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gyrofalcon

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About gyrofalcon

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    Norway
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    Valheim
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    Skyrim SE, Valheim, No Man's Sky, Civ6

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  1. In my games (after patch 7, now playing the latest hotfix 23, 4.1.1.1524131 At random interval, I experiences stutter/heavy FPS-drop/freezes that last for a few seconds. I can move my mouse sometime, but the game locks up. Haver never crashed because of this directly, This is my modlist: Alternative half elf head 4-260-1-4-1635453205 BG3ImprovedUI-2.13 (from Github) Everburn Blade Fix - Hidden in Dialogue 2.0-263-2-0-1635456889 LvlUp - Patch 7-118-2-0-5-1646947379.1 LvlUp-5eExperience-118-1-00-1634928611 Patch3ModFixer.pak-141-1-1-1607110233 Shadowheart Alt Hair-21-v3-1-1614932930 Party of Tav, Gale, Shadowheart and Lae'zel. Didn't get EverBurn Blade this time, and the all the mods seems to work. Anyone sharing my experience? Playing on GoG, on 1440p, with a 3080 LHR (not breaking a sweat at all with GPU usage at about 30%) My CPU is at about 60% Overheating is not a issue. When it happens, my GPU and CPU drops down significantly, and FPS goes to 0.
  2. I find it very strange that this isn't a function in Vortex yet... In my opinion, Vortex should have generated 4 text files pr game that it manages; #Game#_Uninstalled.txt, #Game#_Disabled.txt, #Game#_Enabled.txt and #Game#_Total.txt (with letter U-, D-, E- in front of the mod name, also including info from the Extended info tab in Vortex (Mod author, Mod ID, version, etc)) This "common user files" maybe should be "retrievable" from the Vortex UI. But the best way could be to establish a Vortex folder within "My documents" for files that users can find in handy. Vortex should just dump copies in this folder, including time-date in file name, if any changes happens in load order, or mod file date after updating mods, etc. In Vortex we can tell much disk-space user would like to dedicate for this function. Also change folder location, etc?
  3. Are you using any mods that enables console? -console in command field works find with me.
  4. You are thinking of starting up Vanilla, after you have installed mods? Yes, by clearing out / rename the plugin folder, no mod will load. And to be pure vanilla, you must de-install BepInEx as well. Have no idea, how a ongoing world and character will like that.
  5. Hi, just a FYI Was had the Vortex in Beta mode (Settings, Vortex, Update) and on v 1.4.9. Had restarted Vortex several times the last few days (PC off/on) but no update to the client. Changed it to Stable, and got prompted with 1.4.11, installed and restarted Vortex.
  6. I see aedenthorn has uploaded a mod named Death Tweaks...
  7. That is the ultimate proof that I in fact never had ctrl, so I never lost it. Good to know :D
  8. It is not your mods. That is just the game being in Early Access and not finished yet. I assume at some point you will be able to upgrade the bench and your troll armor another level (I love the troll armor, so can't wait). Earlier worlds/characters this wasn't a problem. And so far it is only Troll armor that demands level 6 of my workbench. And my game have lvl 3 as start level to craft it... There is some strange voodoo going on here :p
  9. Well... I have 68 mods and for some odd reason the Workbench demands me to upgrade to level 6, for me to fully upgrade my Troll Armor set... What am I missing here? Looking for gamers that have the same issue, so we can compare list of mods. Or even better; That some actually know what the frack is wrong with my game (and me?)
  10. I see cstandford has added a License to his Valheim depot 4 hours ago. cstamford/ValheimMods is licensed under the Do What The F*** You Want To Public License The easiest license out there. It gives the user permissions to do whatever they want with your code. (https://github.com/cstamford/ValheimMods/blob/main/LICENSE) I love this guy :D
  11. That works on plants, but if you'll have "tree-farms" you can't replant birch, oak or swamp tree, without the mod. This is the only mod with seeds for those trees. So the Tree Respawner will not auto-replant these trees without the seed existing in the game. I wish that this mod could get integrated with "Plant Mod" by @aedenthorn.
  12. To quit is a fair choice. You got to do, what you got to do. And again, there is no fault for the moment, but would love if anyone got permission to keep up the work. The mods from Xenofell I use are BuildHelper (especially WorkbenchAttachmentRadius, BuildDistance and AreaRepairRadius are very much a must) and ImNoMasochist (I like it that I can increase the "chambers" of the Smelter and Kiln) Please feel free to enlighten me if there are any mods out there that can replace these 2. Snip from config files: [ImNoMasochist] ## Changes the death penalty modifier - 0 disables death penalties. (Valheim default is 0.25f) ## Changes the max wood the smelter/blast furnace can hold. (Valheim default is 20) ## Changes the max ore the smelter/blast furnace can hold. (Valheim default is 10) ## Changes the max wood the kiln can hold. (Valheim default is 25) ## Changes the rested length per comfort level. (Valheim default is 60.0) ## Changes how close you msut be to a piece to gain its comfort. (Valheim default is 10.0) ## Changes how heavy the wagon believes it is, leading to changed maneuverability. (Valheim default is 1.0) ########### [BuildHelper] ## Changes the workbench/stonecutter/etc distance. (Valheim default is 20.0) ## Changes the distance that station extensions can apply to a station. (Valheim default is 5.0) ## Changes the distance you can build using the hammer. (Valheim default is 5.0) ## The radius of pieces that will be repaired around the original piece. ## Pieces will always drop full resources, even when a resource is flagged to never drop.
  13. The signs tells us that the author quit, but it was strange to take down the mods and delete the user at Nexus. But the Thunderstore and Github (https://github.com/cstamford/ValheimMods) are still up, but untouched for some time. The mods works fine for now, and I do hope Xenofell comes back.
  14. These mods are not updated since early marsh, and are still up on ThunderStore anbd Github. (But still not updated there either) So to calm Vortex, I had to remove the mod ID, so then Vortex checks for updates, it doesn't give an red error. Edit: The user it self are gone :( Well, it was fun when it lasted. Hopefully others can make similar mods, should the mod break due to an vanilla update in the future.
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