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IMNdi

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  1. In response to post #24607824. #24608079 is also a reply to the same post. Well, the nexus actually profits from the service it provides, not the modders per se. I'm not saying that they are not critical to the Nexus' existence, but it's not like they take a cut. I didn't support the modders when I supported Nexus, I supported the servers, the community, the service. I believe they are fairly separate entities and if the guy who owns the site has a gold swimming pool (probably not), I wouldn't say he got it of the backs of poor modders. Modders wanted to provide free content, but had no means to list, advertise, and serve the content. I believe this is a win-win.
  2. In response to post #24607414. #24607549 is also a reply to the same post. @foster xbl "If everyone else can profit from an authors work, they should be allowed to as well" This literally never happens. Either a mod is free, and the author gets 0 or 100% of donations (and nobody else gets cash) or it's not free, in which case a part of the cash gets to the developer, and the rest is taken by Valve and Beth. "Set a price for your creation, list it for sale in the Steam Workshop, and earn a portion of sales" - Steam Workshop page. Where in the name of all that is good did you get that _everyone_else_ can profit? Is there a scheme where SOME profit from mods that are not authors? ETA: I believe I replied in the wrong place -_-
  3. In response to post #24607179. "Skyrim only runs with Steam" *cough*
  4. In response to post #24601619. Piracy is a symptom of a bad product. If Bethesda wanted to do good, they would adopt mods. Take the best mods on the Nexus, pay the developers a sum, by contract, and add it to an official mod server. That way, mod community struggles for quality, to get listed and some cash, Bethesda has some quality control, and, with hand picked mods, they offer a better deal and they would recoup their payments in half an hour. Good devs get money, bad devs get an incentive, Bethesda gets money and good press, and we get a better product. Problem solved. Partial implementations of this is seen with Don't Starve. Kley runs its own free community, and has the workshop as an easier alternative. They disallow monetization AFAICT. Also, no offense to all the Skyrim lovers out there, but Skyrim kinds stinks. Without mods, it's as bland as water. I'm sure that they understand a lot of us wouldn't have bought Skyrim if we knew mods would be monetized. IMO, I believe that Beth thinks Skyrim to be dead. Cash prolly stopped, nobody cares, they thought they could get a bit of press and a boost by running something with Valve. I'm certain that 3 years later Skyrim is effectively dead as far as sales go. Maybe they thought they have nothing to lose. Valve throws in a free weekend, free 24h mods, maybe users forget to return them in 24h and bam! free money. Who knows. One thing is for sure, piracy is going to really be an issue if they make mods monetized. Not only is TES6 not going to be worth the money, since they essentially sell the platform, but since I now no longer have the ability to disconnect my mods from my Steam, how likely am I to buy it? More or less?
  5. In response to post #24605909. What an alien concept. Giving something to a community. Can you imagine? Open source, free software, free browsers, free books, free music, an entire world out there. What, soon EVERYONE will have access to culture. Makes my blood curl. No, I say, how dare people GIVE these away? Bathe them in ads, lock them away, heck, better they rot in a cellar and bring 5 cents than to let them greasy users enjoy them. Also, is it me or are you way, WAY missing the point? Either mods are free (donations, which are 100% to the dev) or monetized in which case the company takes a cut for storefront. In neither case companies make money and devs don't. What are you on about?
  6. In response to post #24599954. #24602409, #24606049 are all replies on the same post. It's not curated, so, technically, they aren't responsible. Isn't US law great? The worst they will get is a DMCA takedown aimed at Valve which, in turn, will kill your mod even if it's not infringing, because heck, why would they care, and maybe get your account suspended or killed because you failed to abide by the ToS. You might gave recognized the shape of the **** inside your behind as being YouTube-shaped. Youtube ToS, Point 5.D "YouTube is not responsible for the accuracy, usefulness, safety, or intellectual property rights of or relating to such Content"
  7. In response to post #24594599. #24595064, #24597874, #24598129, #24598509, #24600934, #24601064, #24604279, #24605234, #24605519, #24605574 are all replies on the same post. I have also seen the light. This site has better presentation, a better installer for mods, way better mod management, and, unlike the tripe I expect the workshop to become, this has actual feedback going on. Also, if I knew mods would be monetized, I would not have bough Skyrim. With no mods, the darned thing is not worth the money. And now that I bought it, rules change. It's a good thing this site exists. And for a couple bucks or ads. Seriously. You don't want to know how much I spent on my phone -er- software. I wouldn't even blink at 3 dollars for an app, yet it took this long to support the nexus. I'm weird. Maybe you need an app?
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