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Draco856

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Posts posted by Draco856

  1. We can't absorb Alduins soul because he's not a simple dragon, he's the first born, so he's pretty much a god in his own right. When we kill him, instead of the soul going into us, it goes into the sky, pretty much being reabsorbed into the Aetherius, where he will eventually reform, and the process starts all over again. Maybe there will be another Dragonborn there to stop him the next time, maybe next time he'll succeed in eating the world, but either way his part in our story ends when he dies in Sovengarde. At least that's how I see it. The lore of these events could change when the 6th game comes out.
  2. Karthspire Fort/House/Stronghold:

     

     

    This will/should tie in with the mod called "Improving the Blades" as that would be the only reason to build at the Karthspire, just outside of Sky Haven Temple.

     

    What I like about the Karthspire camp is that not only is it on an island, it also has several things that could be useful to anyone wanting to build something there, a forge, alchemy table, enchanter, it's got a river flowing through it with a few small, but deep pools before it continues on it's path. It's got everything a stronghold would need, everything except a mine or some kind of business for income. I'm thinking of something along the lines of the Great Houses of Morrowind, where when you advanced enough, they allowed you to build a home in a specified location. You'd supply the gold, they'd handle everything else. From the building to the hiring of workers and guards, etc. That's what I'm thinking could happen here. We'd buy the land as our right as Thane of which ever hold owns the land, we then develop it into our own personal stronghold.

     

    Requirements:

     

    Thane of Hold

    Friend of Jarl

    Enough money to buy land (150,000 Gold seems about right for the size of the Karthspire area)

     

    Things We can build:

     

    Walls

    House

    Houses for Guards and Workers

    Farmland

    A Shop

    A vault

    A storage room (To hide the entrance to Sky Haven Temple)

    An underground tunnel to secretly enter the Temple, opened only by a Blood Seal, so only a Dragonborn may open the tunnel entrance to prevent anyone who may discover it from entering the temple unnoticed.

     

    People We need to Hire:

     

    Workers for the various services as well as the building itself

    Guards to protect the workers (These will be disguised Blades, the recruits from the Temple. They won't be allowed to use the Blade armor or Akaviri weapons while in plain sight)

    Merchants to move in to build revenue

    A few villagers just to give the area some life, only a few like 5 people, maybe a few kids, but not a lot, we're not building a settlement, just a stronghold.

  3. Well, there are a few ways to handle it if we go that route, they are all somewhere in this topic, one of them being we learn some way, some technique ancient Dragonborn used to release the souls of captured dragons back into their bodies after death, and if their body was destroyed (Bones removed, skull missing, etc) the soul would form into a spectral dragon. So in bringing him back to life, we may simply bring back his ghost, which would still work. There could also be another technique that's more dangrous, but could also bring back the body as well, but it comes with the cost of some of the casters own life force, (permanent damage to health), but it would bring back the pieces of the dragons body, no matter where they might be.
  4. I like the teeth. It gives it the look of it "breathing" the blade instead of it just being attached. I don't know about scales. It all depends on how graphic intensive everything will be.
  5. What I like about the Karthspire camp is that not only is it on an island, it also has several things that could be useful to anyone wanting to build something there, a forge, alchemy table, enchanter, it's got a river flowing through it with a few small, but deep pools before it continues on it's path. It's got everything a stronghold would need, everything except a mine or some kind of business for income. I'm thinking of something along the lines of the Great Houses of Morrowind, where when you advanced enough, they allowed you to build a home in a specified location. You'd supply the gold, they'd handle everything else. From the building to the hiring of workers and guards, etc. That's what I'm thinking could happen here. We'd buy the land as our right as Thane of which ever hold owns the land, we then develop it into our own personal stronghold.

