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Posts posted by DemocraticAlliance15
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Oh and btw how would you get a dialogue option to appear when the objective is completed. (Ignore this I have found out how)
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When you've got the "dialogue" tab of the quest open, find the topic you want to have a disappear and click in the "conditions" box. Once there, select "GetStage" and set it to whatever stage the quest is set to when you accept it. Now, where is says "comparison" set that to "<". That ought to do it for you! Just be sure to have it actually change stage, otherwise this won't work. :smile:
Thanks it works now :)
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I am a bit stuck here as I cannot find any tutorial for this. I want to be able to accept the quest but if I refuse it I want the topic to stay in the Dialogue for the NPC but once I have selected the option to help him I would like it to be removed as I have accepted that objective so it does not always appear when the quest objective is finished. Can you help?
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You should make a youtube video of this instead of it being in text. Or I could help with the video.
I'll make videos as well. The only problem is that my microphone isn't working. I would appreciate the help.
Are you going to be adding more to this Thread ? I would like to see more.
Yes. I had some problems with my desktop but I'll update the post in a few hour
Can you show me how to make a terminal add an item I have to a container. I am trying to do a storage box thing in my mod and I want a terminal to place an item I have it it.
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Of course, thank you!!! :biggrin: but yeah thats what I'm looking for, I'm not expecting everyone to meet all of those requirements, so long as, there really good at one of the things on the list, but if I get a Jack of all trades, so to speak, well, I'll be damned, I lucked out then, hahaha.
I saw in the list "Lip Syncing" I can help you with that its a pain to begin but once you get the hang of it your fine. Everything else can be done in a good amount of time. Except the 3d modeling as you would have to make the mesh then texture it then put it in nifskope to make it a .NIF, if its a weapon then you would have to rig it. That would take some time. I recommend starting with the quest and write your ideas out. Once your quest is written up this will be the backbone for your mod. Good word of advice anything that comes into mind write it down(or type) because most likely you will forget. Like with me I wanted to do a radio station but know I have added quests, locations and NPC's so the most simple ideas bloom into more advanced and more in-depth story driven mods. Like I said earlier Stuck on anything I will go through it with you on here or If you need small things done like texturing or Dialogue I can chip in.
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What you should do is when you have your "crew" assign them different tasks to do. For example "Crew Member 1" does quests and so on when that person does the quest others can work on something else. I would help you but I am kind of tied down to my mod and helping someone else with their mod. But If you are stuck with anything give me a PM and I will be glad to help you.
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Interesting...Is there way to do it without an NPC though?
Yes you can do it through a quest or steal from that faction.
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Yes, I can do interior and exterior navmeshing proficiently.
The sort of scripts I want should be pretty simple:
- minor dialogue/actor/quest scripts. Moving actors at specific times, primarily. A couple simple companions, maybe more, with little or no side quests.
- a group meeting with one or multiple speakers, followed by an assassination.
- small object scripts. Maybe triggered events, Easter eggs, and/or quest objects.
Nothing that would end up being laborious and overwhelming, I think. (I hope!)
I could pm you with ideas I have for the story, if you'd like. Or text, even.
Yeah pm me your ideas. Just tell me when you need me to help and I will. Unless you would rather speak on skype or something when we can both work on the mod.
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Is your mod finished/available for play or play testing? I don't doubt that you know a lot, but I'd like to see what sort of style and function you're capable of doing.I may be able to help I have gained some knowledge of scripting and dialogue since I am doing this in my mod.
I'm sorry if I sound sarcastic, I do mean all that genuinely.
My Mod is at 60% Completion I should have it done at the end of the month. Aye you're right I don't know a lot about scripting but with Dialogue and Radio stations I can help you there. I do love to texture and I m skilled in that. Dialogue is pretty simple when you get the hang of it. You need to make certain files to lip sync and for it to say the audio. I know how to do that as well so when you have recorded your voice actors I can help with he lip syncing. I know a lot more but I don't want to cluster F**k this thread. It's just scripting where I am lacking skill in. But I will be glad to help as helping you will also teach the both of us how to be more skilled at the GECK. Oh just forgot are you any good at navmeshing? Interior navmeshing is pretty simple but exterior navmeshing on inclines is a pain in the ass (Almost screwed up the entire area of jacobstown)
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Well. how would I do that?
Get an NPC in that faction then place him in the game world. you'll have to do some scripting on how you will be able to submit fame if in a dialogue challenge. Here this should help you http://www.youtube.com/watch?v=5f-x2ws6ySo&list=PLE528CEE228C0DBB7&index=33
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Done that ^^ No luck.
Sorry that's as far as I can trace the forms, I don't have a custom faction to test. Let us know hwen you figure it out.
I think you have to get reputation of that faction before you can see it. When you first met the NCR their reputation came up on the pipboy
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I found out How to do it and here it is. "In order for tunes to be heard through a custom vintage radio or jukebox, .ogg files of the track with the same name and flagged with "_mono" at the end have to be placed within the same folder as your music". Just placing this here for anyone stuck on how to do this.
