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Hanker109

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  1. I've being playing Morrowind with OpenMW and Morrowind Rebirth plus several other mods. So far I'm super impressed with OpenMW , it never crashes no matter how long you play in one session. I wanted to install several mods in addition to the ones I already have but the problem is these mods require to be compatible with both OpenMW and Morrowind Rebirth simultaneously. So some are compatible with OpenMW but noit with Morrowind Rebirth and those that are compatible with Morrowind Rebirth are not compatible with OpenMW. Is there a guide that will help with this dilemma? I know there is a list of compatible mods for either one but not for the combination.
  2. Hi! Does anyone can show me the structure or tree directory where OpenMW should be install. I tried to install OpenMW in Morrowind\Data Files but it won't show up in the Morrowind\Data Files\Morrowind.esm. I will appreciate if someone can guide in this respect. Thanks in advance. I'm using Windows 7, 64 bits on a PC.
  3. I'm trying to let everyone know about a problem where New Vegas Script Extender won't load with FalloutNV.exe after patching with 4GBand. Maybe this could help someone. I'm using Mod Organizer 2 on Windows 7. Procedure: Delete the FalloutNV.exe and replace it with the backup, (you need to rename it as the original). Patch it again with the 4GB and test the executable again. I search the Internet for a solution without success, so I spent several hours figuring out why NVSE didn't load. Good Luck!
  4. Left click on the START button and type any name like Mo or Mod Organizer and press Enter; this will show the folder destination your looking for.
  5. I recently installed Mod Organizer because it has been praised as the best mod manager out there. Once I installed this mod, I added several program like LOOT and others. Now, not even the game's loader work, "failed to spawn "FalloutNV.exe": failed to start process (The parameter is incorrect [87]). I know for a fact that I correctly added these programs to MO. So I went on the Internet and found that this is a very common problem among the MO 2 user. I guess by now most of the members here know about this problem; I decided to bring this subject for those that for some reason are not up to date on the subject. I'm deleting this utility until I hear the problem has been solved by the developer.
  6. I want to start modding by creating a house on an existing building, starting on the outside. I want to replace broken windows with undamaged ones. Are there resources that I can use to do that? Please help.
  7. Hi friend, the best tutorial on how to install FWE is by watching Xuul's part 1 tutorial, it shows you how to merger Part 1, Part 2 and the Hotfix. You can delete the 3 original downloads once you compress the merge into an archive.
  8. I deleted question but I need to know how to delete this post altogether.
  9. I'm have successfully merged some mods with FO3Edit but when I tried to merge all the FWE FO3 DLCs I could not renumber the Point Lookout.esp. I wander if there is someone out there that knows why this is happening.
  10. For me, the game has bad dark weather 90% of the time, I can't hardly see where I'm going most of the time. I have searched the web extensively to tweak this through the config file without success. Does someone know how this can be adjusted, 60% and 40% good? Thank for any reply.
  11. Hi! hollaalith, thanks for your instructions, I missed moving the door marker, I will try again, I needed to relocate Balconyhouse because Balmora Expansion is using the original house mod site. Thanks also for clarifying the Code Patch. Cheers.
  12. Hi! Thanks RubberMan01 for your reply. "Balmora Balconyhouse" is the mod I was referring to, to my knowledge there is no scripts attached to it. The house contains several containers which opens when activated but this is provided by Morrowind Code Patch. Is it possible that the Code Patch script is attached to the house? Again many thanks for the reply.
  13. Hi! I installed a very popular mod which does not include a home so I used the CS to place a conflicting popular house mod in a non-conflicting area within the a town. Now the house looks good in its new location but I'm unable to include the interior with it, when I enter the house there are no interiors. Is there a way to bring the interior along with the house mod? I name the project "Relocated House".
  14. Hi guys, I don't know if this will be of help but I decide to post here in case. I, myself have search all over, experimented many times, and even requested help but I guess that this is a difficult subject to get help for, hence why I'm posting here. I was really frustrated until I found the best instructions on how to merge mods right here on The Nexus Forums, in Skyrim Mod Talk. The subject is "How to merge multiple Mods with Multiple with Multiple Master Files", the creator of this best instructions is MTichero, which I'm super grateful for. I want to add that not only the masters that the mods depends on has to be loaded but also any mod that is under and relies on the mod you want to merge. I you don't load this the game won't start because it won't find the changed original mod. If the mod you want to merge requires patches, that has to be addressed ahead because the patch won't be able to recognize the new merged mod. An example: FWE Main File.esp relies on FWE Main File.esm, if you merge FWE Main File.esm and the DLCs the game won't load, why? because FWE Main File.esp can't find FWE Main File.esm which was changed when merged. Then FWE Main File.esp must be included in the merge. Cheers
  15. HI MTichenor! This is the "BEST EVER" mod merging instructions. I merged Fallout Wanderers Edition into one archive and it works like a charm. To successfully merge this mod you need to merge the FWE Main File.esm and FWE Main File.esp and all the FWE DLCs, otherwise the merge won't work. Thank you, I really appreciate what you have done. I found that.
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