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Wolfeyes140

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About Wolfeyes140

  1. I am having the same issue here.... All creatures T-posed after running the latest FNIS XXL. Anyway... I quazi fixed this by "De-installing creatures" and just giving up on any creature animations... bummer yes but hey at least you can still have Character animations... If anyone has a better solution please chime in.
  2. Just checking here. I'm having the same issue. Were you able to fix this? If so how?
  3. Hi there. I have been playing Fallout 4 modded without any real issues until just now. I was in the Area where you first encounter the Behemoth Super Mutant Named Swan. There were some railroad agents in the area fighting off some ghouls. I waited in the background and started picking away at Swan from a distance. When I killed Swan my game CTD. I figured it was just a random crash as normal so I re-launched FO4 and attempted to load my game like normal. I have consistently CTD every tiem that I try to load this save. I loaded a save before that and it works fine so there must be something particular going on with the state that this save is in. If anyone can help me sort this out that would be awesome. I do not believe that this is the issue, but I just recently updated Armorsmith Extended and AWKCR to the latest versions. I edited my load order based on Gambit77's load order and removed the "Armorsmith Automatron.esp" and replaced it with the "Armorsmith All DLCs Patch.esp" Keep in mind that the game has been running very smoothly with minimal crashes for me even with all of these mods and all mods working as intended by their makers to the best of my knowledge. The crash occurred immediately after I killed Swan. Load order/ Mod list Spoiler Papyrus.0.log info Spoiler
  4. Hi there. I have been playing Fallout 4 modded without any real issues until just now. I was in the Area where you first encounter the Behemoth Super Mutant Named Swan. There were some railroad agents in the area fighting off some ghouls. I waited in the background and started picking away at Swan from a distance. When I killed Swan my game CTD. I figured it was just a random crash as normal so I re-launched FO4 and attempted to load my game like normal. I have consistently CTD every tiem that I try to load this save. I loaded a save before that and it works fine so there must be something particular going on with the state that this save is in. If anyone can help me sort this out that would be awesome. I do not believe that this is the issue, but I just recently updated Armorsmith Extended and AWKCR to the latest versions. I edited my load order based on Gambit77's load order and removed the "Armorsmith Automatron.esp" and replaced it with the "Armorsmith All DLCs Patch.esp" Keep in mind that the game has been running very smoothly with minimal crashes for me even with all of these mods and all mods working as intended by their makers to the best of my knowledge. The crash occurred immediately after I killed Swan. Load order/ Mod list Papyrus.0.log info
  5. Hi there. I seem to be having a strange issue. When I attempt to sleep in a bed that I placed in a settlement, my character plays the lay down animation and lays on the bed which is pretty cool however she does not get the sleep menu. When I press a key she just gets out of bed. I am playing on survival mode so i'm trying to sort this out without having to travel her to another location. I have tried scrapping the bed and rebuilding it but for some reason this keeps happening. I'm sure this is being caused by a mod that i'm using but I cannot pinpoint which one is the culprit. Any help would be most appreciated if anyone has any information on what could be causing this. Load Order is below
  6. Hello all. I’ve come up against a strange issue with the waking nightmare quest. I know that this quest is originally very buggy in the vanilla game but I have been able to complete the quest in previous play sessions of skyrim. I followed all the tips back then of not saving while completing the quest and I never quit skyrim so it has nothing to do with the original quest issues… This issue is completely new. Upon entering the tower, the dark elf, whose name escapes me at the moment, causes the statue of Vaermina to become translucent and allows you to pass through it when he casts burning hands at it. Only this time when he casts burning hands on the statue nothing happens. He tries to walk through the wall statue but is blocked. After a few seconds he is teleported to the other side of the wall but I am unable to follow. I’m seeing this in my Papyrus log which leads me to believe this in reference to the issue that I’m having. Log note: scripts\da16vaerminastatue.pex : error: Unable to find object "DA16VaerminaStatue" The game becomes very unstable once in this quest and crashes often. Papyrus log before my CTD. I am currently removing mods but it looks like I might be having issues with Marriage Mod: To have and to hold. [03/03/2014 - 11:52:45PM] Papyrus log opened (PC)[03/03/2014 - 11:52:45PM] Update budget: 1.600000ms (Extra tasklet budget: 1.600000ms, Load screen budget: 1000.000000ms)[03/03/2014 - 11:52:45PM] Memory page: 128 (min) 512 (max) 76800 (max total)[03/03/2014 - 11:52:46PM] scripts\da16vaerminastatue.pex : error: Unable to find object "DA16VaerminaStatue"[03/03/2014 - 11:52:57PM] Cannot open store for class "PF__01022031", missing file?