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UrgeNexus

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  1. Not shabby for the potential Mantle of the only living God, when compared to one of the weakest of the Daedra who has been crastrated not once, buy twice over the last 200 years. The Dragonborn is powerful, yes. Potentially more so if he IS the new Talos (which remains to be seen). He's at least as powerful as the 7th CoC, maybe even the Nerevarine. He's certianly not a match for a full on Daedric Prince, mind you, at least not on even terms. With regards to mantling, it's entirely dependant on what kind of character you play. If you go by the Dovahkiin seen in trailers and promotional material, then you can certainly make a strong argument for the Dovahkiin following in Tiber Septim's footsteps. Then again, to mantle Talos you'd probably have to emulate Wulfharth and Zurin Arctus as well and I'm not sure how that would work out. The mantling of Talos is a complicated affair, due to the the fact that Talos is not one person ascended to godhood, but several people combined.
  2. Who is great for Mercer Frey (Having voiced Garret in the Thief games) but admittedly overused. Putting voice actor in quotes isn't really fair though, he also voices Clavicus Vile and Barbas which shows range and versatility. If you want to blame someone, blame the director who chose to use his "Mercer" voice on such a huge amount of NPC's when the actor is clearly capable of doing other voices.
  3. All well and good, yet the point remains that the armor was clearly intended to look like that at the time that screenshot was released. Looking at the actual armor, you can see the shadow of the holster in the texture, it's safe to assume that shadow would not be there if the holster was not meant to be there along with it. The red patterns on the back that abruptly end suggests that the hood/scarf thing was also meant to be part of the armor. The loading screen showing a pre made statue isn't really important, the loading screen is simply the only place where the armor is visible in what was clearly it's intended form and so that is the only thing I could use as an example. This thread was born mainly out of curiosity if this is another one of those things that can be found buried in the CK somewhere.
  4. I'm sure most, if not all of you have seen the loading screen with a Dunmer assassin wearing shrouded armor. I haven't been able to find a good screenshot of it online that shows what I'm talking about and I don't have the oppurtunity to get a screenshot myself right now, but here is one of the promotional images from before release that shows the same character, it's not great, but hopefully it serves well enough to illustrate my point. Image I am of course talking about the bandolier and scarf on that Shrouded Armor, which is conspicuously absent in the released game. I think we can all agree that the male Shrouded armor looks pretty bad in it's current state and while the one shown in that image isn't that different, the scarf and bandolier goes a long way to make it at least look like a finished product. Lookng at the armor in the inventory and the loading screen makes it obvious that this is how the armor was intended to look, why it wasn't included in the actual release is beyond me. My question is this: I know people find stuff buried in the CK occasionally, such as the braided beards that appeared on the nexus not too long ago. Given that the loading screens will be different if you change the Shrouded Armor's textures, I assume the model which includes the scarf and bandolier is there somewhere, the loading screen needs a way of showing it to us and judging by how texture mods affect them and they can be rotated, they can not simply be screenshots. Am I right in these assumptions? Now for the request: Is this something someone would be interested in pursuing? I plan to have a look in the CK myself and see if I can stumble upon something, but my knowledge of the CK is minimal at best. I would love to see the male shrouded armor returned to the way it was obviously intended to be. Thanks in advance to anyone who can offer some insight and/or wants to pursue this.
