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DemocraticAlliance15

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Everything posted by DemocraticAlliance15

  1. If you are a student in any institution you can get 3DS Max and Maya for free http://www.autodesk.co.uk/adsk/servlet/pc/index?siteID=452932&id=17804503
  2. Oh and btw how would you get a dialogue option to appear when the objective is completed. (Ignore this I have found out how)
  3. I am a bit stuck here as I cannot find any tutorial for this. I want to be able to accept the quest but if I refuse it I want the topic to stay in the Dialogue for the NPC but once I have selected the option to help him I would like it to be removed as I have accepted that objective so it does not always appear when the quest objective is finished. Can you help?
  4. I'll make videos as well. The only problem is that my microphone isn't working. I would appreciate the help. Are you going to be adding more to this Thread ? I would like to see more. Yes. I had some problems with my desktop but I'll update the post in a few hour Can you show me how to make a terminal add an item I have to a container. I am trying to do a storage box thing in my mod and I want a terminal to place an item I have it it.
  5. I saw in the list "Lip Syncing" I can help you with that its a pain to begin but once you get the hang of it your fine. Everything else can be done in a good amount of time. Except the 3d modeling as you would have to make the mesh then texture it then put it in nifskope to make it a .NIF, if its a weapon then you would have to rig it. That would take some time. I recommend starting with the quest and write your ideas out. Once your quest is written up this will be the backbone for your mod. Good word of advice anything that comes into mind write it down(or type) because most likely you will forget. Like with me I wanted to do a radio station but know I have added quests, locations and NPC's so the most simple ideas bloom into more advanced and more in-depth story driven mods. Like I said earlier Stuck on anything I will go through it with you on here or If you need small things done like texturing or Dialogue I can chip in.
  6. What you should do is when you have your "crew" assign them different tasks to do. For example "Crew Member 1" does quests and so on when that person does the quest others can work on something else. I would help you but I am kind of tied down to my mod and helping someone else with their mod. But If you are stuck with anything give me a PM and I will be glad to help you.
  7. Yes you can do it through a quest or steal from that faction.
  8. Yeah pm me your ideas. Just tell me when you need me to help and I will. Unless you would rather speak on skype or something when we can both work on the mod.
  9. Is your mod finished/available for play or play testing? I don't doubt that you know a lot, but I'd like to see what sort of style and function you're capable of doing. I'm sorry if I sound sarcastic, I do mean all that genuinely. My Mod is at 60% Completion I should have it done at the end of the month. Aye you're right I don't know a lot about scripting but with Dialogue and Radio stations I can help you there. I do love to texture and I m skilled in that. Dialogue is pretty simple when you get the hang of it. You need to make certain files to lip sync and for it to say the audio. I know how to do that as well so when you have recorded your voice actors I can help with he lip syncing. I know a lot more but I don't want to cluster F**k this thread. It's just scripting where I am lacking skill in. But I will be glad to help as helping you will also teach the both of us how to be more skilled at the GECK. Oh just forgot are you any good at navmeshing? Interior navmeshing is pretty simple but exterior navmeshing on inclines is a pain in the ass (Almost screwed up the entire area of jacobstown)
  10. Get an NPC in that faction then place him in the game world. you'll have to do some scripting on how you will be able to submit fame if in a dialogue challenge. Here this should help you http://www.youtube.com/watch?v=5f-x2ws6ySo&list=PLE528CEE228C0DBB7&index=33
  11. Sorry that's as far as I can trace the forms, I don't have a custom faction to test. Let us know hwen you figure it out. I think you have to get reputation of that faction before you can see it. When you first met the NCR their reputation came up on the pipboy
  12. I found out How to do it and here it is. "In order for tunes to be heard through a custom vintage radio or jukebox, .ogg files of the track with the same name and flagged with "_mono" at the end have to be placed within the same folder as your music". Just placing this here for anyone stuck on how to do this.
