Jump to content

Co0LcOrE

Members
  • Posts

    2
  • Joined

  • Last visited

Everything posted by Co0LcOrE

  1. Hi, regarding mods, I guess we can't do much without being able to edit uassets. Although we could theoretically replace files. For instance I find the gore in this game is baby low and that maybe switching all different death blueprints to dismember/gib and all ammo spells to shredded, could maybe help a bit. But then comes this > So far I tried naming the file to pakchunk2-WindowsNoEditor.pak & pakchunk1-WindowsNoEditor_0.pak . No luck. And also repacked & replaced a foreign localization pak to see if it would do any better. I can then read foreign text ingame with no errors, so I know the modded pak is loaded and the pak's structure is correct. To quickly debug this I also replaced the Encumbrance effect with a pig-melee effect but I don't see any result ingame Nor am I able to run / nor the game crashes. I guess every time the game loads a world it will stream from it's base pakchunk0 & 1, overriding / bypassing the mod. Maybe am I missing something else ? Any idea ? Edit : Moded language pak didn't work, it worked because I had a backup of it in a backup folder, looks like it will load any pak inside paks folder, even in subfolders. If you rename pak files they still load too.
×
×
  • Create New...