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UrgeNexus

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Everything posted by UrgeNexus

  1. So, I recently played the beginning of Far Harbor and had the brilliant idea of starting over as a gunslinging detective rather than a sneaky sniper. Here's where the request comes in. When I rescued Nick, I was given a coat and hat so we could be trenchcoat-twins. Adorable, yes, but not as cool as it could be. See, I have an almost unhealthy fascination with the vault suit and figured the best thing ever would be to simply throw that trenchcoat over the vault suit, put on a hat and call it a day. So, seeing as I don't know the first thing about model editing, I figured I'd at least ask. Alternatively, if it's not ridiculously complicated, I'd be willing to learn how to do it myself, but I'd need to be pointed in the right direction. There are two mods that spring to mind as relevant for inspiration if nothing else: The Bad-Ass Vault Dweller Long Coat - By Eferas http://www.nexusmods.com/fallout4/mods/7096/? This one is basically what I'm after, almost. It's more of a gunslinger coat than a detective coat and I don't love how it only has one sleeve. Still, it serves as a clear example of what my request actually is. Deckard Trenchcoat (Blade Runner) - By Hoax2 and Fadingsignal http://www.nexusmods.com/fallout4/mods/11328/? This is an excellent detective coat, one I'll likely use in some capacity anyway, but I linked it mainly to show two thing. One, what type of trenchcoat I'm after (The faded trenchcoat worn by Nick). Two, if at all possible I'd love a similar colour on the coat, but asking for a retexture is getting a tad greedy, it's possibly something I can handle myself by moving some files around as well. My modding knowledge was limited to begin with and I'm fairly rusty though. So there you have it, I'm hoping someone more talented than myself thinks the idea of combining that noir detective style with the classic vault suit look sounds like a cool idea. If not, oh well, I tried. If someone does think it's cool and wants to make it, congratulations, you are a good person and I love you. Thanks in advance to anyone who shows any kind of interest whatsoever.
  2. True, I have other characters who could easily become worse than Miraak. In retrospect I'm not sure what the point of my earlier post really was, I guess sort of playing devil's advocate. Anyway, there it is. That really is the beauty of TES games, for all their flaws (And there are plenty) they allow an incredible amount of flexibility to those who want to make use of it.
  3. Who's to say you would become like Miraak? That's entirely your character's choice, as any TES hero is completely unbound by fate, which now that I think of it is probably why Mora is so intrigued by the Dovahkiin. The character I finished Dragonborn with (Valtyr, a Nord warrior) saw Mora as a means to an end, Miraak was dangerous and had to be stopped for the good of all. Miraak also attempted to have Valtyr killed, so Valtyr would have killed him regardless for that reason alone. Once that was done, Mora wasn't really all that useful to Valtyr anymore, he's not the power hungry type, he does what he has to do to accomplish his goals and no more.
  4. There's no real evidence to suggest Hjalti/Tiber was a Breton, he was from High Rock, but different people of different races live all over Tamriel. The only thing I know of that could suggest it is the fact that Tiber lived to 108 years old, which is a hell of a long time for a human, especially in a medievalish society. Bretons are the longest living of the human races, so that's something. Then again, plenty of people have lived very long for their races through various means, it's not too far fetched to assume an Emperor, especially Tiber Septim would have access to the best healers and mages the Empire had to offer, which could explain his long life. Also, if you want to get CHIM into the mix, that could possibly explain a lot, but I'm nowhere near knowledgeable enough about CHIM to give a proper explanation of it.
  5. Nobody is forcing you to read anything, if you don't want to read a long post that really is your problem. More information means more material for discussion.
  6. Most characters of mine who has done that quest has killed him. There are two reasons for this. 1. Mehrunes Razor is dangerous and should not end up in the wrong hands, even if Silus says he'll lock it away there's no guarantee someone won't just smash open the display case and steal it. The safest place for it is with the Dovahkiin, provided he is a decent person, which most of my characters are. 2. Mehrunes Dagon tells you to do it. Having seen Hermaeus Mora outright kill Septimus Signus, by disintegration no less, I have no reason to believe the other Daedric Princes are not capable of the same. Even if my character has not seen that happen at the time, he'd likely be wary of brazenly defying a Daedric Prince, if not utterly terrified. These reasons obviously require that the character in question is not a complete bastard, if that is the case though, they'd kill Silus without a second thought. So essentially, wether my character is good or bad, Silus ends up dead. A good character may deeply regret it, but ultimately the reasons above are my way of rationalising the whole affair.
