Jump to content

someguynamedjoe

Members
  • Posts

    304
  • Joined

  • Last visited

Nexus Mods Profile

About someguynamedjoe

someguynamedjoe's Achievements

Rising Star

Rising Star (9/14)

  • Week One Done
  • One Month Later
  • One Year In
  • Conversation Starter
  • First Post

Recent Badges

0

Reputation

  1. An actual "join the Thalmor" faction mod. I don't mean like Live Another Life (though that's great for role playing), I mean like what Aldmeri Dominion Strengthened was GOING to be. A quest line coinciding with the Civil War (but not replacing it; that'd be too much of a nightmare) where Elenwen or somebody else tasks you with playing both sides of the conflict, ensuring maximum casualties on both sides, and ensuring that when there inevitably is a winner of the Civil War, they will be easy pickings for the Dominion's invasion. Basically a "prequel" mod to Second Civil War.
  2. In response to post #57201831. Can confirm. Tried importing from MO for Oldrim, using a portable MO2. Says "import successful," but it imported exactly zero files. This is literally all it said in the log file: "transfer unpacked mods files Finished transferring unpacked mod files"
  3. No, my category didn't disappear, It's a different bug entirely. Only the four vanilla stalls (Nuka World Drink Cart, plus the three vanilla stalls) show up for Food and Drink Vendors in the settlement menu. Oddly enough, it's only that category that is affected; modded vendor stalls show up for every other category EXCEPT Food and Drink. Tested with Better Stores, Convenient Stores, and Immersive Vendors. Playing with load order doesn't seem to help. I should probably mention that this isn't at a vanilla settlement; it's Fizztop Grill Settlement, added by another mod.
  4. F4SE is going to need to be updated every time they put more stuff on the Creation Club. Let that sink in a moment. There HAD to have been a better way to go about it than this. The modding community is THE, and I mean THE reason the replayability (and therefore the profitability) of their games is so high. And they've totally alienated at least 80% of them with just how badly they dropped the ball, here.
  5. I'm getting "A component of F4SE has stopped working..." as well as errors from both ShadowBoost and Looks Menu about them not knowing which version of Fallout 4 I'm using. Beth... why? Just... why? EDIT: Looks like LooksMenu is fixed at least, just needed to update that. But if it's true that F4SE is going to need to be updated every time Beth shoves more garbage onto the Creation Club, then...
  6. This has probably been answered already, but the search function turned up nothing. Which mod is that rose in her hair from?
  7. I have waited so, so very long for a proper "Join the Thalmor/Dominion" mod. You've just made a dream of mine come true. You are awesome and should feel awesome.
  8. I know I'm necroing here, but the lack of a mods out there to support roleplaying a Thalmor justiciar really is depressing.
  9. Okay, I did. Still won't let me manually delete the folder. Same thing as before.
  10. This is now happening to me too. I am almost positive this is the reason for my recent crashes on loading; it's not loading new textures/meshes when I install/uninstall mods. Can't access certain folders in textures and meshes. Says I need 'administrator privileges.' And my account is the only one on this laptop.
  11. Anyone remember this beautiful mod? It was literally dragon riding the way it was meant to be, and is sorely missed on SSE. Now before anyone jumps down my throat, Keldis, the mod's author, has given his full permission in the comments page for that mod for anyone to port it or any other mod he's made to SSE, and/or to consoles. I would do it myself, but I'm unsure how to convert the MCM options to a power/book-based menu system, and SKSE is required for the 'new' version. If anyone knows how to do this, I'd appreciate some help, because then I will just do it myself (and of course give Keldis full credit). It may be easier to start from scratch using his 'simple' version, which is still up and doesn't require SKSE, MCM, or anything else (and is less than one kilobyte in size).
  12. I have tested this on three different settlements, taking both the violent and non-violent approach. First I did this to Abernathy Farms, having completed their quest and turned it into a thriving farming settlement. I lost control of the settlement, but after shaking them down, I noticed that their map icon didn't change from the farm icon to the same vassal settlement icon that Finch Farm has (enslaved them for Home Sweet Home). Then I tested this on Tenpine Bluff. I had not discovered it before this quest. I tried both the violent and nonviolent approaches; neither worked. It still has the farm map icon and it's still not regularly supplying my raiders. For good measure, I then tested this on the Slog, which was right next to the Disciples at County Crossing. I even had the Disciples be the ones to "take care" of the Slog after. What on earth is going on? Am I doing it all wrong? Maybe a mod conflict?
  13. Is there at least a way to retexture it so that I can hide that ugly 'ring'?
  14. Institute Lab Coat on a female: Lab coat on a male: Yes, I am using CBBE. Yes, I tried re-installing it, as well as playing with bodyslide on female Institute lab coats. As you can see, males don't have this problem. That odd, discolored, bloated 'ring' around their thighs does not go away. I'm not sure if it's just a texture problem, or if the mesh itself is wrong. I want to say it's the textures, since I'd have thought that if it was a mesh issue, playing with bodyslide would have fixed it.
  15. I was really disappointed with the lack of faction-based paint jobs. :(
×
×
  • Create New...