     

    Requirements:

     

    Thane of Hold

    Friend of Jarl

    Enough money to buy land (150,000 Gold seems about right for the size of the Karthspire area)

     

    Things We can build:

     

    Walls

    House

    Houses for Guards and Workers

    Farmland

    A Shop

    A vault

    A storage room (To hide the entrance to Sky Haven Temple)

    An underground tunnel to secretly enter the Temple, opened only by a Blood Seal, so only a Dragonborn may open the tunnel entrance to prevent anyone who may discover it from entering the temple unnoticed.

     

    People We need to Hire:

     

    Workers for the various services as well as the building itself

    Guards to protect the workers (These will be disguised Blades, the recruits from the Temple. They won't be allowed to use the Blade armor or Akaviri weapons while in plain sight)

    Merchants to move in to build revenue

    A few villagers just to give the area some life, only a few like 5 people, maybe a few kids, but not a lot, we're not building a settlement, just a stronghold.

     

     

    If it comes down to it, I could just make this standalone, but I can't build interiors. I'm really bad at that. So I'd need someone to do the interiors, the exterior would be easy. I can do simple scripting, but this is more of a team project then something I can do alone, and if I did it alone it'd take me longer then I'd like.

  6. It's very unlikely to happen, if it was a new bloodline, sure it could be possible, just not in this mod. Put the request for this in it's own topic and see if anyone agrees with you, if it is ever made, maybe there could be a tie in, but I doubt it. It's just not a possibility, the only way and this is a very far-fetched idea it would be possible would be if someone used an Elder Scroll to re-write history, which would undoubtedly cause another Dragon Break, breaking the continuity of time, likely causing the very evils we sought to banish from the world to be reborn. But still this is a mod revolving solely around the Blades and the dealings with dragons and the world as a whole. No "Let's make a new Empire" here. That's for another time and another mod.

     

    Now to get us back on track, what does everyone think about my idea of turning the Karthspire camp into a player home/fort/something? A front for the Blades and a defensive line against attacks by the Thalmor.

     

    To reiterate it:

     

     

    We go to the Jarl of Markath (or what ever hold the Karthspire area is part of), if we are the Thane of Markarth (or whatever hold the Karthspire area is part of), we can buy the land surrounding the Karthspire for say 150k gold. After we buy this land we hire people to build us either a fort (might be a nice addition) or a mansion. It will require a large amount of gold to finish this building, but when it is done it could act as a first line of defense for anyone wanting to enter the cave where Sky Haven Temple is, we could even use this building as an excuse to put a gate in front of the cave saying something like "I've converted this cave into a storage room" or vault or something that would require a gate to be put up which would give the temple another line of defense. No towns, no villages, just a simple home for a Thane outside of the hustle and bustle of the city. I think it could work, we'd have a front for receiving new recruits. We could build a tunnel system connecting the temple and this house so no one realizes people are coming and going from this supposed vault/storage room/whatever.

     

    This fort/house/thing could also be a good front for a shop, we invite a merchant to live in the place and sell their wares to anyone who passes by, the gold from the sales would go to the Blades. We'd have to supply the shop with items from time to time, but it might work.

  7. It still doesn't make much sense, as that would make Delphine a Dragonborn, making the player what? What role would we play if there is another dragonborn? We wouldn't have one because we wouldn't exist, and I think if Martin did have a child with one of the female Blades, the other Blades would know about it, and none of what has happened would have come to pass.
  8. Well, there is a mod in the works to rectify this, and it's turning out to be quite good. while I still killed him, I have since reset the quest and spawned a new version of Paarthurnax since his skeleton vanished, he doesn't really land any more though...that's a bug I might have to fix myself...though I don't want to...
  9. I was reading up on some Redguard lore, and I came across the lore of the Sword-Singers or Ansei

     

    http://www.uesp.net/wiki/Lore:Ansei

     

    I was wondering if someone could help make a mod to bring this group of warriors back into the land. It would have to be for all races, not just the Redguards, and to be accepted you'd have to pass a few tests, the first one being actually finding this group.

