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Majahalin

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  1. Appologise for poor English, this is my opinion about this event. While I support the "support mod authors by paying" concept, Valve's decision will cause much more problem if they don't clarify the rules soon. Aside from "Using contents don't belong to author" , "The cut author gets is too small", "Third party free program"...... etc. The "problems" I would mention maybe more aligned to TES series: 1. Combination use of different mods If you want to have a immerisve survival experience in Skyrim, you would have a combination of "Forstfall" + "Wet and Cold" + "Realistic Need and Disease" / "iNeed" + "Hunterborn"...... etc. Want to fight more and tougher enemy? "Skyrim Immersive Creatures" + "OBIS" + "High Level Enemy" + "Revenge of the Enemy" ...... etc. More weapons and armors ? Just bunch of mods for you to choose as they don't conflict. By different combinations of mods, we can shift the game we play (Skyrim as example) to game we hope/imagine. While there won't be problem if any of them charge money, as they all are indivial mods, removing/replacing one of them won't cause much trobule. The problem is: What would happen if authors had some kind of agreement to "cooperate", making different mods but all of them are required to work? Example: Author A's "mod 1" would have some, or large portion of its freatures not able to work, even cause CTD if Author B's "mod 2" was absent, but there were no any parent/child relation between them, just some scripts to check "mod 2" 's presence and tigger different reactions. 2. Conflicts between similar mods: There are mods which work on the similar or same points of the game (Skyrim as example again), and they conflict each other. Such as "Deadly Combat", "Ultimate Combat", "Duel - Combat Realism". They work on same things with different concepts and workaround, and they won't work together. When money is involed, the conflicts between mods could be worse, because not only conflicts about program, but conficts about profits are also involved. While I appreciate "good" competion by polishing their features, fix the problems...... etc. I afraid the competion would sink to scamming, Guerrilla Marketing, even creating mods that cripple oppoent's by other account. Combine with the first problem I mentioned above, this could be a total disaster. Also, if there were two mods with similar, or even same functions, only differnce between them were the prices, would Valve favour more to the more expansive one and did some nasty things to the cheap/free one, for maxiumize profit? 3. Distributions and Authentications To counter this policy, some people have claimed to become pirates. While places like Nexus will surpress these illegal activity, I afraid Valve won't do nothing. Though Skyrim may be free form it, but would it be any possiblity that the future TES games and others' mods will become only able to distribute at Steam Wrokshop, and create some sort of "checking" to prevent pirate mods and unofficial mods (I mean mods not approved by Beth or Valve at here, NOT unofficial patch)? If true, then another rift will be invoked. All of the above are just my imagination, I just can't be optimistic at this issue, Valve need to clarify and improve thier rules.
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