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Yelang

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  1. ok after some trials and errors and searching a bit I managed to solve the problem myself. In case anyone wants to know I had to change "extends game" to "extends activemagiceffect" and also check "Recover", "No duration" and "No Area" on magic effect page.
  2. ok after some trials and errors and searching a bit I managed to solve the problem myself. In case anyone wants to know I had to change "extends game" to "extends activemagiceffect" and also check "Recover", "No duration" and "No Area" on magic effect page.
  3. I need a mod that make a lesser power that increase the enchanting skill by 5 upon use with the proper xp (like a trainer or incpcs console command). I made a failing attempt at doing it myself by making a fire and forget magic effect of script archtype and attached the following to it: Scriptname TrainEnchanting extends game Event OnEffectStart(Actor Target, Actor Caster) Game.IncrementSkillBy("Enchanting", 5) endEvent It compiles without a problem but the lesser power does nothing regardless.
  4. I am trying to make a lesser power that increase the enchanting skill by 5 upon use with the proper xp (like a trainer or incpcs console command). So I made a fire and forget magic effect of script archtype and attached the following to it: Scriptname TrainEnchanting extends game Event OnEffectStart(Actor Target, Actor Caster)Game.IncrementSkillBy("Enchanting", 5)endEvent It compiles without a problem but the lesser power does nothing regardless. So is it something wrong with my script (some properties needed perhaps?) or are there other things to consider in the magic effect itself?
  5. It's not included in the TWF as far as I know. I've checked all of its weapon visual effects and never encountered it.
  6. I use the DAO Fixpack and to avoid compatibility issues I use a minimal ver of CBO now (a few side characters like Bella, Gheyna,etc.). But I want to add two things here, one FWarden romance with Morrigan and two the dark ritual with FWarden. Am I correct to assume these files would do the job or should I add some other files as well? Morrigan F!Warden Sex complete folder plt_ghosts_morrigan_defined.plo and plt_ghosts_morrigan_ritual.plo from Plots folder ghosts_morrigan_defined.nsc and ghosts_morrigan_ritual.nsc from Scripts folder I feel like I should have to add some files from Dialouge\Main Characters and Story folder as well but I'm not really sure which files and have no idea that these are compatible with DAO Fixpack or not. In short since as I understand it most incompatibilities between CBO and DAO Fixpack comes from the Landsmeet stuff and I don't really want a change to that (I want only a male noble human to be able ta marry Anora, only a female noble human marry Alistair, etc.), I wonder if I can have a reduced ver that is compatible.
  7. I want to make a simple mod for personal use that removes the equipment of a two-handed weapon for the indomitable to be active. I made a gda file from Abi_base with indomitable's row, changing conditions column from 128 to 0 and put the file in override. Unfortunately the two-handed requirement persists. The mod does have SOME effect since when for testing I changed the upkeep cost from 60 to 50 it worked but not that. I'd appreciate it if anyone could help me in this. P. S. I have Combat Tweaks, don't know if it'll affect the results.
  8. I use alteration armor spells such as stoneflesh a lot but I don't like the visual effects on character's face a lot. I can remove the visual effects completely using CK but I'd rather have some effect going on. So is it possible to make visual effects not be visible on character's head only? Thanks in advance. p.s. I use CRF.
  9. Oh I see. :smile: So a mod that gives these stats overall please? :tongue: Maybe something like this: Helmet: +2 stamina regeneration immunity to flanking Armor: +2 health regeneration +50 stamina +10% spell resistance Gloves (adding somethings here): +10 attack +3 armor penetration Boots: +10 defense (removed if the limits for boots is two as well) +20% dodging chance +3 stamina regeneration Set Bonus: +20 armor -25% fatigue
  10. I always liked the design of Ancient Elven armor set, but it's stats are very underwhelming compared to other armor sets in the game. Therefore I'd like a mode that changes the set bonus from: +5 defence to +20 armor +10 defence -25% fatigue +50 stamina +5 stamina regeneration rate +2 health regeneration rate +10% spell resistance +20% dodging chance immunity to flanking I know the stats are overwhelming now but I think the ancient elven armor should be no less. :)
  11. Wow, it look great so far! :smile: I am up to (and actually very eager to! :D) some writing if you don't mind a slow progress. :wink:
  12. Well, I think what you are talking is above level of a simple mod. Skyrim is a Hack'n Slash game which uses a completely different game mechanics than rpgs like DA:O that use abilities and have automatic attack system. I HAVE thought about it though but I don't think it is possible within bounds of the creation kit.
  13. IS THIS THE INN? WOW, THAT'S GOOD! Sorry for the burst of excitement, I just didn't expect to find something THAT good THAT fast! :D Do you also plan new quests? These new areas certainly need new quests.
  14. Wow, you learn something new everyday. :D
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