  7. I disagree on Hircine. Hircine represents the Hunt and hunting is about more than killing. Hircine always gives you a chance, a Hunt where the hunters catch their prey without effort or the prey escapes the hunter too easily is not a proper hunt. So why would someone worship Hircine? Any number of reasons really, but first and foremost I would think proving one's skill as a hunter. Hunters, especially in fantasy settings, take pride in being good at what they do. What better test of skill than besting Hircine, Lord of the Hunt? As for which Prince I most identify with, I'd say Malacath. The Daedric Princes aren't really all that relatable for reasons mentioned earlier, but I think everyone knows what it feels like to be an outcast to some extent.
  8. First off re-read the OP's post, it's not about 'hate', it's about Role Play....the discussion is RP'ing Vamp Hunters with Role Plays not able to be Role Played due to Serana's story line. As for curing Serana's....that is not the point, you Dovahkin does not know that...plus you have to play nice with Serana, be all concerned about her, etc....to have her cure herself, why would a Dovah with no personal interest or pleasant feelings for her be concerned about 'how she feels'? You are missing the point about Serana's Vampirism, Dovah's being RP'ed as Vamp hating Hunters are not being Role Played to eventually ask Serana to make them a Vamp themselves...I know for my own game, my Dovah was not overly pleasant to her....she's a Vampire, he's a Werewolf, he does not like Vamps full stop, the only good Vamp is a dead Vamp in his books.....Yet he can't complete his mission due to Serana's essential status even once the DG story line has come to an end....That fact I am working on to allow my Dovah to complete his mission. That's a fair argument and it's entirely up to the individual how they roleplay, but to me this seems like a missed oppurtunity for character growth. People change, for better or worse, and a character who remains the same no matter what is in my opinion very boring. Again, roleplay is a very personal thing and I'd be silly to try to tell anyone how to do it, but that's my opinion. I do have a question though, purely out of curiosity. How does your character justify killing Serana after all she's done for him and all of Tamriel?
  9. I've always heard it the other way around, in that they are embodiments of their spheres and thus cannot act outside them.
  10. I wouldn't say petty. Hermaeus Mora doesn't have a choice in the matter. His sphere (among other things) is the collection of all knowledge, a Daedric Prince can not act outside it's sphere.That doesn't mean it's not petty. It just means that Hermaeus doesn't have a choice but to be petty. Fair enough. Even so I felt like it needed to be mentioned, the fact that the Daedric Princes have no free will beyond their spheres is a really important factor in everything they do and it's something quite a few people don't know.
  11. They do explain why you can't kill her actually. Killing Serana makes no sense whatsoever, wether you like it or not you need her if you want to stop Harkon, who is a much, much bigger threat. This is the explanation you're given as soon as you even mention to Serana that you're a vampire hunter and killing vampires is kind of your thing. Also, Serana is clearly not a ravenous monster but a person just like anyone else, she happens to be a Vampire but I don't think anyone can really make a convincing argument for her deserving to die any more than anyone else in Skyrim, the Dragonborn has committed far more acts of brutality than she has. If you want to play a zealot who kills vampires solely because they are vampires that's fine, but it means you won't be able to do Dawnguard. As for justifying it through roeplaying, it's easy. You don't like Serana, you have little reason to trust Vampires based on prior experience, as far as you know they are all monsters. On the other hand, it's not every day you find an ancient Vampire with an Elder Scroll on her back. Why does she have the scroll? Why was she locked away? Why were other Vampires looking for her? Only one person can help you answer those questions and that person is Serana. Killing Serana on the spot accomplishes nothing. In short, your character has to set aside his/her personal bias and look at the big picture. A Vampire hunter that kills without thought is no better than any other wanton murderer.
  12. I wouldn't say petty. Hermaeus Mora doesn't have a choice in the matter. His sphere (among other things) is the collection of all knowledge, a Daedric Prince can not act outside it's sphere.
  13. Both loosk are supported by Lore. While Mora usually appears as the writhing mass of tentacles we see in Dragonborn, he has also been known to take the form of a shapeless abyss. I wouldn't say it's laziness really, I imagine they weren't quite sure how they would depict the tentacle form and so they went with the abyss form. It's not like it really makes a difference, a Daedric Prince can take whatever form it pleases.