  5. Well this isn't entirely true. The series just couldn't function if there was absolutely no reference to past events. The Eternal Champion, The Hero of Daggerfall, The Nevarine, The Hero of Kvatch, are all people that were established to have existed and played a major role in a pivotal event. They're also referred to as the Destiny Driven heroes because they were absolutely meant to be the ones who accomplished the things they did. If you play the game and you don't delve into that portion of things, then your character can't be that hero, because the hero is stated to have done those things and your character didn't. and people are going to get pissy about that, i'm almost certain of it. But there's nothing that contradicts that logic. So, in this case when I say The DragonBorn. I'm not referring to my spellsword character, or your barbarian character, or whatever character someone else is playing, I'm specifically Refering to the Historical figure of the Dragonborn and things he will have had to have accomplished in his lifetime to be considered that Legend. That's why I specifically went with those three things that can't have been done by anyone else. Anybody could have become the ArchMage, or The Leader of the companions. Only the Dragonborn could have become The DragonBorn. sorry if that seems a bit nonesensical, It's 5 in the morning and I've been up all night. As to the part of your post I didn't quote. It's very interesting to read. Though on the matter of Daedric Princes being powerless in Mundus. http://elderscrolls.wikia.com/wiki/2920,_vol_01_-_Morning_Star I'm not entirely sure which book in the series discusses it, but there was mention made of a battle between two members of the tribunal and Dagon after he had destroyed a city and murdered all of it's inhabitants. The fight managed to severely injure all of it's participants, and this was at a time when the tribunal had the powers of Gods. It seems more like a flavorful retelling than actual fact, but if there's a grain of truth to it then the Princes are not to be trifled with regardless of who or where you are. Still think the dragon born could take one on his home turf. Unless I'm entirely mistaken, the 2920 series are historical fiction. They may be based loosely on actual events in-universe, but they can not be considered a reliable source. The author is likely better informed on Daedra than your average peasant, but still probably knows very little about them. I'll admit I haven't read those books in ages though and I've actually been meaning to read them all in order. I'll concede though that I may have been a bit forceful with my no-canon rant there, obviously there is some established canon that is not affected by player choices. What I should have said instead is that TES canon is very flexible and allows for players to have their own personal canon when it comes to their character without really affecting the rest of it. The heroes of other games are mentioned in lore but rarely in any real detail, considering that all the authors in-universe have their own biases or just don't have any real facts on the subject means that conflicting accounts of what, for example the Dragonborn, did or did not do are common and make sense. So instead of saying there is no canon, I should have said that the canon is very flexible. This topic asks about a specific character though, a player character at that, which is why I posted it. The Dovahkiin can be so many different people with such a vast variation of power. My current character is your plain old sword and board warrior, he's got the Thu'um and is extremely skilled in combat, but not much else. He's ridiculously powerful simply because of the Thu'um, but my Spellsword would wipe the floor with him because he's got all of that and magic. The only way to really make a proper assessment of the Dovahkiin's power is to either go with the guy in the trailers, or with a character who has mastered all aspects of the game. When going up against Daedric princes though, nobody really stands a chance. On Mundus I would say anyone with the right skill could do it, because Daedra can no longer manifest with anything near their full power. If you look at Sanguine in Skyrim, or Sam as he calls himself, that's to my knowledge pretty much the best a Prince can do if appearing "in person" so to speak. Daedra usually rely on mortals to influence Mundus, through pacts and trickery, the Oblivion Crisis was an exception and not one that will happen again without a plot device of some sort. In their own realms though, all bets are off. If you go to Coldharbour and call out Molag Bal, the short version is you lose. The long version...well, considering who I used as an example I don't even dare put that to writing.
  6. Maven is a criminal yes, but she is a much better leader than Laila Law-Giver. Laila is incompetent and completely oblivious to what's going on, she is a terrible leader and leadership is something Skyrim and Tamriel as a whole really needs. Maven may be a greedy and corrupt criminal who basically runs the thieves guild, but she's also smart, strong willed and well connected. Maven takes care of business, Laila does not. Even while Laila is Jarl, Maven is the one calling the shots, her being made Jarl officially is really just a formality, she was already ruling Riften.