[03/03/2014 - 11:52:57PM] error: Unable to bind script PF__01022031 to (16022031) because their base types do not match[03/03/2014 - 11:52:57PM] Cannot open store for class "PF__01018802", missing file?[03/03/2014 - 11:52:57PM] error: Unable to bind script PF__01018802 to (16018802) because their base types do not match[03/03/2014 - 11:52:57PM] Cannot open store for class "BleedMagicFFSScript", missing file?[03/03/2014 - 11:52:58PM] Cannot open store for class "_arissa_inpc_behavior", missing file?[03/03/2014 - 11:52:58PM] Cannot open store for class "chherdingquestscript", missing file?[03/03/2014 - 11:52:58PM] Cannot open store for class "QF_FMMerchantQuest_031276F7", missing file?[03/03/2014 - 11:52:58PM] error: Unable to bind script QF_FMMerchantQuest_031276F7 to FMMerchantQuest (631276F7) because their base types do not match[03/03/2014 - 11:52:58PM] error: Unable to bind script FMPreMQScript to FMMerchantQuest (631276F7) because their base types do not match[03/03/2014 - 11:52:58PM] Cannot open store for class "PRKF__02003897", missing file?[03/03/2014 - 11:52:58PM] error: Unable to bind script PRKF__02003897 to (6E003897) because their base types do not match[03/03/2014 - 11:52:58PM] Cannot open store for class "FOL_QCompNoteScript", missing file?[03/03/2014 - 11:52:58PM] Cannot open store for class "NAD_SF_SongDrink_0200957F", missing file?[03/03/2014 - 11:52:58PM] error: Unable to bind script NAD_SF_SongDrink_0200957F to (7E00957F) because their base types do not match[03/03/2014 - 11:52:58PM] Cannot open store for class "MMPostWeddingSceneTearDown", missing file?[03/03/2014 - 11:52:58PM] Cannot open store for class "MMActivationScript", missing file?[03/03/2014 - 11:52:58PM] Cannot open store for class "SF_MMMultipleMarriageAoLRise_01038602", missing file?[03/03/2014 - 11:52:58PM] error: Unable to bind script SF_MMMultipleMarriageAoLRise_01038602 to (85038602) because their base types do not match[03/03/2014 - 11:52:58PM] error: Unable to bind script TrapBear to TweakTraps (8700C515) because their base types do not match[03/03/2014 - 11:52:58PM] error: Unable to bind script traptriggerbase to TweakTraps (8700C515) because their base types do not match[03/03/2014 - 11:52:58PM] Cannot open store for class "SF_TweakP1Hangout_02017201", missing file?[03/03/2014 - 11:52:58PM] error: Unable to bind script SF_TweakP1Hangout_02017201 to (87017201) because their base types do not match[03/03/2014 - 11:52:58PM] Cannot open store for class "SF_TweakP1Pose_02017788", missing file?[03/03/2014 - 11:52:58PM] error: Unable to bind script SF_TweakP1Pose_02017788 to (87017788) because their base types do not match[03/03/2014 - 11:52:59PM] error: Unable to bind script MMPostWeddingSceneTearDown to (850061A7) because their base types do not match[03/03/2014 - 11:52:59PM] error: Unable to bind script FMBoundShieldScript to Item 1 in container (6304D637) because their base types do not match[03/03/2014 - 11:52:59PM] error: Unable to bind script DA16VaerminaStatue to (00024E04) because their base types do not match[03/03/2014 - 11:52:59PM] Cannot open store for class "MMMMRMAlert001", missing file?[03/03/2014 - 11:52:59PM] error: Unable to bind script MMMMRMAlert001 to (8501297C) because their base types do not match[03/03/2014 - 11:52:59PM] error: Unable to bind script MMActivationScript to (00000014) because their base types do not match Thank you in advance for any help.
  7. This is an issue that I am also having... I just recently update some mods with the intention of starting a new game however the game is doing the exact same thing that yours is. Should the Akatosh symbol but nothing else happens. I'm considering completely removing skyrim all together from my machine and backing up only the mod files that I will need to for ENB and certain animations files... but then rebuilding my mod list one by one... This might take some time but really I don't see any other way to get back to playing... I have no idea what would cause the game tittle to glitch out... really extremely strange... We are in the same boat so If I find anything that helps to fix the issue aside from a complete re-install i'll be sure to post...
  8. Even after loading an older game this still happens eventually... I was able to leave riften and travel to Falkreath but as soon as I arrived my character just froze in place and I can't do anything to make him move... BIZARRE!!! This makes no sense at all!
  9. Thank you for responding! I'm not having the issue in previous saves... just seems that as soon as I try to use that save Where I leave the temple of mara after my character's wedding he freezes in place... I like to think that i'm pretty careful with my load order and the scripts i'm using in my game... this issue is so random and out of no where like most Skyrim issues that it is extremely difficult for me to pinpoint the cause. I will try loading a previous save and playing through again from that save... i'm just not sure what would cause something like this... might this be attributed to some kind of processor over load?
