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Walkerx2

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  1. Does anyone know what kind of models that FOOK2 uses for both genders? Also, is there a nudity mod that would be compatible with it? I only ask because it always struck me as odd that, in the wreckage of post-apocalyptic Washington DC where people can barely find food or shelter and every day is a constant struggle to survive that everyone would have crisp, clean underwear that, often times, covers more of their body than their actual clothing.
  2. Wow, forgot I put this up. Update: I got Fallout 3 to work pretty well. The only problem now seems to be the fact that, for some reason, the game crashes every time I try to enter Underworld. Strangely enough, this only started happening after I finished the quest with Reily's Rangers.
  3. M48A5, I actually upgraded my laptop a bit from the factory standard, but I will admit that it isn't built to run Crysis 3 by any means. I actually got it working now...mostly. I had to install all of the mods by hand and used BOSS auto sort. It crashed as I was exiting the vault, but that happened before. If my guess is right, I should be able to load the game outside of the vault. The real test will be seeing if, provided I can get the game to load outside of the vault, I can get out of Springvale without a CTD. Also, what was that workaround you mentioned? If it's the edits to the .ini file, I already did that.
  4. Well, NMM didn't work and FOMM didn't work. I guess I'll have to try my luck with manually installing everything.
  5. So, delete everything and start over with a clean install of both NMM and Fallout 3?
  6. I uninstalled every mod, uninstalled NMM, reinstalled the mods, went into the files, deleted the incompatible .esp files and reinstalled NMM. The incompatible RobCo .esp files are still showing up. Is there a step I'm missing for getting rid of them?
  7. I didn't uninstall the entire mod; I just deleted the .esp files. Is it that I'm supposed to delete the mod, delete the .esp files and reinstall the mod?
  8. I deleted all of the .esp files you marked and uninstalled UF3P but there wasn't much of a change. It took a little longer before the game crashed, but I still didn't even make it past the loading screen. Also, the checkboxes for the RobCo mods didn't disappear. I checked the folders and their .esp files were deleted, yet they still showed up. New Load Order: --------------------------------------------------------------------------------------------------------------------------GameMode=Fallout3 fallout3.esm=1anchorage.esm=1thepitt.esm=1brokensteel.esm=1pointlookout.esm=1zeta.esm=1CALIBR.esm=1Companion Core.esm=1FOOK2 - Main.ESM=1RobCo Certified v2.esm=1FOOK2 - [DIK] DLC Improvement Kit.ESM=1Impervious Power Armour.esm=1Mart's Mutant Mod.esm=1CMRS.esm=1RobcoCertified24SideMod.esp=1RobCo Certified v2 Impervious FWE.esp=0RobCo Certified v2 Omnipatch.esp=0RobCo Certified v2 EVE.esp=0RobCo Certified v2 FWE.esp=0FOOK2 - Main.esp=1FOOK2 - [DIK] DLC Improvement Kit.esp=1FOOK2 - Main [Hotfix].esp=1FOOK2 - DIK [Hotfix].esp=1Companion Core DLC Addon.esp=1RobCo Certified v2 Mechanist's Edition.esp=1RobCo Certified v2 Zeta Addon.esp=1RobCo Certified v2 Impervious.esp=1RobCo Certified v2 Version Updater.esp=1WeaponModKits.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1WeaponModKits - FOOK.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - Natural Selection.esp=1Mart's Mutant Mod - Tougher Traders.esp=1Mart's Mutant Mod - Zones Respawn.esp=1CASM.esp=1ModBetterBigGuns.esp=1Accurate Assault Rifles 1.2.esp=1CMRS - Vanilla.esp=1CMRS - Broken Steel.esp=1CMRS - Anchorage.esp=1CMRS - Mothership Zeta.esp=1CMRS - The Pitt.esp=1CMRS - Point Lookout.esp=1CMRS - MMM.esp=1--------------------------------------------------------------------------------------------------------------------------
