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JetSkipper

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  1. Game was working fine last night. This morning it would not load save games (hanging at Loading spinner) One of suggested fixes I found was to move all but the latest save game to a folder and restart. Did this but had even more problems. Current state: If I enable BEX:CE mod the game hangs at the "Refreshing Save Games 100%" point. If I disable BEX:CE it reaches the Campaign/Career/Skirmish screen but obviously without the CE mod so unable to continue my "career" Have tried: Turning off Anti-virus (Norton 360) Changing permissions on all files in AppData, userdata and steamapps folders Reinstalling Community Community Asset Bundle and running ModTek injector Wasted all morning trying to figure this out with no success now utterly fed up. Log file has many entries like: NullReferenceException: Object reference not set to an instance of an object at ModTek.Features.Manifest.Merges.MergeCacheEntry.SetCachedPathAndUpdatedOn (BattleTech.VersionManifestEntry entry) [0x00000] in <b99d4c2bb86444d48b57ab8ff1929cff>:0 at ModTek.Features.Manifest.Merges.MergeCache.CleanCacheWithCompleteManifest (System.Boolean& flagForRebuild, System.Collections.Generic.HashSet`1[T] preloadResources) [0x0006b] in <b99d4c2bb86444d48b57ab8ff1929cff>:0 at ModTek.Features.Manifest.ModsManifest.VerifyCaches () [0x0001a] in <b99d4c2bb86444d48b57ab8ff1929cff>:0 at ModTek.Features.Manifest.BTRL.BetterBTRL.ContentPackManifestsLoaded () [0x000be] in <b99d4c2bb86444d48b57ab8ff1929cff>:0 at ModTek.Features.Manifest.BTRL.BetterBTRL.TryFinalizeDataLoad (BattleTech.Data.ContentPackIndex contentPackIndex) [0x0000f] in <b99d4c2bb86444d48b57ab8ff1929cff>:0 at ModTek.Features.Manifest.Patches.ContentPackIndex_TryFinalizeDataLoad_Patch.Postfix (BattleTech.Data.ContentPackIndex __instance) [0x00000] in <b99d4c2bb86444d48b57ab8ff1929cff>:0 at (wrapper dynamic-method) BattleTech.Data.ContentPackIndex.TryFinalizeDataLoad_Patch1(object) at BattleTech.Data.ContentPackIndex.<IndexContentPack>b__31_0 (System.String id, CSVReader reader) [0x00008] in <4184af8dbeb44635831353f4d349631c>:0 at BattleTech.Data.LoadRequest.ContainerComplete[TDef] (BattleTech.Data.LoadTracker tracker, System.Action`2[T1,T2] originalCallback) [0x0002d] in <4184af8dbeb44635831353f4d349631c>:0 at BattleTech.Data.LoadRequest+<>c__DisplayClass35_0`1[TDef].<AddLoadRequestInternal>b__0 (BattleTech.Data.LoadTracker x) [0x00000] in <4184af8dbeb44635831353f4d349631c>:0 at BattleTech.Data.LoadRequest.CompleteLoadTracker (BattleTech.Data.LoadTracker tracker, System.Boolean loadSuccess) [0x00012] in <4184af8dbeb44635831353f4d349631c>:0 at BattleTech.Data.LoadRequest.FlushCompleteRequests (System.Single deltaTime) [0x0002a] in <4184af8dbeb44635831353f4d349631c>:0 at BattleTech.Data.DataManager.CheckRequestsComplete (System.Single deltaTime) [0x0001d] in <4184af8dbeb44635831353f4d349631c>:0 at BattleTech.Data.DataManager.Update (System.Single deltaTime) [0x00112] in <4184af8dbeb44635831353f4d349631c>:0 at BattleTech.GameInstance.Update (System.Single deltaTime) [0x0006e] in <4184af8dbeb44635831353f4d349631c>:0 at BattleTech.UnityGameInstance.Update () [0x00013] in <4184af8dbeb44635831353f4d349631c>:0 (Filename: <b99d4c2bb86444d48b57ab8ff1929cff> Line: 0) Any help gratefully appreciated
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