ways a court can punish a person for breaking the law. Especially if the culprit is underage. How does 200h of community works sound? Becaouse if i ware 14years old, i would much more fear that, then my parents having to pay money. End regarding your edit, that is correct. Doesn't make it right or just.
  5. Which is total bulls*** i must say, despite being software dev myself and having my (or rather my company's) work stolen more than once. The people who should have been punished were those who were uploading data in the process of torrent data exchange and thus by uploading it, creating an illigal copy of the media in question. Helding (for example) Nexus owner responsible for what someone put onto the service, is stupid, stupid law, that more and more countries corporations try to shove in, despite it being about as logical as helding the landowner responsible for the guy who rented the house and then commited the murder in it. Completely agree on everything else tho, and if someone wants to make (for instance) mod that changes sounds to Mario-like, he should at least produce the sound himslef, from scratch. And better yet, make them distinct from original. Re-typing a book into Open Office and then printing it is still piracy. [edit] a thought striked me just now... if i take an Fallout 4 sound clip and modify it to replace the original (like i did with the Super Sledge ilde sound (humm-crackle-humm-crackle-crackle. jesus. it was like a neurosurgeon was scooping out parts of my brain)) i technically broke copyright laws, right? The thing about torrents is the files are uploaded to servers that act as seeds, then when enough people start to download the file, the downloaders become the seeds and the original servers used to house the files are taken down. The file then forever exists in chunks as long as enough downloaders seed the file they are pirating. Clients connect to peer lists and get chunks of the file from many different seeds. Wut? No. Torrents are peer to peer, which means there is no "server" in case of torrents. Yes, you could use your server as torrent peer, but that just makes it another peer. And i was unaware of TPB doing that, but on the other hand, i didn't really dig for any info on the topic, so if you are correct, that makes the prison time less stupid. But not not-stupid. No. Only those who upload it. Because it's on uploader machine where the unauthorized copying of media is being performed. It's the uploader that violates copyright. Just because torrent exchange makes everyone who is downloading an uploader as well, doesn't invalidate that. Soooo... because it's hard to catch those who actually commit a crime, we gonna punish someone else. Perfect. Why didn't police think of that sooner? Think how many murder cases could be solved that way! And putting TPB guys in prison prevents that how? Unless your average Joe will feel on his own skin the consequences of piracy, he will keep doing that. And there is another thing: on average, when someone pirates your work (remember, this has hapend to me in my work, but i strive to be an objective person) 99% of time, they WOULD NOT buy the product, even if there was no way to obtain it other than making a legal purchase. That person would just skip the content.
  6. Which is total bulls*** i must say, despite being software dev myself and having my (or rather my company's) work stolen more than once. The people who should have been punished were those who were uploading data in the process of torrent data exchange and thus by uploading it, creating an illigal copy of the media in question. Helding (for example) Nexus owner responsible for what someone put onto the service, is stupid, stupid law, that more and more countries corporations try to shove in, despite it being about as logical as helding the landowner responsible for the guy who rented the house and then commited the murder in it. Completely agree on everything else tho, and if someone wants to make (for instance) mod that changes sounds to Mario-like, he should at least produce the sound himslef, from scratch. And better yet, make them distinct from original. Re-typing a book into Open Office and then printing it is still piracy. [edit] a thought striked me just now... if i take an Fallout 4 sound clip and modify it to replace the original (like i did with the Super Sledge ilde sound (humm-crackle-humm-crackle-crackle. jesus. it was like a neurosurgeon was scooping out parts of my brain)) i technically broke copyright laws, right?
  7. I just self-learned that today. 1) Extract sound file that you wish to replace (i used "Bethesda Archive Extractor" availible here on nexus i think?) 2) Edit the file as needed (i used Audacity (free to use i think?) it's important to save sound file in correct format. because i do not know jack about sound file formats, i just used same format the file came with) 3) Put the replacement sound file in data folder with correct directory structure - the same structure Archive Extractor will create. So for instance, for some weapon sound replacement, you would put it in \Data\Sound\FX\WPN\<weapon_name>\<original_file_name> 4) Of course for this to work, you need proper .ini changes. 5) I have no clue whatsover about how to create proper .esm (.esp? i don't even know the difference) to wrap the mod in handy package.
  8. If you delete the ones in your My Documents, game will re-create them with default values on next launch. I suggest you run the launcher-config thingy to be sure. Wait wat? Fallout 4 requires steam. No matter how you purchased it (boxed versions as well), just go to steam and validate game archive in properties.
  9. Yup. That's exactly what it was, as I copy/pasted it right from the mod's install directions. Then I removed everything after STRINGS/ when it didn't work. Still no luck. But yes, main menu loads perfectly in that case, try: 1) check if the line does not appear in .ini twice 2) check if there is no fallout4.ini in data directory (it overrides the one in my documents directory if i remember correctly) 3) backup and remove all .ini filies from my games\fallout4 4) last ditch: remove all the mods first in NMM (if not done already), then clear (delete) all sub-dirs of data folder (you may skip the video dir, if no mod changed that) and removal of all non-stock .esm's etc <- this will require steam file integrity check to re-download missing stuff. Check if game works. Enable mods one-by one, checking if it works after each one.
  10. Double check the sResourceDataDirsFinal in your .ini. By default it reads: sResourceDataDirsFinal=STRINGS\ If you are able to load into main menu, but crash when loading a save game, one of the causes can be wrong formatting of that line. check the commas, the proper syntax is: sResourceDataDirsFinal=<directory-name>\, <directory-name>\, <directory-name>\ I managed to break it for myself as well.
  11. Ok, i made it - extracted the file, reduced the volume, put in correct data folder and it works as expected - the Super Sledge idle sound is barely audible. But there is a strange side effect - if i equip the Super Sledge (and only then) the "thud" sound of power armor hard landing (from high jump or falling from height) is missing. It's there, playing as usual, when i holster the Super Sledge or equip eny other weapon... can anyone explain this? Did i somehow messed up some volume stuff? I can't see how sound chanell volume would change because sound clip is lower volume, but then i barly know how deal with digital sound...
  12. Hi, I was wondering is anyone has done anything like this? That white-noise sound loop of idle Super Sledge is driving me CRAZY. :sad: Or, better yet, since it would be a simple enough thing (i think?) How would i go about doing it myself? If i extract the sound clip, lower it's volume, and put it in correct place in /DATA/, would it be sufficient?
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