  14. None whatsoever, but keep in mind that Hermaeus Mora is interested in all knowledge of any kind. Some knowledge is obviously more interesting than other, I think Mora would place higher importance on some ancient magical tome than an Argonian centered play consisting entirely of innuendo. Even so, Mora's sphere is among other things knowledge, which means that Mora must collect all of it regardless of importance or value. Again, I have no idea what secrets of the Skaal old Herma-Mora is after. Possibly some sort of shamanistic magic, maybe the secret of working Stalhrim, it may just be their stories and legends. As I've said already it doesn't really matter what it is, the reason Mora seems so obsessed with it is likely the fact that the Skaal have actively prevented Mora from learning their secrets because Herma-Mora is seen as an enemy in their pantheon.
  15. I only experienced one bug that made any difference, which I suspect was mod related anyway. When riding a Dragon for the first time the Dragon would fly off while my character remained behind just sitting there in mid-air. I found a solution for it though and experienced nothing else major, nothing that springs to mind anyway. I did have one other bug, though it didn't break anything and was actually quite amusing. When sailing towards Solstheim my character somehow fell through the deck of the boat but kept moving. It basically looked like we were travelling by the first ever Nordic submarine. It was quite funny untill I almost drowned, nothing the console couldn't take care of though (tgm and tcl). My point is, bugs are not always the fault of the DLC itself, but how other things interact with it. Wether it's mods or your system, it's not always the fault of the DLC alone. I've heard of people experiencing tons of bugs, I on the other hand encountered very few, which applies to Dragonborn, Dawnguard and Skyrim.
  16. Here, I'll fix it so its the the correct statement (and fix your spelling); "So basically the info is there, you choose not to believe my interpretation of it and choose to make your own interpretation because there is always more than one interpretation in a TES game." And while did Felldir say that, that's not what happened - so your point is only evidence of what he said, not what he did. I've held off on saying this, but seriously, could you at least try to be civil? We get it, you have a strong opinion that is contrary to most of the others involved in this thread. There's no reason to be so confrontational about it. On a slightly different note, I'm now curious why you see the Lore the way you do. I don't understand how it can do anything other than enrich the universe, adding depth and context to what we experience in the actual games. If you could enlighten me on that I would be genuinely interested in hearing it.
  17. Not as far as I know, I haven't actually seen any quests for the Werewolves either but I haven't investigated it beyond meeting them. Given that 50% of Dawnguard was dedicated to a Vampire faction, I rather doubt it.
  18. The emperor did what was necessary to keep things together. Talks of corruption and everything else is mostly stormcloak/thalmor propaganda. It really isn't, I'm an Empire supporter but my thoughts on the Empire is basically that it's the lesser evil at this point. Corruption is rampant in the Empire, as it would be in any civilization of such a scale. I don't think the situation in Skyrim and Hammerfell are quite the same though. Hammerfell was forced to cede a large chunk of territory, territory that was home to people and likely provided valuable resources to the nation as a whole. Skyrim was denied the right to worship a God. Religion is an important part of life in Skyrim and I get that, but is it worth tearing the nation apart with a civil war? They could always worship in secret, which is what people were doing with no real cosequences until Ulfric made a fuss about it. Had everyone in Skyrim just continued to worship Talos in secret and keep their heads on, the Thalmor may not have started enforcing the ban as strictly as they do now. In short, I think the Stormcloaks over-reacted hugely. They're passionate about what they believe in which is all well and good, but they're not looking at the big picture. A civil war does no good to anyone except the Thalmor. Had they managed to keep a cool head and think ahead, Skyrim and Tamriel as a whole would be much better off against a very dangerous and insidious threat to not only Tamriel but all of Mundus. Obviously most people don't know just how bad the Thalmor issue actually is, but I still don't see how any reasonable person can think a civil war will make the situation any better. Sometimes you have to make sacrifices for the greater good, the Stormcloaks seem to be unable or unwilling to understand this.
  19. This was a Dungeon I really enjoyed, having Neloth around helped of course. It was nice to see a dungeon that required at least a bit of thought to complete, rather than just running along killing everything in my path. That's been my impression of Dragonborn in general actually, a step in the right direction. If Bethesda can continue this trend, I don't see how future DLC and games can be anything but improved.
