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doctorhr2

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Everything posted by doctorhr2

  1. I'm not going to really say anything that hasn't already been covered, but I wanted to add my voice anyway. Bethesda are my favourite production house because of the generosity they display towards their customer base. Could you see the likes of EA being so eager to share their toybox? No chance! And it's not as if the modders are losing out financially, in fact if I created a mod that Bethesda chose to refine and release as DLC, I think I'd be quite honoured that they thought highly enough of it to do so. All the assets belong to Bethesda. End of! I really do despair when I see people complaining about the game being buggy (how on Earth can a game with the size, complexity and capacity for choice as Skyrim ever hope to be fully de-bugged for release? To play through every possible situation and permeation would take about three times longer than the game took to develop!) or quests being 'broken' (yet to happen to me. I had an issue with the Companions quest, sent Bethesda an email to which they replied with a number of suggestions. Problem solved). Maybe I just feel spoilt as I grew up with games on cassette where there was a chance that it might just load without having to use a screwdriver on the tape head! Bethesda are continuing to release DLC. They are still thinking about and supporting Skyrim and those who love it nearly a year after its release. How can this NOT be a good thing?
  2. The DLC isn't making you do anything... If you don't like the idea of building a home and having a family, don't buy it. Beth are simply giving the player the option of implimenting something very different and new to their games should they so choose to. If it's too Sim like, dont' go for it. Easy!
  3. It's already adding kidnapping and home invasion, not to mention hiring servants. Besides, we don't know what else might be tucked away in the DLC. I've only just found out that apparently Dawnguard added new Shouts to the game... Don't recall seeing that advertised! I like being surprised :D.
  4. At least this shows Bethesda are still supporting Skyrim, although I didn't expect more DLC so soon after Dawnguard. I'm looking forward to it!
  5. Hello, I'm just getting into Skyrim modding and I'm hoping some of you kind and knowledgable people can help. I wanted to see how Dawnbreaker was made so I did the BSA-NIF-OBJ conversion for model and textures into 3DS Max. The glow effect seems to be modelled into the sword with two discs which I'm assuming the animated texture is projected onto. I could only find 3 maps in the textures BSA though, diffuse, normal and a glow which didn't work when applied to the model. Does anyone know how the glow textures were put together? I would love to see a tutorial on how this weapon was made. I followed a tutorial on model conversion and Nifskope, which frankly confused the hell out of me! Does anyone know more about how to get glow onto weapons?
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