  10. After playing Skyrim for a while in a mod heavy game my character started doing some strange things. 47 in game days in at level 22 my character married Isobel from the mod interesting NPCs. The wedding went great but as soon as I set foot outside the temple of Mara my character suddenly stopped walking forward and nothing I do gets him moving again... not even enable player controls in the console. I can't seem to find a way around this and I dread starting over... If anyone else has experienced this or knows anything about how to possibly fix the issue please let me know. Here is some info that might help: Load order: Skyrim.esmUpdate.esmDawnguard.esmHearthFires.esmDragonborn.esmApachiiHair.esmRaceCompatibility.esmSexLab.esmZaZAnimationPack.esmSchlongs of Skyrim - Core.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espunofficial skyrim patch.espUSKP Patcher for RaceCompatibility.espunofficial dawnguard patch.espunofficial hearthfire patch.espunofficial dragonborn patch.espunofficial high resolution patch.espChesko_Frostfall.espmintylightningmod.espfantasy music overhaul.espfantasy music overhaul - unique town music.espStaticMeshImprovementMod.espEconomics of Skyrim.espEconomics of Skyrim - Dawnguard.espBirdsHFclean.espBirdsofskyrim.espBring Out Your Dead.espCalienteVanillaArmorTweaks.espchesko_wearablelantern.espSmoking Torches.espTouringCarriages.espDead Body Collision.espPupetteer Master.espskyBirds - Airborne Perching Birds.espConvenient Horses.espCharacter Creation Overhaul.espFootprints.espFootprints - Ash.espRaceMenu.espRaceMenuPlugin.espWetandCold.espWetandCold - Ashes.espSplashofRain.espSexLab Submit.espSkyUI.espiHUD.espGolden_Age_Arc_Sword.espdragonslayer.espBerserk Black Swordsman Armor.espFlowing Cape.espRemodeled Armor - Vanilla Replacer.espRemodeled Armor - Vanilla Replacer - Dawnguard.espRemodeled Armor - Vanilla Replacer - Dragonborn.espRemodeled Armor - Underwear.espSovngarde Steel Armor and Weapons.espthrowingweapons.espThrowing_Weapons_Misc_Plugin.espThrowing_Weapons_PerkTree_Plugin.espthrowing_weapons_quiver_plugin.espDr_Bandolier.espLock Overhaul.espDeadlyDragons.espDeadlyDragonsArmory.espDeadlyMonsters.espERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esprun for your lives.espwhen vampires attack.esp360WalkandRunPlus-RunBackwardSpeedAdjust.espCCO - Oblivion Carry Weights.espCCO - Permanent Birthsigns.espcrossbows for the empire.espcrossbows for the stormcloaks.espDistant DetailHF.espHeadtracking.espMercy.espSkyTEST-RealisticAnimals&Predators.espdD - Enhanced Blood Main.espdD-Dragonborn-Dawnguard-EBT Patch.espBLEED.espSaturationBoost.espBrevi_MoonlightTales.espHitStop.espdovahkiinrelax.espDeadlyCombat.espDeadlyCombat_HardcoreDamage.espDragonCombatOverhaulDragonborn.espmore dynamic injuries.espThe Dance of Death - Ultimate Edition.espTKDodge.espCCO - Dynamic Skill Progression.espABT - Loot Arrows +100%.espABT - Faster Arrows Improved +100%.espABT - Faster Bolts Improved +100%.espABT - Merchants Arrows +100%.espABT - Increased Bolts Damage (Vanilla) +150%.espABT - Increased Progressive Damage (Vanilla) +150%.espABT - Recover +50% Arrows and Bolts.espStealth Skills Rebalanced_COMPLETE.espHeartBreaker.espvImmersiveBeds.espvImmersiveBeds - HFDG.espLPSleep.espTheEyesOfBeauty.esp3DNPC.espRealisticNeedsandDiseases.espFAMP2.espRND_FAMP.espRND_USKP-FAMP.espRND_Dawnguard-Patch.espRND_HearthFires-Patch.espRND_Dragonborn-Patch.espfollowers_stealthkills.espAmazingFollowerTweaks.esprandom alternate start.espargonianraptor.espCCO - Diverse Races And Genders.espCharacterMakingExtender.espDeadlyMutilation.espdD - Realistic Ragdoll Force - Realistic.espEnhancedCharacterEdit.espASIS-Dependency.espASIS.espSkyrim SexLab Vanilla Voices.espSexLabMatchMaker.espSexLab Romance.espEstrus Chaurus.espzzEstrus.espHentaiImpregnation.espZaZAnimationPackConfig.espPrivate Needs.espenb_reference.espSchlongs of Skyrim.espSOS - VectorPlexus Regular Addon.espENB Snow FX.espBrawl Bugs CE.esp
  11. TY TY TY! :) Just had to say it hehe... thanks.
  12. The True Skyrim Project is a mod dedicated to advancing the core gameplay of Skyrim. This is a game with immense, unrealized potential and our team feels that with dedicated work, and the use of advanced tools, Skyrim can become the game we have all wanted to play. Please check out our Mod page and follow our progress. https://sites.google.com/site/trueskyrim/home
  13. Hi there. I had this idea to make it so that super mutants can grab and throw enemies and or grab and rip limbs off of human NPCs or the player character. Animations for the mutants and the struggling victims would need to be made as well as sounds and lots of code. But I think this would add to the fear of super mutants if you ask me. Was also thinking of a mod that enabled super mutants to smash through certain doors like the zombies do in Left 4 dead. Would anyone be interested in a mod like this?
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