  20. I completely dropped the ball on that until you mentioned it. But now that I think about it is odd that such a "private" people were more warm and open (except the guards they were still sarcastic at best.) than much of Skyrim was even after saving the whole place but I guess thats not really a bad thing other than on immersion/lore. Also. Yeah, in vanilla your immortal by that point. But anyways you shouldn't have any real problem, even with my insane hardcore difficulty I didn't have to much of a problem with anything but the final boss fight. I see that as a tactic used by the Guards to subtly let you know that they are in charge, if you behave yourself then there won't be any trouble, if you don't...well then the Redoran Guard will kick your ass right back to Skyrim if you're lucky. What I liked the most about Raven Rock is that it seemed very real, the people of Raven Rock are living on the frontier and without cooperation they won't make it there. Hence it would do more harm than good to be unwelcoming and hostile to outsiders, especially when said outsider can help them deal with the islands many dangers and bring goods and money into their economy. They are a product of their environment. Similarly, the Dunmer of Windhelm are products of a hostile environment, but one where they are essentially treated like crap by everyone. The Gray Quarter isn't an environment that encourages cooperation and good will towards outsiders, but rather segregation and disdain for the people who treat them poorly. While there are Dunmer in Windhelm that want to get along with the Nords and Nords who feel the same way towards the Dunmer, the general attitude of both parts is understandable. Not good, but understandable. If we compare the two groups, I see them representing the old and the new Dunmer. The Windhelm Dunmer are clinging onto the way of life they had in Morrowind before the Red Year and before the Tribunal was destroyed. At that time, the Dunmer could be xenophobic and unwelcoming, because they had three living Gods protecting them. Morrowind used to be untouchable, the Windhelm Dunmer generally seem unable to cope with such a massive change in their way of life. Then there's Raven Rock, the new Dunmer. These people are living in the new Morrowind, right out on the frontier at that. While they've embraced a new (Or rather old) religion, one that denounces the Tribunal as false gods and represents a return to tradition, they also recognise the fact that Morrowind and the Dunmer people are broken. Rather than lament this fact however, they instead work to rebuild. They are willing to work hard to build a better future, rather than cling to the past. I'm very excited to see what happens to the Dunmer in the coming years, if the attitude I see as prevalent in Raven Rock is anything to go by, there is some hope that Morrowind can rise from the ashes so to speak. Out of interest, at what level have you gone to Solstheim with this new character? I was thinking of having my mage finish up the College of Winterhold before going there.
  21. Yes, there is a difference between the actual game and whatever fantasy lore you believe. However, your wishful thoughts about lore are just your imaginative flights of fantasy and pretty much meaningless. If it does not exist in the game, then it doesn't exist - at least in my book. To me, lore (and especially from some web site) is a crutch for the mindless and those incapable of reasoning. Why anyone would believe something that is formulated by someone's comment on another's thoughts regarding some persons assumption about a speculation made on some other persons idea on an individual's thoughts providing a fantasy explanation for some game aspect is beyond me - but please feel free to believe such ilk, just don't insist I must believe it too. While some may choose to believe information born from fantasy, I prefer to formulate my own thoughts from information that actually exists within the game. There is no powerful dragon just over the horizon killing an entire army in one fiery (or frosty) breath that I cannot see. Dragons are easily defeated by anyone with some fighting skills and are not all that powerful. Alduin is not unstoppable and all it took was an ordinary mortal, assisted by immortals, to defeat him. While these may not suit your fantasies about the game, I am not insisting you must accept them. So, please, feel free to wallow in whatever imaginative fantasy you want, but don't tell me I must accept your fantasy as my thoughts of the game. I don't remember forcing you to accept anything. I am also not simply pulling information out of my ass, but basing it on in-game texts and drawing conjecture based on how NPC's talk about Dragons. Your average Guard isn't saying "I can't wait for a Dragon to fly in so I can kick it's scaly ass!", he's saying "If a Dragon comes along, we'll all probably die." If you want to go purely by gameplay that's fine, I can't and won't force you to see things my way. Personally though I believe ignoring anything not strictly presented in game is boring and makes for an ultimately pointless discussion, which defeats the purpose of having a thread about it in the first place. By your reasoning Whiterun, often said to be the most important trading center of a nation, is home to about ten to fifteen people. Also the entire nation of Skyrim is so small you could walk from one end to the other in a day or two. This may be how it is presented through gameplay, but it makes no logical sense. As for you argument that Lore is a crutch for idiots (I am paraphrasing of course) makes no sense to me whatsoever. Lore makes the world feel more real, it makes it more interesting, it provides depth. If you're not interested in that then fine, though I'm not sure why you would post in a thread that has so far been entirely about Lore.