     

    Tests:

     

    1. Find the group in a hidden cave/ruin/location

     

    2. Prove your swordsmanship to them

     

    3. Prove you are worthy to learn their secrets

     

    (All I've got so far, I'm thinking maybe 5 tests before you are accepted at the lowest rank)

     

    ---

     

    After being accepted you have to work your way up the ranks until you can begin learning how to form a Spirit Sword, after this, you learn to form better versions as you increas your rank in the group, eventually becoming a master who can form any kind of weapon out of their spirit, be it blade, blunt, or even bow..

  10. The problem with a descendant of the Septim line is that it can never happen. The line was wiped out by the Mythic Dawn during the Oblivion Crisis. Martin was the last Septim. Whats wrong with starting a new empire, a new bloodline? Why do we have to rely on the blood of a Septim? Not to mention, it's a little weird to have an Argonian Septim...I doubt that would be logical...There can never be another Septim bloodline, but we can always start a new one. But it's beyond the scope of this mod which will focus on the Blades, not the Empire.

     

    I'm all for a mod that allows the PC to rally Skyrim and march into Hammerfell, and drive out any Thalmor there, then move on to Cyrodiil, drive them from there, then Elsweyr, then Valenwood, then finally Alinor (Summerset Isles), we then reform the Empire, stronger then it was before. But not in this mod, a mod that could tie in with this one sure, but not a main goal of this one.

  11. Thalmor Splinter Faction - 135A0

     

    Thalmor - 39F26

     

    MQ201 Thalmor Faction - 39F27

     

    Thalmor - Fooled By PC Disguise - 6B2FC

     

     

    All that was needed was press "Page Up" a few times to see the FACT codes. So simply use the code:

     

    player.Addfac 39f26

     

    Alternately:

     

    player.addtofaction 39F26

  12. Not changing Paarthurnax's or Odahviing's soul, changing our own. Like he says, it's the nature of Dovah to dominate, the will to power is in our blood, perhaps through strict training we can change the nature of the dragon soul in us (the player) so we can more easily follow our own path, instead of the path of our blood. I wouldn't presume to be able to change the nature of any dragon, it's a personal choice and a battle that one has to fight alone.

     

    Like in the quest to cure yourself of Lycantrophy (sp), you have to fight the beast that has taken root in your soul, defeat it and you are cured, lose, and you remain a werewolf. Like how that goes, we have to defeat the nature of the beast, curb the desire to dominate all those we see. It's all ready apparent, though we may not realize it, we do it to most people we meet all ready, our followers, why do they follow us? Why should they follow us? It's a question I ask myself all the time.

     

     

    Since my last post I've gone back into the game and used the console to both reset the quest (even though it still says I completed it I can talk to the Greybeards again so it must have worked), I then set it to the final stage just in case, though with no visible effect. So while I completed the Paarthurnax quest, hopefully this will make it so the game thinks I haven't.

     

    Also we aren't replacing anything, change is not replace, because we will still be us, just not someone who dominates others so easily. We could have side effects for this drastic change, weakening of our voice which we then have to train perhaps with perk points by creating a brand new skill tree if possible.

     

    I agree, if we kill him, we can bring him back as he has now paid for his crimes, whatever they may have been, which satisfies both the Blades and the Greybeards (The Greybeards because we have brought back their leader, though there might still be some animosity for killing him in the first place.)

  13. But it could be argued that Odahviing could be just as useful as Paarthurnax in that regard. And the Greybeards and Paarthurnax don't use the voice for anything, good or bad. They just sit up there and "meditate", basically doing nothing. I have to agree with Delphine on one thing...the Greybeards fear their power.