  13. I may be able to help I have gained some knowledge of scripting and dialogue since I am doing this in my mod.
  14. I have tried to do this several times but make an activator and it still does not come out of the radio. On the vintage radio I select my radio station and go in game and It does not work. What am I doing wrong?
  15. How do you get the reputations on your pipboy because I recently added a faction reputation to my mod?
  16. Here are the scripts to the Vocaloid Radio Mod VRTogglerScript scn VRTitleToggleScript begin onequip if vocaloidRadioQuest.showtitle == 0 set vocaloidRadioQuest.showtitle to 1 player.unequipitem VrTitleToggler1 1 showMessage VRMsgTitlesOn elseif vocaloidRadioQuest.showtitle == 1 set vocaloidRadioQuest.showtitle to 0 player.unequipitem VrTitleToggler1 1 showMessage VRMsgTitlesOFF endif end --------------------------------------------------------------------------------------------- Radio Script scn VocaloidRadioScript short SongsPlayed short AlreadyPlayed short AlreadyPlayed2 short AlreadyPlayed3 short AlreadyPlayed4 short AlreadyPlayed5 short AlreadyPlayed6 short AlreadySaid short AlreadySaid2 short AlreadySaid3 short AlreadySaid4 short AlreadySaid5 short IntroSaid short IntroSaid2 short IntroSaid3 short IntroSaid4 short IntroSaid5 short ShowTitle short Debug short DoOnce float StartTimer BEGIN GameMode if player.getitemcount VRTitleToggler1 == 0 player.additem VRTitleToggler1 1 endif if ( DoOnce == 0 ) VocaloidRadioREF.Disable if ( RadioEnclaveRef.GetDisabled == 0 ) set DoOnce to 1 set StartTimer to 10 elseif ( GetStage MQ09 >= 0 ) Set DoOnce to 1 Set StartTimer to 5 endif elseif ( DoOnce == 1 ) if ( StartTimer <= 0 ) VocaloidRadioREF.Enable set DoOnce to 1 ForceRadioStationUpdate ResetPipboyManager Set DoOnce to -1 else set StartTimer to ( StartTimer - GetSecondsPassed ) endif endif END ---------------------------------------------------------------- Now Playing Script (result script begin) if VocaloidRadioQuest.showtitle == 1 showmessage VRMsgAiKotoba (Place message in here) endif ------------------------------------------------------------------------------- Result Script End set VocaloidRadioQuest.Debug to 2 set VocaloidRadioQuest.AlreadyPlayed6 to VocaloidRadioQuest.AlreadyPlayed5 set VocaloidRadioQuest.AlreadyPlayed5 to VocaloidRadioQuest.AlreadyPlayed4 set VocaloidRadioQuest.AlreadyPlayed4 to VocaloidRadioQuest.AlreadyPlayed3 set VocaloidRadioQuest.AlreadyPlayed3 to VocaloidRadioQuest.AlreadyPlayed2 set VocaloidRadioQuest.AlreadyPlayed2 to VocaloidRadioQuest.AlreadyPlayed set VocaloidRadioQuest.AlreadyPlayed to 1 set VocaloidRadioQuest.SongsPlayed to ( VocaloidRadioQuest.SongsPlayed + 1 )
  17. What I am trying to do is when a song starts on the radio station I am creating I would like it to display a message with the song title. I remember seeing a mod in Fallout 3 when you equip an item and it would tell you that song titles are on. When the radiostation was on it displayed the song as a message. This mod was Vocaloid Radio. I need help because I am trying to re-write the code so I could use it but I have no Luck with it.
  18. I'll make videos as well. The only problem is that my microphone isn't working. I would appreciate the help. Are you going to be adding more to this Thread ? I would like to see more.
  19. Thanks for the help. I hope I can learn from this script so I can become better at scripting.
  20. Yes can you explain what you said was complete chinese to me lol.
  21. I am a bit stuck here an do not know what to do. I am trying to make a weapon that can heal NPC's when shot with it but it drains health from the Player. How would I go about doing this? I do not know much scripting so I am asking for some help.
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