  9. I just got Fallout 3 a few days ago and when I first started it ran fine after I did some standard fixes to the .ini file. The game was fun and ran pretty well, ctd'ed after a few hours but it wasn't that bad and ran alright when I started it up again. I decided to spice things up by installing a few mods. I went with the Nexus Mod Manager (as FOMM didn't seem to get along with FOOK very well when I tried it) and downloaded a few mods and now I'm lucky if I make it past the loading screen when trying to start a new game. I've done everything I could think to do. I deleted my old save, started a new game, checked the load order, checked mods for incompatibilities, uninstalled everything and tried again with a clean install. At one point (before I uninstalled and reinstalled everything) I made it out of the Vault but crashed after leaving Springvale and heading either in the direction of Megaton or the school. This was after I got rid of a few things that I can't fully remember. However I do know that the mods I have now were the ones that "worked," with the exception of one or two. Now I can't even make it into a new game. I'll get a few second of loading screen and then the game crashed. I don't know if I missed something so I was hoping that maybe some people with experience would notice if I did something wrong. Any help would be greatly appreciated. (I have Fose and InvalidationInvalidated. Just thought it was worth mentioning.) ------------------------------------------------------------- ------------------------------------------------------------- Toshiba Satellite C870 Intel Core i3-3120 CPU 2.50 Ghz 6.00 GB (5.89 Usable, 318 GB Free) Windows 7 64-bit ------------------------------------------------------------- ------------------------------------------------------------- GameMode=Fallout3 fallout3.esm=1 anchorage.esm=1 thepitt.esm=1 brokensteel.esm=1 pointlookout.esm=1 zeta.esm=1 Unofficial Fallout 3 Patch.esm=1 CMRS.esm=1 CALIBR.esm=1 FOOK2 - Main.ESM=1 FOOK2 - [DIK] DLC Improvement Kit.ESM=1 Mart's Mutant Mod.esm=1 Impervious Power Armour.esm=1 Companion Core.esm=1 RobCo Certified v2.esm=1 RobcoCertified24SideMod.esp=1 CASM.esp=1 CMRS - Vanilla.esp=1 CMRS - Broken Steel.esp=1 CMRS - Anchorage.esp=1 CMRS - Mothership Zeta.esp=1 CMRS - The Pitt.esp=1 CMRS - Point Lookout.esp=1 CMRS - MMM.esp=1 FOOK2 - Main.esp=1 FOOK2 - [DIK] DLC Improvement Kit.esp=1 FOOK2 - Main [Hotfix].esp=1 FOOK2 - DIK [Hotfix].esp=1 Mart's Mutant Mod.esp=1 Mart's Mutant Mod - DLC Anchorage.esp=1 Mart's Mutant Mod - DLC Broken Steel.esp=1 Mart's Mutant Mod - DLC Point Lookout.esp=1 Mart's Mutant Mod - DLC The Pitt.esp=1 Mart's Mutant Mod - DLC Zeta.esp=1 Mart's Mutant Mod - Master Menu Module.esp=1 Mart's Mutant Mod - Natural Selection.esp=1 Mart's Mutant Mod - Tougher Traders.esp=1 Mart's Mutant Mod - Zones Respawn.esp=1 ModBetterBigGuns.esp=1 Accurate Assault Rifles 1.2.esp=1 WeaponModKits.esp=1 WMKAA12Shotgun.esp=0 WeaponModKits - ThePitt.esp=1 WeaponModKits - Zeta.esp=1 WeaponModKits - PointLookout.esp=1 WeaponModKits - BrokenSteel.esp=1 WeaponModKits - OperationAnchorage.esp=1 WeaponModKits - FOOK.esp=1 Companion Core DLC Addon.esp=1 RobCo Certified v2 Zeta Addon.esp=1 RobCo Certified v2 Version Updater.esp=0 RobCo Certified v2 Mechanist's Edition.esp=1 RobCo Certified v2 Impervious FWE.esp=0 RobCo Certified v2 Impervious.esp=1 RobCo Certified v2 Omnipatch.esp=0 RobCo Certified v2 EVE.esp=0 RobCo Certified v2 FWE.esp=0 ------------------------------------------------------------- -------------------------------------------------------------
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