     

     

    We kill Paarthurnax, but we go to the Greybeards for forgiveness saying something like "I was misguided and overwhelmed by the dragon soul within me with the desire to rule, but after he was dead you felt regret, and went on a quest to find a way to change the soul within from one who seeks to dominate to one who seeks peace with the other races", you can then have Odahviing take Paarthurnax's place as Grandmaster of the Greybeards, or use the shout Alduin uses to resurrect the other dragons, it could be used on Paarthurnax as an alternate path so people don't have to start a new character to go the Dragon Ally path.

     

    So with divergent paths, for this quest we have:

     

    Paarthurnax alive and kicking (Ignore the Paarthurnax quest given by the Blades)

     

    Paarthurnax dead, but Odahviing in his place

     

    Paarthurnax alive after using the shout "Slen Tiid Vo!" ― "Flesh Time Undo!"

     

    Going down this path on our own without the aid of Paarthurnax, and as we gain power over the other dragons we send them to the Greybeards to learn the Way of the Voice from them.

     

     

    This is my only real issue because I've gone so far past the point of killing him that I don't want to go back to that save so I can have dragon allies. I don't like killing dragons all the time.

  14. Just had an idea, about the Karthspire camp, what if we as the player build our own house there? Think about it:

     

    We go to the Jarl of Markath, if we are the Thane of Markarth, we can buy the land surrounding the Karthspire for say 150k gold. After we buy this land we hire people to build us either a fort (might be a nice addition) or a mansion. It will require a large amount of gold to finish this building, but when it is done it could act as a first line of defense for anyone wanting to enter the cave where Sky Haven Temple is, we could even use this building as an excuse to put a gate in front of the cave saying something like "I've converted this cave into a storage room" or vault or something that would require a gate to be put up which would give the temple another line of defense. No towns, no villages, just a simple home for a Thane outside of the hustle and bustle of the city. I think it could work, we'd have a front for receiving new recruits. We could build a tunnel system connecting the temple and this house so no one realizes people are coming and going from this supposed vault/storage room/whatever.

     

    This fort/house/thing could also be a good front for a shop, we invite a merchant to live in the place and sell their wares to anyone who passes by, the gold from the sales would go to the Blades. We'd have to supply the shop with items from time to time, but it might work.

  15. I like the new handle, it flows much better then before. I'm thinking about the pommel, how your hand might slide off if the handle ever gets slick with blood, perhaps make the ring a bit thicker so if you slide your hand down the hilt, the sword doesn't fall out of your hand.

     

    It might need a guard, it might not. Perhaps continue working on this model, then when it's complete take that same model and add a guard, we can then choose which style we want to use when we craft it.

  16. I helped the Stormcloaks, though I didn't like it. I then used the console and killed Ulfric...would like to see a mod where we can completely undermine everything Ulfric does, while still driving out the Empire and the Thalmor.
  17. The followers you are using are likely marked as essential. What I did was I became the Listener of the Dark Brotherhood, and took one of the iniates to be sacrificed. They were marked essential so I looked through the console for their name, and put in the code that came up to turn them non-essiental:

     

     

    To turn an NPC non-essential or essential simply find their base ID and use the code:

     

    setessential (Base ID) 1 (to set the essential flag) or 0 (to turn it off)

  18. Because Odahviing won't betray you after you handed him his scales on a platter. The way a dragons mind works is, if your Thu'um is the strongest, they will follow you, but you have to earn their respect. You've earned Odahviing's, first by defeating him, then again by killing Alduin. With any other dragon, including Paarthurnax, you have no guarantees because you haven't fought them, voice to voice, they might think themselves the strongest and try to challenge you, a mere mortal, but, knowing where Sovengarde is would mean they can take the souls and get even stronger, strong enough to defeat you? Maybe, maybe not, but they'd still be taking the souls of the dead. Some might also believe that Alduin isn't really dead and he is just biding his time for his return like he did the last time he fought, so there are so many senarios for this it's getting hard for me to keep track.

     

    And yeah, Paarthurnax has been minding his own business for years, but what do you think would happen if a dragon suddenly went "Hello, I'm up here on the Throat of the World, I'm busy teaching you mortals how to speak our language" "It's a dragon, lets get him" would have been the Blades response at the time, just like it is when they do find out now.