  7. There is no hard-canon for TES. The hero is whoever or whatever you want hi/her to be, and when the hero is no longer needed he/she ceases to be relevant, they fade off into obscurity. No Dovahkiin is the same and a canon Dovahkiin would only serve to invalidate the choices of most players and go against the spirit of freedom that is at the core of TES games. Now that I have finished my canon-rant, let's get down to business. On Mundus? Probably, any sufficiently skilled individual can as the Daedra have virtually no power on Mundus by themselves. In that prince's realm of Oblivion? Not a chance. The princes and their realms are the same, Mehrunes Dagon does not live in the Deadlands, Dagon is the Deadlands and the Deadlands are Dagon. Within their own realms the Daedra are in charge, they are still bound by their spheres of influence and can not act outside their nature, but they have complete control of their own realms because they are their realms. Daedra have no physical form unless they choose to take one. If the Dovahkiin were to somehow get into a daedric realms, there's a number of ways it could go down. Let's for the same of example assume the Dovahkiin got into the Deadlands, realm of Mehrunes Dagon, and challenged the Prince of Destruction. Dagon could choose to appear in a physical form and straight up fight the Dovahkiin. The Dovahkiin doesn't stand a chance in this scenario, as a Daedra can not be killed (In Mundus or Oblivion), certainly not a prince in it's own realm. If the Dovahkin somehow destroyed the physical form of Dagon, so what? Dagon could simply appear as a new one, or ten new ones, or a million. Or not at all, the Deadlands could simply turn entirely into lava, then to stone as the Dovahkiin sank down into it. There's countless ways this could go down and the Dovahkiin doesn't stand a chance in any of them. Is the Dovahkiin extremely powerful? Absolutely. More powerful than a Daedric prince? Not even close. EDIT: As for why Dagon didn't do something like this in Oblivion (The game), I don't know. Probably for plot purposes, or perhaps because the CoC wrecking everything in there pleased Dagon. Laying waste to the Daedra inside Oblivion is certainly very impressive and probably something that would amuse Dagon greatly, even if it did contribute to ending the Oblivion crisis and thwarting Dagon's goals. Honestly I don't even think Dagon cared that much wether he succeded or failed in his invasion. Dagon's sphere does not only encompass Destruction, but also ambition, change and most relevant to my theory here, revolution. Even if the invasion was stopped, it was still a deciding factor in the ruin of the Empire, which will eventualy crumble and give way to something new. You can make a strong argument for the Oblivion Crisis accomplishing exactly what it was meant to, change.
  8. The Thalmor win. Bethesda has never established a hard canon ending to any of the TES games (Except Redguard, but you can argue that Redguard doesn't really count), the only exception is Daggerfall, where all 7 of the endings are true all at once. I don't see this trend changing, details of the previous Heroes and their deeds have always been shrouded in obscurity, which makes sense in a world where information is mostly spread through word of mouth. After Skyrim I imagine most Nords will say the Dovahkiin was a nord, whereas Imperials might say he was an Imperial. The Dominion might even spin some story about how the Dovahkiin was an Altmer and the regular peasant on the Summerset Isles won't have any frame of reference to refute that claim, he may not believe it if he doesn't trust the Thalmor, but he has no way of knowing either way. Nobody knows who the Champion of Cyrodiil was, they know Martin saved them all. The CoC could have been literally anyone, all he or she needed to do was be in the right places at the right times and not get killed. Anyone could have done that and everyone who played the game did it with different characters. You can't have a hard canon ending to a TES game without compromising the freedom that is core to the series.
  9. UPDATE: With the right timing, I managed to select the relevant conversation option in time, once I had gotten the quest. Durak walked away as if nothing was wrong, no glitching, he seems fine for now. I am going to head over to Fort Dawnguard immediately and see if I encounter any more problems, or if this issue is less serious than I thought. UPDATE2: Everything worked fine at Fort Dawnguard, I got the next quest with no problems. Durak also seemed to be fine, he let me talk to him and gave me a crossbow. For the time being, all seems to be well. I've encountered a weird issue that I've never had before. Durak, the Orc who approaches you about joining the Dawnguard, is simply broken. He walks in place, or rather, he takes a few steps forward and is then teleported back to his starting position, this does not stop. Trying to talk to him results in him saying a line, then getting teleported back to where he was when he started walking, which breaks the conversation. In short, I can't talk to him. Now, there are other ways to learn abotu the Dawnguard, such as comments made by Hold Guards. Thing is, if this is going to be a problem with the rest of the Dawnguard, it'll be unplayable. Are there any known mod conflicts or bugs that could cause this? I'm at my wits end trying to fix this, I haven't had this problem at any time and all of the mods I have that affect the Dawnguard have worked flawlessly on my last playthrough. The only change I've made after that is remove some mods that I didn't need and start a completely new game. If someone could help me, it would be appreciated beyond what words can describe. Following is my Load Order:
  10. Right, so basically the same way I've always done it. Thank you for the information, I'm just going to see that it works and then I'll be uploading it. EDIT: The mod has been uploaded and I managed to download it just fine with the NMM button. Thank you all for the help.
