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ionoblivion

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Everything posted by ionoblivion

  1. Sorry my friend I tried what you proposed to me but no chance with melee to do it. Is working well with a spell or a bow but not melee. Seems that function Begin OnHit works only on npc.
  2. Interesant. The problem is I want do that just after I will hit that static object with a axe. To replace with a script or put animation in that object is easy for me. How to do that after hit with weapon melee?
  3. I AM SURE I DID IT BUT NOT WORKING WITH ONE HIT COMMAND IF I USE MELEE. STRANGE, IT IS WORKING WITH RANGE ATTACK, ARROWS OR EVEN SPELL MAGIC
  4. Did you found a way to broke glass? With a weapon ?! Found script for that?
  5. I am trying for a long time to make a static object to get broken when I hit with a melee weapon. It is easy to do that when I hit with a bow, but I want do it with a axe example. Now I know OBSE has this ability with those functions : reference.GetObjectHealth ; reference.setObjectHealth but still don't know exactly how to do it. I have the object, it is a wooden plank animated for a broken damage, just need the script. Please help if someone know the script?!
  6. QQuix how will be. I will create a quest where i will attach a script like this: "Begin GameMode if player.getincell mycell == 1 && getcellmusictype == 1 ; public music setcellmusictype cell mycell to 2 ; dungeon music elseif end" Sorry but i am not to familiar with OBSE
  7. Is there anyone who knew what script to use to change music type in a cell. I know obse has that ability but I can't figure out how to do it. Those functions getcellmusictype == setcellmusictype etc
  8. Hello. I have a request for experienced modders with scripts. Sorry if my english is not good. I am working in a mod with samurai and I want put a script in my katana sword to change that with a broken katana when health is near to 0. Look at the game series Way of the samurai, when a sword blade is broken it appears physical broken. I don't know what kind of script to make that will recognise when the sword is broken, then to change this with a new broken sword. Hope you understand what I mean, I know I can use copymodelpath but how to know when http://media.liveauctiongroup.net/i/10800/11314341_1.jpg?v=8CE5E63F1D61110
  9. Thank you man, i will try that. If i am successful i will annnounce you...
  10. Know somebody for what is 'run on target' in quest condition( Oblivion game)?
  11. I want chose the first solution, with many buttons that you can press, but you must press the corresponding order code ( again example 7133 ). If you press other number you lose all building code and you have to start again with the first number. I dont't know what script to use, i think is hard to make that in Oblivion. Anyway, thank you Contrathetix!
  12. Thanks for your reply. My intention is to unlock a door with a numeric code ( example 7133 ) via an electrical keypad panel. So to unlock a door you need to type this code numbers in that keypad.
  13. Members13 posts I want to do a mod in Oblivion similar with Silent Hill game . I'm good at 3D modeling and textures , but i don't know how to use an electric panel to lock a door . I need a script , I tried through a quest but i faild . If someone know that, please help me and i will credit you for that.
  14. It is about a electric panel to unlock a door...
  15. I want to do a mod in Oblivion similar with Silent Hill game . I'm good at 3D modeling and textures , but i don't know how to use an electric panel to lock a door . I need a script , I tried through a quest but i faild . If someone know that, please help me and i will credit you for that.
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