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TrippyJing

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  1. Normally, when I strafe while aiming, the sights will drift opposite my movement, and drift back to center when I stop. Problem is some weapons - assault carbine and That Gun are the ones I've noticed so far - don't drift back to the center unless I step forward or back. I don't know if it's always been this way and I just never noticed, or if a mod changed it. Any information would be much appreciated. GameMode=FalloutNV FalloutNV.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1CaravanPack.esm=1YUP - Base Game + All DLC.esm=1YUP - NPC Fixes (Base Game + All DLC).esp=1The Mod Configuration Menu.esp=1Performance Of The Gods.esp=1JSawyer Ultimate.esp=1EVE FNV - ALL DLC.esp=1SaveCass.esp=1Gun Runners' Arsenal Disabled.esp=1OWB-Path Lights - Darker Nights.esp=1OWB-Path Lights.esp=1Old World Blues Nerfed.esp=1Simple Reputation and Disguises.esp=1Simple Saves.esp=1Colt N99 10mm.esp=1Delay DLC - DM + HH + OWB + LR + GRA.esp=1Follower Tweaks.esp=1R700Paciencia.esp=1
  2. Every time I open up a companion's inventory, I notice that I have alongside the "real" stimpaks - the ones with weight and value - are "blank" stimpaks devoid of either. I have no idea where they come from, or if they'll affect my game in any way. But I did notice one oddity. If I have 10 stimpaks and 2 super stimpaks, and I open up a trade with a companion, there will be 12 blank stimpaks in my inventory. The only mods I've got going that's not just cosmetic are JSawyer Ultimate, YUP, Gun Runners' Arsenal Disabled, and EVE.
  3. I don't suppose I could use the custom D3D9.dll with FXAA Tool, could I? edit: Nevermind, the custom dll didn't do anything.
  4. http://www.youtube.com/watch?v=H56vF6MAKqg This is something I've only noticed just now in Riften. It may just be that this only happens at this one spot at this one time and I'm just unlucky enough to see it, but now that I know about it, I want to know how to fix it.
  5. I've a slightly annoying problem here. I've just installed and started Skyrim again for the first time in a long while, and I've added a couple of mods to keep things fresh. I'd thought I'd finally come across a simple and easy to maintain setup, until I found this. This one small inconsequential thing shattered that illusion. http://i.imgur.com/GU8CClu.jpg I really don't know how that happened. I'm pretty sure that weapon is part of the vanilla game, so I'm at somewhat of a loss. I don't even know if the problem extends to other unique weapons. It would be pretty weird if it only affected one weapon, and even more so if it was the Poacher's Axe of all things. Skyrim.esm Update.esm Dawnguard.esm SPIKE.esm Unofficial Skyrim Patch.esp Unofficial Dawnguard Patch.esp CrossbowsRevamped.esp GuardsGuardThePlayer.esp Auto Unequip Ammo.esp Character Creation Overhaul.esp SkyUI.esp hothtrooper44_ArmorCompilation.esp DeadlyDragons.esp Run For Your Lives.esp LessAnnoyingItems.esp CCO - Oblivion Carry Weights.esp CCO - Permanent Birthsigns.esp Immersive Weapons.esp JM_BetterAlchemySatchel.esp LessDragons10.esp no_essential_COs.esp Thieves Guild Requirements.esp UnreadBooksGlow.esp The Dance of Death - Dawnguard Edition.esp CCO - Dynamic Skill Progression.esp Skyrim Perk Enhancements.esp SPERG Dawnguard Patch.esp Follower Trap Safety.esp moveit.esp CCO - Diverse Races And Genders.esp NoStoneUnmarked.esp RaceMenu.esp RaceMenuPlugin.esp Bashed Patch, 0.esp
  6. For whatever reason, the poison itself is grayed out in my inventory. I can craft it, but if I select it on my inventory screen, it just gives me the "requires Improved Poison-Making" bit in red text. I suspect it has to do with Combat Tweaks, as it's the only mod I have the affects the poisons in any way, but I don't know how exactly.
  7. Aaaaaaaagh! I just checked, and they're not being overridden by anything, and what's more, there aren't any loose files that I can find. This is distressing. edit: I overlooked the old rh_ironsights PlasmaPistolstatic.nif. Apparently it doesn't work all that well anymore? Man, I just wanted ironsights.
  8. Ok, I checked it in FNVEdit. Nothing else touching it besides Fallout.esm itself. And as I recall, nothing "shifts". I just know it's got that same weird texture in first-person and third-person, but when I drop it on the ground, it looks right as rain. So if it is a problem with the first-person model, how do I go about fixing it?
  9. The texture shows up just fine in Nifskope, actually.
  10. For whatever reason, any plasma pistol I pick up ends up looking like this: http://i.imgur.com/ZdaWwl.jpg http://i.imgur.com/yF1ibl.jpg And frankly, I have no idea what to do to fix this.
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