Mods based around armours, weapons, clothing, jewellery and the suchlike are extremely common and, as it to be expected, modders are increasingly finding ways in which they are to be deemed as legitimate within set game parameters and within the tone of the game. In layman's terms, this means they find ways in which to supply the modded items more legitimately. This has led to the use of merchants, more than often in the IC Market District for IV:Oblivion. However, this leads to a problem, as most modders are aware, merchants require merchant containers (except for spells), these containers are, by default, set to respawnable. This therefore leads to the repeated creation of supposedly 'unique' armours, weapons etc etc. This is true of all mods using the supply method of merchant sale and is generally not a problem, it just lowers the rarity of the modded item. However, when enchanted or scripted items are involved more than often having double the amount of a unique item can interfere with both quests, topics of discussion and script effects. Just a precautionary warning to all those first-time merchant modders. Thats all. :)