  11. Oh, so I'd just upload it as I normally would. I don't know why, but I thought there was more to it than that, I suppose the files I've seen without NMM support have been loose, unzipped files. I got distracted by fiddling with a steel plate texture, so once I get around to testing both I'll probably just upload the Dragon Bone mod and see what happens, unless someone else has any more insight to offer in the meantime.
  12. So I've thrown together a quick mod, it's very simple, just an esp. It changes the weight of Dragon Bones and Scales, I wasn't entirely happy with the others available already and so I made my own. I haven't tested it yet, but given how simple it is I can't imagine what would go wrong with it, it's more or less ready to upload just as soon as I see that it actually works. Here's the thing, I haven't been able to find any information on how to package it so the "Download with manager" button wil work, I'd like to have NMM support if I'm going to upload this. What do I need to do in order for that to work? I apologize if this has been asked a million times, but I didn't find anything so I figured I'd ask. No matter how bare-bones (heh) my mod is, I'd like to do this properly.
  13. Crimson tide adds an effect where blood will form and increasingly large pool once an enemy is killed (Usually at least). It also shows cuts and blood splatter on the body of both you and your opponent. I'd say Crimson Tide takes it home on this one.
  14. Thank you for the responses so far, some notes: First, I have literally zero knowledge of 3d modelling or editing, I was planning to use the vanilla coin purse model or something similar, likely with a retexture. Second, I am a bit hesitant when it comes to using scripts, I don't know how they work. I can copy a script found elsewhere, I did that to make a mirror open the barber menu in a New Vegas house mod I did, I understood how that script did what it did because it was ridiculously simple. Anything more complex however and I have no idea what the script is actually doing or how it's doing it, which makes me uneasy. I don't feel good about adding something without fully knowing the implications and consequences. It seems to me the simplest method would be to add a piece of armour that does not show up on your character (But has a ground/inventory model) with the Carry Weight enchantment on it. It's not elegant and it's not fancy, but it would serve it's purpose. I'm going to play around with that once I've had some proper sleep and see how things go. By all means though, if anyone else has any advice to offer, it's more than welcome. Even though my goal is to make something simple and straight forward, I'm still interested to hear what people with more advanced knowledge have to say.
  15. i usually get my sneak attack bonus with swords. Yes, but enemies can hear you cutting throats with a sword, whereas a dagger will do the job without alerting anyone. It doesn't make a whole lot of sense, but Daggers need some advantage to be worth using over a sword.
  16. First, I looked around on Nexus and I noticed several mods that add Bags of Holding already, these were all a bit more involved than what I am interested in though and I figure making my own will be a good excersise for re-learning the ropes of the CK and getting exactly what I want. So what do I want? I want to make a bag of holding. As I said though, I am very rusty. I haven't even touched the CK since I made some New Vegas mods, and at that time my knowlege of the GECK was bare-bones at most. So I have a few questions on how best to go about this, I hope some of you who are more knowledgable on the CK than me will take a moment to answer them. To begin with, here is how I would preferably do it: The bag itself would simply be an inventory item that boosts your carrying capacity, not an actual bag of holding per se, but my main reason for wanting to do this is improving my carrying capacity without wearing bandoliers or pouches that clash with my armour, while also maintaining the immersion and having it be relatively lore friendly. If possible, I would like to have it be a misc item, though that is not very important. So, questions: 1. Is it possible to apply the carry weight enchantment to something other than armour? 2. What would be the best way to go about making this? I understand if my second questions is a bit much, but if someone happens to know exactly how to do what I want, I might as well ask and save myself some trouble. Again, i hope some of you will take the time to offer some insight on this, I'd like to dip my toes into the water of modding again and I'd love to do something that isn't a quick retexture or a house made of rusty garbage.