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I may be able to help I have gained some knowledge of scripting and dialogue since I am doing this in my mod.
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I can't quite tell from the photo but make sure you're not using a static model. Also change the ID to something custom like playerradio1 that way it doesn't mess with any of the other radios in game.
Still doesn't work I have tried everything. Can Someone help me?
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I have tried to do this several times but make an activator and it still does not come out of the radio. On the vintage radio I select my radio station and go in game and It does not work. What am I doing wrong?
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How do you get the reputations on your pipboy because I recently added a faction reputation to my mod?
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Don't worry now I have figured out how to do it and it is working properly.
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Here are the scripts to the Vocaloid Radio Mod
VRTogglerScript
scn VRTitleToggleScript
begin onequip
if vocaloidRadioQuest.showtitle == 0
set vocaloidRadioQuest.showtitle to 1
player.unequipitem VrTitleToggler1 1
showMessage VRMsgTitlesOn
elseif vocaloidRadioQuest.showtitle == 1
set vocaloidRadioQuest.showtitle to 0
player.unequipitem VrTitleToggler1 1
showMessage VRMsgTitlesOFF
endif
end
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Radio Script
scn VocaloidRadioScript
short SongsPlayed
short AlreadyPlayed
short AlreadyPlayed2
short AlreadyPlayed3
short AlreadyPlayed4
short AlreadyPlayed5
short AlreadyPlayed6
short AlreadySaid
short AlreadySaid2
short AlreadySaid3
short AlreadySaid4
short AlreadySaid5
short IntroSaid
short IntroSaid2
short IntroSaid3
short IntroSaid4
short IntroSaid5
short ShowTitle
short Debug
short DoOnce
float StartTimer
BEGIN GameMode
if player.getitemcount VRTitleToggler1 == 0
player.additem VRTitleToggler1 1
endif
if ( DoOnce == 0 )
VocaloidRadioREF.Disable
if ( RadioEnclaveRef.GetDisabled == 0 )
set DoOnce to 1
set StartTimer to 10
elseif ( GetStage MQ09 >= 0 )
Set DoOnce to 1
Set StartTimer to 5
endif
elseif ( DoOnce == 1 )
if ( StartTimer <= 0 )
VocaloidRadioREF.Enable
set DoOnce to 1
ForceRadioStationUpdate
ResetPipboyManager
Set DoOnce to -1
else
set StartTimer to ( StartTimer - GetSecondsPassed )
endif
endif
END
----------------------------------------------------------------
Now Playing Script (result script begin)
if VocaloidRadioQuest.showtitle == 1
showmessage VRMsgAiKotoba (Place message in here)
endif
-------------------------------------------------------------------------------
Result Script End
set VocaloidRadioQuest.Debug to 2
set VocaloidRadioQuest.AlreadyPlayed6 to VocaloidRadioQuest.AlreadyPlayed5
set VocaloidRadioQuest.AlreadyPlayed5 to VocaloidRadioQuest.AlreadyPlayed4
set VocaloidRadioQuest.AlreadyPlayed4 to VocaloidRadioQuest.AlreadyPlayed3
set VocaloidRadioQuest.AlreadyPlayed3 to VocaloidRadioQuest.AlreadyPlayed2
set VocaloidRadioQuest.AlreadyPlayed2 to VocaloidRadioQuest.AlreadyPlayed
set VocaloidRadioQuest.AlreadyPlayed to 1
set VocaloidRadioQuest.SongsPlayed to ( VocaloidRadioQuest.SongsPlayed + 1 )
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What I am trying to do is when a song starts on the radio station I am creating I would like it to display a message with the song title. I remember seeing a mod in Fallout 3 when you equip an item and it would tell you that song titles are on. When the radiostation was on it displayed the song as a message. This mod was Vocaloid Radio. I need help because I am trying to re-write the code so I could use it but I have no Luck with it.
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You should make a youtube video of this instead of it being in text. Or I could help with the video.
I'll make videos as well. The only problem is that my microphone isn't working. I would appreciate the help.
Are you going to be adding more to this Thread ? I would like to see more.
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Object script.
Thanks for the help. I hope I can learn from this script so I can become better at scripting.
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Create a new script and use this code:
scn HealingWeaponScript ref rTarget begin OnFire set rTarget to player.GetCombatTarget if rTarget rTarget.RestoreActorValue Health 10 player.DamageActorValue Health 10 endif end
Then set your weapon to use this script.
Is this an effect or object script?
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The simplest way is to use an "OnFire" block, this will allow you to damage the player, with "Damage Actor Value Health", and restore the NPC's health using an "OnHit" block, "Restore Actor Value" and "GetOwnerLastTarget" (Sorry there's no link for this one, no-one's made the page for it. I'm happy to explain how to use it if you're unsure though!). Good luck! :smile:
Yes can you explain what you said was complete chinese to me lol.
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I am a bit stuck here an do not know what to do. I am trying to make a weapon that can heal NPC's when shot with it but it drains health from the Player. How would I go about doing this? I do not know much scripting so I am asking for some help.
What program should I use for making custom models?
in Discussion
Posted
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