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Fulkini

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Everything posted by Fulkini

  1. I'm afraid so... But I don't make any mods so what do I know :cool:
  2. 1) Mod to make doors and gates close after settlers have stepped through (or automatically close after X amount of time) 2) Mod to prohibit companions from opening doors when following the player 3) Mod which allows the player to lock doors to keep off infiltrating enemies (without using console) Any hero's out there? :ninja:
  3. I do like to roam around with Dogmeat, but because he's such a pain in the 455 around doors I usually just leave him home when quietly infiltrating locations. Hopefully this can be fixed without creation kit... I wonder why they wait until early 2016 to release it.
  4. I'm getting annoyed by the fact that every time after a settler or companion uses one of the doors/gates in my settlement, they leave it open. It kind of breaks the immersion to find every single door and gate open whenever I return home. Why do these people think I'm building all those walls for them anyway? If any modder would step in to fix this small but very frustrating issue, I'd be very grateful! :cool:
  5. Your satanic prayers have been heard: http://www.nexusmods.com/fallout4/mods/197/ ;-)
  6. Yesterday I was about to create a topic like this. Meanwhile one of the modders has been making a darker nights mod: http://www.nexusmods.com/fallout4/mods/127/ I have to admit that it's darker than I would have made myself if I had the modding abilities, which I obviously don't have. So I'm using the FX mod below, which also makes the nights a little darker. http://www.nexusmods.com/fallout4/mods/94/ If you want to remove the film grain effect in that FX preset, go to the posts tab on that mod's page to find instructions.
  7. Here's a (temporary) fix for that: http://www.nexusmods.com/fallout4/mods/132/
  8. In Skyrim you had to edit the line "bShowQuestMarkers". The same line is found in the Fallout4Prefs.ini, yet changing it to "bShowQuestMarkers=0" does not remove the POI icons on the compass for me. So I've simply removed the compass for the time being ("bShowCompass=0").
  9. If someone does not know how: Go to folder C:\Users\***\Documents\My Games\Fallout4 and open Fallout4Prefs.ini. Then under [interface], find the line bShowCompass=1 and change it to bShowCompass=0.
  10. ^This. As well as a mod that moves the compass to the edge, instead of almost in the damn middle of the screen. Would be nice to see the same for the sneak indicator (or remove the godforsaken thing and let us find out ourselves whether we're spotted by an enemy or not!). Shouldn't be the most difficult mods to make. So if there are any able kindhearted modders listening up there, willing to provide us with some more immersion... :kiss:
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