  17. You kind of have to just get stuck in there, yeah, there are places that make that easier though. As I mentioned earlier, the teslore subreddit is a good place to start, I've learned a ton from just lurking there and reading the various threads. In addition to questions, answers, monkeytruth and discussion, the subreddit has an FAQ and some articles on some of the major points of lore most people want to know about. Check it out, it really is a great place to learn. You'll find it at "reddit.com/r/teslore" From there you'll probably be linked to the Imperial Library or UESP, the TESWiki is usually not seen as a reliable source, due in part to it's relative youth. Something else I've learned a fair bit from is reading books in-game, I suppose that's an obvious answer, but there you go.
  18. There are more, though the names escape me at the moment... These three, however, were the ones instrumental in creating a new divinity to replace the severed Heart of Lorkhan (since all 3 are aspects of Lorkhan) and are thus, in my mind, the most imporant ones. I'd also like to note that the Daedra and the Divines likely don't understand CHIM either, even if familiar with the concepts. We know of at least one incedent where a divine actually learned of the Tower and utterly failed to comprehend it. Because of his failure (largely, i think, because Divine entites are bound by a particular nature and thus unable to comprehend the multi-faceted aspects of CHIM) Lorkhan conceived of Mundus. In following with the idea that it is the dogmatic nature of the Divine that prevents the comprehension of CHIM, i therefor think that it was part of the whole POINT of Mundus to strip the Et'Ada of their divinity, which is probably why the 8 turned against the 9th in the end. Correct me if I completely misunderstood your post, but I was under the impression that Lorkhan did understand it and created Mundus with the intention of letting (Or forcing, depending on how you view Lorkhan) everyone understand and attain CHIM. Lorkhan is definitely aligned with Padomay, unlike the other Divines who are mostly Anuic in nature. This padomaic (chaotic) alignment would help in understanding new concepts, as chaos is by it's very nature change. I can't remember the exact quote, but it goes something like this. "Lorkhan viewed the tower sideways, and uttered his first word, I." Thus Lorkhan became aware of his individuality, yet he also knew from before that he was one with everything something that suggests an ability to comprehend new concepts and change accordingly. As Lorkhan did not Zero-Sum the only remaining conclusion is that he achieved CHIM.
  19. First, a clarifaction. When suggesting people head over to /r/teslore I did not mean to say that lore shouldn't be discussed here, I like discussing lore and of course I'd love to do so here. Well, that's debatable. While the TES universe is Mythopoeic (Sufficient belief may make something true), it takes a very large number of utterly convinced believers to make any real difference. A good example of this is the Thalmor's efforts to outlaw Talos worship, if nobody believes in Talos, there won't be a Talos. The Brotherhood simply is not large enough, especially during the 4th Era and the number of people outside the Brotherhood who share their beliefs are rare at best. When it comes to mantling, yeah, anyone can mantle an Aedra/Daedra if they want to or even unknowingly. That being said, it takes a lot more than reciting scripture and your average person doesn't know what mantling is to begin with. I believe Vivec said (Don't quote me on that, it could have been someone else) "Walk like them until they must walk like you." You need to behave as the one you're mantling would. Also note the word "must", you don't need the consent of whatever god you wish to mantle in order to do so. In order to mantle Talos, the best way would be to behave as Tiber Septim, Wulfharth or Zurin Arctus did when they were mortal (I believe those are the three people that make up the Oversoul that is Talos. Someone please correct me if I'm wrong.), conquering Tamriel and forging your own Empire like Tiber did would be a good way for example. Short note on the subject of CHIM. You don't need to devote yourself to the Divines to learn of or achieve it. Vivec first learned of the concept from Molag Bal, if I remember correctly. The most "straight forward" way to learn of it would be to read the 36 Lessons of Vivec and Mankar Camoran's notes on the Mysterium Xarxes, otherwise I don't know of any ways for regular folk in Tamriel to even learn of the concept at all, possibly communing with Molag Bal or Hermaeus Mora, though they would have no reason to tell you and you would have no reason to ask them without prior knowledge of it's existance.