  22. Depending on the mods you're using that might turn in to a nightmare. With Sky Redone, Deadly Dragons, and such at master difficulty my level 30 pure mage with armor spell/elemental protection enchantments is one shotted quite often by dragon's and even the Seekers can become a big threat, but if your determined I'd recommend going big time in to conjuring or grab a follower to tank. But anyways on topic. I'm half loving, half hating it. I love the Lovecraftian feel of HM realm. But the main villain just doesn't seem all that big a threat. They really needed to add at least a quest or two more in at the start to build him and his action up as more of a threat like his unseen nightmare-ish nature seemed at first, rather than just some mention of unspeakable things and Deadric Lovecraftian-esque books/realms and a few villagers being brainwashed. Or gone completely in the nemesis direction like they seemed to be doing with him just randomly showing up to to steal your dragon souls and calling you weak. By doing both they ruined him in my opinion. To sum up my reaction Evil cult. eh, Ok another one. Boatman. hmm evil cult, and missing memory while traveling to a far off land, not bad. Talking stone, brainwashed people, ancient evil. Awesome Dungeon, evil book, and realm of HM/being told I was out of my league while he's flanked by various horror, returning to defeat said horror's. Epic. Kill a dragon, taunted and souls stolen, quickly due away with talking rocks. He just lost his unseen horror-ness, and is a jerk. More Dwemer. Eh, still cool. More HM, fight dragon, dead shaman. Not bad. "Crap did this part already, they should really fix that to be in a set order." Tame dragon, boss fight. Would have been better if I'd done it in the right order but, oh well still a better boss fight than in Dawnguard. The side quest weren't bad but can be neatly summed up as more of the usual. I suppose in the end it all comes down to the fact that "More of the same" is exactly what some people want, whereas others want something new. Personally I think Dragonborn offered a fair bit of both, I haven't explored all of Solstheim yet but the dungeons I've been to offered some fun new puzzles and generally more interesting level design, which is a good thing. Another unrealted thing that struck me is how friendly everyone in Raven Rock is. I was expecting to be treated like utter crap by the native Dunmer, but everyone I met was genuinely welcoming and showed appreciation for my help. That kind of threw me off at first because I was expecting a completely different attitude from them, but I was pleasantly surprised. As for the Mage thing, I'm not using SkyRe or any mods that make the game signifigantly harder, vanilla Expert tends to be a decent challenge for me and I haven't had any trouble with my mage so far. I think the issue of difficulty was mainly due to the fact that my character was level 50, wearing legendary and heavily enchanted Dragonscale. He was essentially invincible before setting foot on Solstheim. I'd heard from everyone how ball bustingly hard the DLC was, so I prepared for just that.
  23. Gameplay and Lore are not the same thing, at least not in my book. In Lore, a Dragon is the kind of thing that can devastate an army in moments, obviously they can't be that strong in the game, or you would never be able to defeat them. As they are they're generally too easy to kill, which is a pretty massive inconsistensy with how they've been described in the Lore. Even if you disregard that, a dragon isn't really dead until the Dovahkiin eats it's soul. Even if some town guards could kill a dragon attacking their city, so what? Alduin could swoop on in and ressurect that Dragon whenever he wanted to, or just kill everyone given that he is literally unstoppable unless a demigod travels into the realm of an actual God and kills him there.
  24. I more or less powered through the main quest on a level 50 character, did a fair amount of sidequests but not all of them. I enjoyed it a hell of a lot and I've now made a Dunmer Mage. My Nord Warrior plowed through everything with virtually no difficulty whatsoever on Expert, so I decided I wanted to do it again with a slightly less overpowered character, plus I feel like being a mage will fit the general theme of the DLC much better. Overall, I'm happy with it. Nostalgia is not something I have a problem with, the minute I set foot on Solstheim memories of Morrowind (My favourite game of all time, a game which means a great deal to me for many reasons) washed over me and I couldn't help but smile and just walk around Raven Rock looking at buildings, the guards in Bonemold, the ash fields, the waves hitting the shore, it was beautiful. At that moment the DLC had me.
  25. Same issue here, I do not have the mod that let's you turn into a dragon however. EDIT: It worked, I don't know why but it worked. Deleting the Dragon folder as suggested above seems to do the trick.
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