     

    So simply:

     

    You fought Odahviing, you defeated him, earning his respect, or a begrudging defeat however you want to look at it. You fought and killed Alduin, earning Odahviing's respect, enough so that when ever you call for him, he'll come. He pretty much becomes a follower who will help you until the day either of you die. Sure he might still be evil, but for as long as you are alive, he knows if he strays his soul is pretty much yours.

     

    With every other dragon, they only learn too late what it means to fight you, and by that time they can no longer fly. If we were to challenge every dragon in the world they might realize it's a bad idea to attack any mortal out of spite. We haven't challenged Paarthurnax and if he lives after Alduin's defeat he flies off to force-teach the way of the voice to all the other dragons weather they like it or not. That gave me the impression that it was either his way or the highway, that he would kill any who opposed him, but he wouldn't outright attack the Dragonborn, after all, you pretty much just killed the most powerful dragon, so if he lives, who's saying he won't go on a soul eating binge and get stronger? Sure he's past his prime in looks, but dragons tend to get stronger the older they get, as their color changes.

     

    But we are getting distracted. As long as Paarthurnax isn't the deciding factor for any dragon allies, I'm happy. If we give some more reason for either wanting him dead, or wanting him to live story wise, I'm all for it.

  19. So yeah, while I may be miles off base on the amount of dragons that could come to the aid of any dragon wanting to rule the world, as long as the portal to Sovengarde is open, theres the chance of either another dragon going there to get more powerful, or Alduin coming back through the portal since he retained his soul, but not his life. All it would take for him to come back would for another dragon (or an evil Dragonborn or voice user) to enter the portal and use the shout:

     

    "Slen Tiid Vo!" ― "Flesh Time Undo!"

     

     

    on Alduins corpse, it could bring him back just like it did to the other dragons resurrected by Alduin.

  20. True, it might not work, but I think and I might be wrong because I'm still a bit fuzzy on some of the lore surrounding Alduin and the Dragons, but I think I read somewhere, either in the game, or on the wiki about something that Alduin said. It was like for ever soul I take from the mortal races, an immortal dragon is put in it's place or something to that effect. So if I'm not wrong here, if Paarthurnax has that same ability, what's stopping him from doing what Alduin has done and go to Sovengarde to take the souls of those who haven't yet passed Shors test for entrance into the Hall of Valor? The portal is still open, the staff was left in it's place when you entered, and with no way to go back, we couldn't close it, so whats stopping a dragon, any dragon from becoming the next Alduin?
  21. open the console and type in "help thalmor 4" (without quotes) and it will give you everything matching the word Thalmor, simply find the "FACT" prefix and thats the Thalmor faction.
  22. I like Paarthurnax, I do, but if it came down to the choice of the Dragonborn leading the Dragons or Paarthurnax, I'd have to honestly say I'd still kill him just so the others aren't subjugated completely to the Way of the Voice. It's a good path and all, but I view it as a path of doing nothing in the face of great dangers, but that's just my feelings on the matter. If there was a way around it and Paarthurnax didn't try and teach the other Dragons the way of the voice and instead simply did by example, it might have been better. But I'm getting distracted by my personal feelings on the issue, he might have deserved to live, he might have deserved to die, but I doubt we can ever truly know his true intentions. After all, for all we know, his Way of the Voice could be a front and after the dragons are under his rule, he'll become the next Alduin and attempt to subjugate the races again, starting the Dragon War all over again.
  23. Is there a way to reset the quest? I killed him a while ago, and it seems some of the better mods will be using him as a key element and I would like some way to bringing him back, or at least making it so the Greybeards no longer hate me. I can simply reset the quest, but that doesn't seem to do anything (according to other posts I've read), so is there a way for me to bring him back, without going nearly 50 hours back in saves?
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