  20. Small note on the structure of power so to speak, I noticed Anu and Padomay mentioned with a question as to who made the two: At the very top, we have the Godhead. The dreamer. In the beginning the dreamer dreamt of Anu and Padomay (Also known as Sithis), the embodiments of Stasis and Chaos. From Anu and Padomay sprung the Et'Ada (Some of which we know as the Aedra and Daedra) and from there you seem to know how it went. Bottom line, everything is a dream, the Godhead is the dreamer. On a somewhat related note, I want to adress something about SIthis/Padomay, it's a bit of a pet peeve of mine. A lot of people seem to believe the Dark Brotherhood know the first thing about Sithis, they don't, they can't. Sithis is not a he, Sithis is an it. It's the embodiment of the concept of chaos. Sithis doesn't care about the Brotherhood because it doesn't have the capability to care about anything. There are several theories on this, the only one that makes sense to me is the following: Mephala is behind the Brotherhood. Mephala speaks to them as the Night Mother, Mephala tricks dead assassins into believing they are in the void with "The Dread Father", when they are actually in Mephala's realm. "But Urge, isn't Mephala the patron of the Morag Tong? Don't the Tong and Brotherhood hate eachother?" Yes, yes they do. Doesn't that seem like exactly the kind of thing Mephala, prince of lies, treachery, intrigue and secret murder, would do? My point is, when discussing Padomay, disregard anything the Brotherhood have to say on the matter, they are deluded psychopaths and in no way a reliable source of information on the metaphysics of the universe. Sorry, it's kind of off topic I know, though not entirely. As for Heimskr achieving CHIM. I doubt it, I also don't see him mantling Talos. He may be spreading his word but so do any other priests of Talos given the chance. Also, seeing as Talos is not one person but an amalgamation of several, I think mantling him would be somewhat difficult. Though it could also be easy, it may be enough to walk in the shoes of Tiber Septim individually for example. How would you do that? Conquering s*** basically, which Heimskr does rather little of.
  21. I read over on the TES Lore subreddit a while back that there is a method of duplicating written works with magic, a spell equivalent of the printing press if you will. I can't remember the source off hand though so take it with a grain of salt. Before that spell was invented, books were simply copied by hand by scribes, as you would see in our own world before the printing press was invented. This is conjecture at best, but I assume spell books are created entirely through magic. Perhaps a mage can imbue his own knowledge of a spell into a blank book, creating a spell book. It's the only theory I have on spellbooks that makes sense to me. As for who makes them, who knows? The Synod and College of Whispers don't seem more nterested in politics than education, but it's possible they still have to perform some o the duties previously performed by the Mages Guild under Imperial Law, I doubt the Empire would let the Synod or College of Whispers get away with ignoring education of mages entirely. By that logic, the College of Winterhold may also be producing spellbooks, if my theory on their production is right. That being said, I don't think spellbooks are the only way to learn spells. Tolfdir teaches you a Ward, Feralda teaches you one of several spells when you take a test to be allowed entry. They don't give you spellbooks, they simply teach you the spell. I image spellbooks are just the easiest way for todays young dynamic mage on the go. EDIT: Seeing as you seem interessted in the Lore of the Elder Scrolls. I would recommend heading over to reddit.com/r/teslore. It's a great subreddit filled with some very knowledgeable people who are usually quite good at citing sources, I've learned a lot from lurking there and reading.
