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Reconn

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Everything posted by Reconn

  1. Looking for some Painspike Armor is how I just found this thread
  2. I have not made a bashed or merge patch yet but this problem seams to be a bug between LOOT and NMM some place because the problem sorted it self out after closing and restarting both LOOT and NMM. All plug-ins are are not reporting for duty in both tools and are loading in game. weird! I would say its a LOOT issue though and not a NMM one. Solution: Turn it off and on again ;p
  3. Hi, 183 active plugins in FO:4 and 121 active plugins in Skyrim SE I got an issue with LOOT, its was working great and doing its thing untill I added a load of mods which it sorted and gave me any required feedback about dirty edits and such but then I noticed it decided some esp are not loaded (no green tick next to name) When I check in the NMM I can see them there and they are installed and their esp's are ticked and I decided to load one of the games up (FO4) and I get a message telling me "Valdecils Item sorter and it parts" are not present and do I want to continue with out them? or some such. Is this a max mod limit in LOOT or in NMM or is this an issue relating to something else because it is happening in both FO4 and Skyrim SE either way any ideas on what I need to do? I guess LOOT does not have a max limit and I know the game does but im well under that in both cases. UPDATE LOOT Now recognizes they are there and has ticked them off with a green tick next to their names. Guess I need to go check this by loading the game and see if them plug ins load up :)
  4. Old thread I know and sorry for the necromancy but would like to see this too, has any variant of this been made ?
  5. Did a little changing of settings and after doing so the FO-GECK is working fine, at about the same level/feel as the FO3/NV was for me, sure its not the smoothest ride with a little lag jerk here and there but it not anoying or intrusive. Following the advice given above I did this in this order - Went in the Nvidea settings and changed all I could that was relevant to performance (or off in the case of AA and such) Changed the Grids to load from 5 to 2 with dropped mem used from 628mb to 549mb Turned of 'Allow Dynamic Havok in render window' In water settings turned off 'Constant Update' Although there is a little delay before the new Grids loads when moving off the edge of the currently rendered world space it is usable. Getting a near constant 2591mb - 4537mb RAM usage in Sanctuary and the Ram moved up to around 5500mb when moving to RedRocket but got no higher. There was other things I tested with but they seamed to have no effect either way (ie. Allow Render window cell load, clipping distance, draw world borders), Just wish I could save my preferences between sessions. Again thanks for help :)
  6. I did consider the cell load as I think I remember some thing in the previous versions (FO3, Skyrim) having a cell load of around 9 with that being more than manageable on a much weaker pc than this one (2nd gen i5-sandybridge). I really hope these suggestions work for me else the prospect of making any mods is fairly slim :sad: Anyways thanks for the info, reply's and help guys, I will check these out and try them and drop a line back here about results for thoughs that want to know plus for any one else to who wants to get info on the subject. oh and Goffender its the 3Gb version as I ran out of pennys and dimes so could not get the 6Gb
  7. Hi I just wanted to ask a question I have a PC that should be more than able to run the geck (i7 6700, 16Gb Ram, GTX1060 3Gb) and im getting a shed load of lag. It loads up ok but as soon as I try moving the world about in the render box the lag starts, I can get as far as the sanctuary bridge and then it will become unresponsive. So my question- is this how it is for every one or is there some thing I can do to help with this or even a Unofficial patch for it? Thanks in advance :smile:
  8. yep would like to see this too, this new version is just fail
  9. well you would need to make that link go to the right place or make it public for us to see in order for us to know but fyi it does on mine so maybe its your settings or gpu
  10. Hey Just a quick question, I just uploaded the new version of my mod and I noticed it the new file is (70Kb) smaller than the one I uploaded yesterday (96Kb) even though it has more content & changes. Is it that WinRAR compression is that random <-- (I want to put a question mark here but my heyboard dont have one lol)
  11. Yeah hand made would always be best, as for auto-generated I was meaning if I just left the aoutside navmeshs and did not edit them around any new objects that they would upon area load they would sort them selfs out in reguard to their boarders, but I think that would be just wishfull thinking lol. My main question is this now, is there a way to disable or make invisable all the action trigger boxies, because with out having to work around them this would be a snap as it them that stopped this mod working in the first place, ill drop a link here so you can see what im doing if you wish :smile: Mod Link
  12. Well unless things have changed since fallout3\nv then there is a diference in how you handle them. As I understand it you dont edit outside navmesh. Anyway thanks for link :)
  13. really! So no one of you know if whiterun is a out side zone or if it is, then if the navmesh will auto generate
  14. Hey Guys, I need to fix a mod I made awhile ago which messed up NPC's movements. The way im thinking of going about this is to expand on the area and which will allow me to design it so that the add in items are not squashed together with some of the things that are there already. The way I want to do this is to make the new section with the add-ins and then place it as a whole so that I do not mess with the various box markers etc. The are im talking about is the Skyforge. So, my question is this, If I add the new section will the navmesh for this be auto generated, I mean if its a outside zone im expecting a yes it will but im not sure if Whiterun is considered a outside or inside when it comes to navmesh, im hoping inside so I can do my own navmesh as I kinda like doing it. Thanks :)
  15. Sorry for the thread necromancy but just wanted to say its a shame this did not get done or did it and it is now in an other thread
  16. Hircine and some times Dibella too.
  17. lol guess it must be. US Gov does not want us using their Deadra :D
  18. I got this Staff last night while playing and am having the same problem, I did try to look it up on wiki but there is some thing about the sityes being blocked by the US Gov Oo
  19. I may be stating the obvious here but, If, (when dungeon diving), you find the End Boss to tough then use the environment to give your self time to heal or shoot from.
  20. I signed in with the old account, that, (at the time), I had forgot I had created then made this one, well other way arounf but you know what I mean ;p So, if you responed then responed to me :) Thanks :) Ps. Admin could you delete my old account please? (Above: Daixter)
  21. scratch this they came back! :)
  22. Hey, All my Books, Notes and Written Messages are Blank! This problem started for me when I had the TeamSpeak3 with overlay running when I played a few days back I had asumed for me it was related to this so I stopped using it and that the writing in the books would return the next time I started the game with out TS running, but I guess I learned a lession in not assuiming things because the books have not returned to normal. Is there a way to reset the books so that I can read them? Thanks
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