In response to post #24601619. Piracy is a symptom of a bad product. If Bethesda wanted to do good, they would adopt mods. Take the best mods on the Nexus, pay the developers a sum, by contract, and add it to an official mod server. That way, mod community struggles for quality, to get listed and some cash, Bethesda has some quality control, and, with hand picked mods, they offer a better deal and they would recoup their payments in half an hour. Good devs get money, bad devs get an incentive, Bethesda gets money and good press, and we get a better product. Problem solved. Partial implementations of this is seen with Don't Starve. Kley runs its own free community, and has the workshop as an easier alternative. They disallow monetization AFAICT. Also, no offense to all the Skyrim lovers out there, but Skyrim kinds stinks. Without mods, it's as bland as water. I'm sure that they understand a lot of us wouldn't have bought Skyrim if we knew mods would be monetized. IMO, I believe that Beth thinks Skyrim to be dead. Cash prolly stopped, nobody cares, they thought they could get a bit of press and a boost by running something with Valve. I'm certain that 3 years later Skyrim is effectively dead as far as sales go. Maybe they thought they have nothing to lose. Valve throws in a free weekend, free 24h mods, maybe users forget to return them in 24h and bam! free money. Who knows. One thing is for sure, piracy is going to really be an issue if they make mods monetized. Not only is TES6 not going to be worth the money, since they essentially sell the platform, but since I now no longer have the ability to disconnect my mods from my Steam, how likely am I to buy it? More or less?