  22. Then again, I've played Skyrim for more than 1000 hours and I haven't seen or done everything, most of it, but not everything.
  23. Radiant quests can target NPC's added by mods. I remember getting a brawling quest from Farkas with one of the ambassadors from the Phenderix magic mod, which turned out to be virtually impossible without cheating since that NPC had a bajillion health. The point is, a radiant quest may have targeted an NPC added by a mod. I haven't looked into how the radiant quests decide which NPC's to include myself, but I assume it's something the mod creator can prevent somehow. Anyway, seeing as UESP has nothing on this Atulg fellow, he's definitely added by a mod, it's up to you to figure out which one.
  24. Not to mention that they didn't told us up to the very last moment that PC users would again be neglected...I guess we could have expected that, but still. I don't exactly know why, but I have a feeling that Dragonborn is a half-product somehow. They give us that fancy Dragon flying, yet we practically can't control the Dragon per se; now that thing with the spears. I hope at least Solstheim and all that story aroud Miraak will be good. Half-product seems unfair honestly. I haven't played it myself obviously but if you're carefull with or just plain don't mind spoilers there's quite a lot of information around the internet from 360 players. Dragon Riding and Spears are not even close to the most important parts of the DLC, at least not to me. People seem to be focusing on what isn't in the DLC as opposed to what we are actually getting. 1. Apocrypha. Holy s***. Apocrypha is in my opinion one of if not the most interesting realms of Oblivion. We finally get to visit the realm of forbidden knowledge, interact with the Daedric prince who knows literally everything? Yes please. 2. Solstheim. This may not mean much to players who didn't play Morrowind and particularly the Bloodmoon expansion, but to me, returning to Solstheim means so much. I can not wait to see how it's changed and to visit locations I remember. 3. Lore, lots of lore. Now, this one is not one I can back up with more than a Reddit post on the DLC, but apparently there are books containing a lot of details of what's been going on in Morrowind since the Red Year, that's 200 years of lore, most of it contained in a single temple/library. That's probably going to be the very first thing I do when I arrive on Solstheim, reading all of those books from cover to cover. 4. Lots of cool armour and weapons, including Chitin, Stahlrim and Bonemold from Morrowind. High quality screenshots are scarce but they do exist and everything I've seen has ranged from cool to awesome. 5. New shouts and powers. Honestly I am not too excited about shouts, I barely use the Thu'um as it is because killing something with my weapon or a spell is much more convenient and has no cooldown. The powers you gain in Apocrypha however seem to be fairly useful across the board, with a few novelty powers for good measure. 6. The ability to reset a perk tree using a Dragon Soul. Some people have been against this, I don't understand why seeing as it's entirely optional. Personally I think it's a great addition, giving people more freedom in how they build their characters is fantastic for those who want it and does nothing to those who don't. There's more, but I can't be bothered to write out everything that's new in Dragonborn, suffice to say it is not fair to call it a "half-product" simply because Dragon Riding is not as cool as people thought it would be. And honestly, you have nobody to blame for that but yourself. I got really hyped for Oblivion before it came out and I learned from that experience, containing your expectations is the best way to avoid dissapointment. Personally I think adding Dragon riding is a mistake, but I understand why others might really like it. The lack of spears is also not a big enough detriment when compared to everything we actually get. So if the point you were getting at is that Dragonborn does not give good value for the money you pay for it, I beg to differ.
  25. For me, Morrowind wasn't only my first TES game, but the first game that really sucked me in. Up to that point I had mostly been playing the occasional game of Counterstrike. There was Dungeons & Dragons of course, but I'm leaving that out as it's not a videogame. Morrowind is the game that made me a gamer. That game made me who I am today. I still remember that intro as if it happened yesterday, I remember stumbling into Arille's shop to buy supplies. I remember getting to Vivec and accidentally stabbing some poor ferryman because I pressed attack instead of talk, then an Ordinator promptly one-shot me. Ah, memories.
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